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Stormworks: Build and Rescue

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Lead Computing Optical Sight for HUD
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Vehicles: Air
Tagi: v1.8.6
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21 stycznia 2023 o 23:43
5 sierpnia 2023 o 0:42
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Lead Computing Optical Sight for HUD

Opis
HUD with Realistic Lead Computing Optical Sight.
This one was made in reference to HUDs such as the F-16.
The difference from the previous HUD is the radar tracking function.
Guns,Rocket, and Bombs CCIP are supported now.

The following functions are available.
AA-mode EEGS FUNNEL and Snapline: non Using Radar
AA-mode Pipper: Radar Tracking and Shooting
Anti-Ground Mode:using laser raging

Sample is here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2921805724

Sensors Input
Seat View X:Connect with viewpoint X on the Seat.
Seat View Y:Connect with viewpoint Y on the Seat.
Physics Sensor::Connect on the Physics Sensor which Gravity Center
radar:static

Configures:The input in the rightmost column is used to change the same item as a property from the outside. if 0 or disconnect, the value of the property is used.

properties
BlocksHud2Seat:The number of blocks between the HUD and the seat. See the description of the image for more information.It is the MOST IMPORTANT PROPERTY if it is to be accurate.
AdjustHeadPotisionZ:Change the radar display position when it is misaligned.
AdjustCenteringYpixel,Xpixel:Change the value when the centre is off-centre.
fixPixelHeadMoveX,UpperY,LowerY: This parameter allows the HUD display to follow when the viewpoint is moved.It is more realistic reflector sight.
avatar:Change by gender.More inputs can be switched by a switch.
Guns:Type of weapon used.no Cannons
DefaultRange:Gun Range of default,This distance setting is used for aiming when there is no radar contact.
In addition, this distance is displayed in the distance bar on the right.
MaxRange:Max Gun Range of you assume.The expected engagement distance.
It is used for the maximum value of the distance bar on the right.
HighResolution: Used when the 3*3 display is capture with a camera. the Value of the property must be changed significantly when used.
RGBs:Colours can be changed in hexadecimal.

How to set up
1.Connect HUD and sensors.
2.Set the BlocksHud2Seat, number of blocks between the HUD and the sheet, referring to the image above.
3.Set the avatar. If the avatar is not correct, it will not work correctly.
4.choose gun types.
5.Adjust it with the centering properties If there is a misalignment with the crosshairs when firing while sitting up straight
6.Change fixPixelHeadMove if it is out of alignment with the crosshairs when shoot the gun with the head moving.
7.The rest is optional.

Reference
ballistic Calculation Formula
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2637560408

Physics Sensor
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2935030957

You are free to use this microcontroller, but credit link to this page where possible.

update 2023/February/09 v1.1
fix radar algorithm
Additional high resolution
Additional rocket launcher ballistics
Additional node to enter change of weapon.

update 2023/February/26 v1.2
add unguided bombs CCIP
update to Physics sensor


update 2023/August/05 v1.3
Rocket Launcher fix
Komentarzy: 19
m3 5 marca o 20:33 
does this use head movement or keys
Secret176 3 sierpnia 2024 o 1:08 
I have a small request can you make a WW2 style bomb sight (for bombers that fly straight) using this cuz it's pretty accurate and I don't have the experience to make one, there is none that work perfectly on the workshop thx
knuckleboomcraneoperator43 29 czerwca 2023 o 12:36 
I was searching for this. Incredible knowledge.
秋雨零時  [autor] 7 maja 2023 o 23:25 
>>Palkia
Are you using the Stabilisers by any chance?
Funnel uses angular velocity in its calculations, so it does indeed bounce at high speeds.
If the aircraft corrects this, it may be better to use PID for pitch and increase the D-gain.
Palkia 7 maja 2023 o 15:36 
I have a plane flying at very high speeds. it's shaking a bit and the funnel is upside down because of that. is there a solution to this?
,,SmallCheese,, 12 marca 2023 o 7:22 
ok thank you
秋雨零時  [autor] 11 marca 2023 o 19:51 
>>,,WingWing,,
It should work if the sensor, HUD and autocannons have the same physics.
,,SmallCheese,, 11 marca 2023 o 10:24 
does this work well on helicopters?
HoboCop 8 marca 2023 o 8:53 
Thank you
I think it must be the AdjustHeadPositionZ. I'll give that a try
秋雨零時  [autor] 8 marca 2023 o 7:21 
>>HoboCop
First enter the number of blocks between the HUD and the sheet in the property Hud2Sheet. More details can be found in the WORKSHOP image.
Next, if the ballistics and boresight are misaligned, change AdjustCenteringPixel, where X is left/right and Y is up/down.
Finally, if the target and radar box direction are not aligned, change AdjustHeadPotisionZ.