Arma 3
363 ratings
Burn 'Em Redux
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Data Type: Mod
File Size
Posted
Updated
81.130 MB
9 Jan, 2023 @ 7:50am
11 Mar @ 12:02pm
13 Change Notes ( view )

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Burn 'Em Redux

Description
AI CANNOT USE FLAMETHROWERS YET, BUT IF YOU REMOTE CONTROL THEM THROUGH ZEUS YOU WILL BE ABLE TO USE FLAMETHROWER!!!

Mods that use Burn Em:
TIOW 40K: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2916347348
Halo Flamethrowers: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3255508422


The stable flamethrowers, molotovs and other fire related stuff that do not kills your fps?!
Yes, and yes!

Original Burn Em is outdated, messy peice of code. This system was rewriten from scratch. I cannot update old version since my friend, PhoenixTREAL cannot access his steam. Ttherfore i am presenting you new version - Burn Em Redux!


What this mod adds?
  • Two WW2 era flamethrowers (German and American ones)
  • Incendiary Grenades and Molotov cocktails
  • Full Community Framework (You can make your own flamethrowers or edit existing ones!)
  • Support for any fire damage (SOG White phosphorus, ACE3 and other Incendiary ammunition), as long as they deal vanilla fire damage
  • Support for most of my mods and custom creatures that exist in workshop



What will be added in a future
  • More ww2 flamethrowers (Possibly)
  • Updates and Support for Community Framework (right now you cannot add your own Incendiary Grenades and Molotov cocktails)
  • Bug and optimisation fixes (Obviously)


If you want to know how to add your own flamethrowers - please join my discord - https://discord.gg/UJfDvdyr7w

Main Credits:
Arma 3 community - inspiration.
PhoenixTREAL - original flamethrower and molotov models.
Bohemia Interactive - For awesome game and platform!
Matthijs - time calculation script
My Patreons - thank you guys for support, you are the best!
Popular Discussions View All (2)
3
28 Mar, 2023 @ 8:09pm
fire
Azael-San
1
25 Oct, 2024 @ 9:24am
Can be used by AI?
BURAN-24
168 Comments
Astral Mist 11 Jun @ 1:29pm 
This is a bit of an odd request, but could you have a clientside toggle for the sound people make when they die from fire in the addon options? One of the people in my unit used to be a paramedic, and the sound was thoroughly distressing for him.
Avibird 6 May @ 6:17am 
Hey I can't get the flamethrower is the work. Do I need to sync a module or just enable the mod itself.
K1NG_J3W 24 Mar @ 11:18pm 
Compatability with thehungryhippo's Dismemberment + gore mod would be awersome! Hoping this gets added. Thanks for your work Webnight and hippo
thehungryhippo 9 Mar @ 8:59am 
Hey @Webknight, would it be possible for you to add compatibility with my mod dismemberment+gore (its a spinoff of bloodlush and headgore which adds dismemberment and burning) - I think our two mods would go together, as my mod allows the unit to get burned to a char by explosions, i think it would be fantastic if your mod triggered my mods burn effect

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3226850988

I cant figure any way of making your mod trigger mine without modifying.

If you did decide to integrate compatibility, would you be able to add the following line at the end of your burn handler?

_burnTime = 30;
if (getLoadedModsInfo findIf {_x#7 == "3226850988"} != -1) then {
[_unit, _burnTime] spawn WIH_UnitFire;
};

This would make your trigger mine

Cheers!
WebKnight  [author] 18 Feb @ 12:04pm 
@Alexei Stukov thats why ai cant use flamethrowers rn, its because it works in a completly different way
Alexei Stukov 18 Feb @ 12:00pm 
Since AI can use Spearhead flamethrowers, is there anyway to add compatibility where those utilize the new effects of Burn Em Redux?
WebKnight  [author] 13 Feb @ 3:37am 
@Johnnyboy its all right, glad you figured it out
Johnnyboy 12 Feb @ 10:06pm 
Hey WebKnight, my apologies, this is my fault. I was calling your flame_death_particles function without passing in _killer value, and causing the error. I hope I didn't waste any of your valuable time!
Johnnyboy 12 Feb @ 2:31pm 
This is from the .rpt file:
21:17:36 Error in expression <
params ["_object","_killer"];
_color = _killer call Flame_GetColorFlamethrower;>
21:17:36 Error position: <_killer call Flame_GetColorFlamethrower;>
21:17:36 Error Undefined variable in expression: _killer
21:17:36 File WBK_FlamethrowerSystem\bootstrap\XEH_preInit.sqf..., line 6
WebKnight  [author] 12 Feb @ 1:30pm 
@Johnnyboy is it comming from this mod? Can you send me the entire log in my discord or somewhere else. Or somekind of a screenshot.