RimWorld

RimWorld

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Vanilla Races Expanded - Phytokin
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Mod, 1.4, 1.5, 1.6
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1.827 MB
2 Feb, 2023 @ 8:04am
15 Jul @ 9:53am
16 Change Notes ( view )
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Vanilla Races Expanded - Phytokin

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod adds a new race called Phytokins, which are a unique and extremely rare xenotype that mixes the DNA of a plant with human DNA. Phytokins are capable of photosynthesis and reproduce via planting a saplingchild, and come in three varieties based on what DLCs you have enabled. With no other DLC, the only Phytokin variety present in the game will be the evil Poluxkin.

Based on genetic data retrofitted from Gauranlen Inc.’s investment into dendrology following the Fall of Sorne, phytokins are plant-based humanoids with an emphasis on symmetry and symbiosis. Their ability to subsist only on sunlight and affinity with any and all plantlife make them especially suited to aiding newly established colonies or underperforming industrial farms.

Based on research from the forest planet of Phytok that committed to extensive analysis on human-compatibility with psychic energy, phytokin xenogerms are typically exclusive to high-ranking, supporting roles in megacorporations and planetary governments. Their unique way of reproduction has resulted in many identical offspring, with each generation becoming successively more competent than their progenitor, further contributing to their extremely low numbers. Their affinity with plantlife, along with the side effect of extremely high and ever-increasing psychic sensitivity, mean that any phytokin xenohumans found on the Rim are always adapted to high-concept, dominant trees that are present on their residing planet.



Vanilla Races Expanded - Phytokin adds following mechanics to the base game:






















Friendly Hostile Factions (Continued) has been reported to cause problems with the Phytokin name maker in the introduction quest.

[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: Phytokins can appear very rarely in some of the existing factions. Additionally, after adding this mod, a quest will appear where you can save your own Phytokin from raiders!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I don’t have Gauranlenkins in my game! Why?
A: You don’t have Ideology DLC. They won’t appear.

Q: I don’t have Animakins in my game! Why?
A: You don’t have Royalty DLC. They won’t appear.

Q: How do Gauranlenkins work if I have Vanilla Ideology Expanded - Anima Theme?
A: They don’t get changed at the moment. It was a low priority feature that may come in the future.

Q: One of my Phytokin is called Matthew McConnell or something! Bug!
A: This is actually expected! That's one of the people who paid the "Name in Game" pack to Ludeon :)

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki.

Code work by Sarg and Allie.

Storyteller artwork by vitalii.

Description by Reann Shepard.

Hairstyles by lovely Erin.

Companiondryad by Sir Van.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
634 Comments
QiamOnline 56 minutes ago 
Suggestion for Odyssey Archeankin. Give them vacuum resistance and their ability is to convert a small area around them into rich soil.
Vulkandrache 11 hours ago 
Did their need bar drop low enough already?
TheTigsy 11 hours ago 
How do you get a poluxkin to actually consume a wastepack, i've had it happen once and now they just completely ignore the wastepacks existence...and it doesn't seem to be possible to manually direct them to do it?
Sarg Bjornson  [author] 19 Jul @ 3:52am 
No, it's intentional
Feels 19 Jul @ 2:32am 
I believe its an unintentional consequence of the way the birthing process is programmed, all extended race mods with unique reproduction have this issue.
TheRedPriest 19 Jul @ 2:27am 
On another note...Harbinger Phytokin?
Sarg Bjornson  [author] 19 Jul @ 2:26am 
Yeah
Kaschey 19 Jul @ 1:56am 
@Feels, I'm pretty sure it's an intended mechanic that their genes don't get mixed.
Feels 19 Jul @ 1:51am 
also its impossible to create hybrids, even tho the genes are mixed on conception, after birts they always default to the base race.
Feels 19 Jul @ 1:35am 
Considering how long they grow, and how large they look, saplings should give out a child, not an infant imo.