Total War: WARHAMMER III

Total War: WARHAMMER III

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Swordsmen of Hoeth
   
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Tags: mod
File Size
Posted
Updated
2.605 MB
8 Feb, 2023 @ 2:25am
19 Sep, 2024 @ 5:16am
4 Change Notes ( view )

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Swordsmen of Hoeth

Description
"Sword and Board"-Elves for those, who always felt like the High Elve Roster needed them.
From a "Lore" perspective you can view them as Apsiring Swordmasters who haven't reached that rank yet, but Ulthuan called for them in times of need to defend their land. - At least thats my take on it!

They work in Campaing and Custom Battles (probably in MP too).

In Campaing you can recruit them from the Mage Building Chain starting from the Tier III Building.
As far as Tech-Tree improvements and other buffs go they get the same bonuses as the swordmasters of Hoeth get.

For a more simple Overview of their stats you can take a look at the two pictures.
- Keep in mind that the stats are subject to change and might not always be correctly represented there-

For a full Overview you can take a look at the table further down the page!

If you've got Feedback feel free to leave a comment.

Submods available here :

Radious Submod available here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2933307324

SFO Submod available here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2934728410

Anyways enjoy the mod and defend Ulthuan with these new Elves!

Full Credit and Thanks for the Icon and Unit image to Orendiz, who kindly provided it!

If you need some backup for these new elves take a look at my "Phoenix Sentinels" too - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2933934678

------------- Stats ------------------

-Recruitment-
Cost (MP) - 950 (950)
Max. Cap. (MP Cap) - None
Recruitment Terms - 2
Upkeep - 276
Weight - Medium
Unit Size - 100
Tier - III

-Statistics-
Health - 8000
Moral/Leadership - 70
Speed - 33
Melee Attack - 38
Melee Defence - 30
Charge Bonus - 18
Weapon Damage - 14
Armour Piercing - 18
Bonus vs. Infarty - 7
Bonus vs. Building - 1

- Resistances-

Fire/Magic/Physical/Missle/Ward Save - 0
Armor - 75 (56.25%)
Shield - 55%

Apart from Martial Prowess they don't have any specific abilites.
16 Comments
lwhのsama 10 May @ 11:32pm 
荷斯剑圣银盾版本 比原版牺牲一点点数据然后铜盾换成银盾:steamthumbsup:
Orendiz 9 Aug, 2024 @ 2:35pm 
Hey man great mod, Been doing something using your unit as a template, and wanted to share something with you for this mod that i think you will like :)
enrealidadno 20 Feb, 2023 @ 6:44am 
Thank you! , i would do it myself but i have 0 knowledge of modding
Sebtho  [author] 18 Feb, 2023 @ 1:54am 
@Mikesito Okay now i get your question, i thought you‘re referring to the colours themselves sorry. Regarding the shields it’s definitely possible to use them (as long as one has both mods) for the swordsmen but you would need an extra submod to make them use it. It’s technically not hard just a lot of tedious copy and pasting. If someone is up for that task feel free to do so :)
enrealidadno 17 Feb, 2023 @ 11:38pm 
I know it works finee, i wanted to know if it was possible to make them display the different faction's shields that the Asur Cosmetics mod uses (like, chracian swordsmen using shields that have chracian marks)
Sebtho  [author] 15 Feb, 2023 @ 10:18am 
They were available to the AI but had really high quality (so in AI Balancing they only recruit them very rarely) with todays update they're on par with the silverin so you should see more use of them from Tyrion and his friends.
Regarding technology i they too already benefit from it but since they derive from Swordmasters of Hoeth they mostly gain buffs from the technologies for them. But i added the buffs for the shield units as well with the new update so they scale a bit better in early game and become quite powerfull later on.
lwhのsama 15 Feb, 2023 @ 8:02am 
make them be available for ai and benefit from technology , then they are perfect !
Sebtho  [author] 14 Feb, 2023 @ 2:03am 
@Anax Available now!
Sebtho  [author] 14 Feb, 2023 @ 12:07am 
@Mikesito Regarding the asur cosmetics mod (V 2.0) it's already working fine. The swordsmen use the Color Channels of the swordmasters (in the mod case : Primary blue and secondary red) which is reflected on their shields accordingly so no submod needed :)
enrealidadno 12 Feb, 2023 @ 7:40pm 
thanks for looking into it bro