RimWorld

RimWorld

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Biotech Mech Stuff Elongated - Mechanoid Upgrades V2
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Mod, 1.4
File Size
Posted
Updated
2.169 MB
1 Feb, 2023 @ 10:17am
27 Feb, 2023 @ 5:54am
3 Change Notes ( view )
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Biotech Mech Stuff Elongated - Mechanoid Upgrades V2

Description
Content
This mod adds two buildings that let the player install a variety of upgrades onto their mechanoids.

Process
  1. Build the upgrader [either the basic or large variant depending on which mechanoids you want to upgrade].
  2. Select the desired mode [standard being the default one].
  3. Deliver the necessary resources [done automatically by haulers].
  4. Select the mechanoid that you want to give the upgrade to [it will either enter on its own or get carried into it].
  5. Wait for the upgrade cycle to finish, the mechanoid will be released upon its completion.

Details
  • The base upgrader only accepts light and medium class mechanoids, while the large one is for heavy and ultra-heavy classes.
  • Most upgrades can be improved further by putting a mechanoid through the same upgrade cycle repeatedly until its maximum level is reached.
  • Upgrade cycles that require the use of the large variant take twice as long.
  • There are a few toggleable options besides the mode selection.

  • When an upgraded mechanoid dies, it will drop a new kind of slag that can be smelted in order to recover roughly 60-75% of the materials used for the upgrade.

  • Loss of electricity halts the upgrade process.
  • Currently the upgrades might...wary in terms of balance, I’m open to suggestions on this one.
List of upgrades
















Compatibility
  • Should be compatible with all modded mechanoids as long as they have a brain [that’s where the hediff goes] and they fit Biotech’s 4 weight classes. Ones not fitting the class requirement should in the worst-case scenario simply not be able to receive an upgrade.
  • I’m not exactly sure how well it works with CE [haven’t personally tested it, I don’t use CE ¯\_(ツ)_/¯] but I’ve been told that armor and EMP resistance upgrades end up being less effective when used alongside it, other than that there should be no bugs or errors.
Future plans
  • Balance adjustments
  • Compatibility fixes [when necessary] and additions.
  • Unique sound effects.

Popular Discussions View All (1)
36
15 Aug, 2024 @ 7:46pm
Balance suggestions and stuff
MrKociak
161 Comments
videogames1000 10 hours ago 
will there a be 1.5 version?
Darth Tiredlass 1 May @ 5:39pm 
@BestUsernameToExist can you explain how this could be done (hopefully it's plaintext / xml doable as that's all I can readily tinker with), or else upload a temp fork yourself? This is quite possibly my favourite mod, it's at least a contender for it, and seeing it go so long without an update pains me to my core
Best Username To Exist 19 Feb @ 10:38pm 
Funny enough, the mod doesn't crash for 1.5. All that needs to be fixed is to make the mode switching functional again for the upgraders and it's good to go for a temp fork.
Hippo ♫ 17 Jan @ 5:29am 
Mod is dead, there's a different mechanoid upgrade mod now
danzloblaha13 14 Jan @ 12:04pm 
does it increase market value of the mechanoids ? like full max out make 1k mech into 10k mech on ... raid points ...
bozkurtumutdeniz 30 Dec, 2024 @ 8:29am 
anyone know 1.5 version for this mod?
KΞNTΛR 28 Dec, 2024 @ 8:38am 
Oh well...
TaikaJamppa 20 Nov, 2024 @ 4:53pm 
So no 1.5 coming, huh? :steamfacepalm:
Best Username To Exist 13 Nov, 2024 @ 12:59pm 
@JustSomeEggsInAPot Me when I intentionally spread misinformation:
JustSomeEggsInAPot 27 Oct, 2024 @ 2:12pm 
it got discontinued.