Victoria 3

Victoria 3

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Better Politics Mod
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File Size
Posted
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82.632 MB
11 Feb, 2023 @ 5:57pm
1 Jul @ 10:22am
80 Change Notes ( view )

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Better Politics Mod

In 1 collection by lilliesea
Better Politics Submods
16 items
Description
New Update: BPM 2.4!
Introducing our new movement system!
  • Movements now can cause IGs to split, and form new IGs.
  • Movement can influence IG's ideology into supporting their beliefs.
  • Movements will pressure and scare IGs into supporting law votes.
  • Movement attraction has been reworked to take into account new values: Labor Consciousness and Liberal Consciousness
    • The higher these values are the more pops will support movements of their corresponding types. Different pop types are impacted differently by these values.

The 2.4 update is incompatible with 2.3 saves. If you would like to continue a BPM 2.3 game, download the old version from Github here:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/releases/tag/v2.3.1.12
===================================================================

Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5
Visit our (very much work in progress) wiki for more info about our mod:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki
For a version of BPM without the new Interest Groups, you can get BPM Lite here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3316251100
(BPM Lite is not the intended experience! If you are a new player, please try the full version first)


The goal of BPM is to make politics more dynamic, more legible, more materialist, and more historically accurate. Specifically, it sets out to correct these problems we have with the base game:
  1. Seven interest groups are not nearly sufficient to represent the breadth of political history.
  2. The ideology of an IG leader has too large and random an effect on politics. For instance, trade unions can swing from communist to reactionary overnight.
  3. All IGs are internally united, when many of them suffered infighting and splits IRL. Why should all urban workers become communist at the same time? Where did the moderates go?
  4. Political parties are shallow. They're too arbitrary, form and dissipate too frequently. Coalitions are either small and boring or huge and illegitimate.
  5. There is little international interaction between IGs, when many of them communicated and collaborated actively.
For more information about the design philosophy of BPM, you can read our design doc here[docs.google.com].


Features include, but are not limited to:
  • New Ideological IGs: Liberals, Radical Liberals, Conservatives, Reactionaries, Agrarian Populists, Trade Unionists, Socialists, Anarchists, Reformist Socialists, Revolutionist Socialists, Market Liberals, National Liberals
  • Vanilla IGs are reskinned and tweaked to represent various 'Interests.'
  • IG splits: Socialists vs Anarchists, Reformist vs Revolutionary Socialists, Liberals vs Market Liberals vs National Liberals
  • Overhauled law enactment & sway mechanics
  • Political Rigidity mechanic
  • Repeatable Laws
  • New Journal Entries and Event chains
  • New Laws and Institutions
  • Tons of unique flavor


Compatibility:
For all mods listed below, make sure BPM is placed last in the load order.
  • Victorian Tweaks Mod (VTM): Mostly compatible, with a minor election momentum bug. May have balance issues.
  • Ultra Historical (UH): Politics mod is incompatible. Research and Education requires this compatch. All others are compatible.
  • Victorian Flavor Mod (VFM): Requires this compatch.
  • The Great Rework (TGR): Incompatible, but integration is coming.
  • Divergences: NO LONGER compatible after their recent update. Compatch here is for the old version. Use at your own risk!
  • Industry Expanded: Requires this compatch.
  • Otherwise, BPM should be compatible with most mods that do not add new laws, ideologies, or institutions.
  • Mods that add new pop types and IGs should work, but no guarantees that they interact with BPM in ways that make sense.

Discord
Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5

Wiki
Visit our (very much work in progress) wiki for info about our mod!
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki
Popular Discussions View All (4)
1
21 Jun @ 7:11pm
Pop consolidation
Müslibär
0
24 Jun @ 7:03pm
Bug report: Danubia not working
bingKilling
0
11 May @ 5:23pm
How to Super Germany in BPM
Tony Canceliano
1,310 Comments
Касим 14 hours ago 
2) I have no idea how this is, but some countries (France and Russia, to be specific) assimilate extremely quickly. If Russia manages to make all of Persia and Central Asia Orthodox in 15 years, then France, 5 years after conquering Algeria, already turns these territories into Catholic ones with a French-Occitan population of more than half. Some times same for united Germany and China This somewhat stops colonial rebellions and the need for cultural reforms.
Касим 21 hours ago 
The mod is excellent, especially if you play in conjunction with Victorian Century. But I found a couple of problems:
1) At some point in small weak backward states, there are massive anarchic Soviet republics. I would be happy to see uprisings and revolutions in colonies, empires, and medium-sized bourgeois republics. But we have anarchic Vadai, Hail, Switzerland. Local aristocrats are so weak, and anarchists are so strong that they easily seized and hold power. They are supported by everyone except absolutists. Normal for Russia/China/France...early 20s, but nonsense for agrarian absolute monarchies of the 1860-70s.
Engadine Maccas, 1997 22 hours ago 
Is there any way to limit the appearance of certain movements behind the unlocking of technologies. Keep having liberals and socialists and such appearing and then collapsing continuously decades before I've completed the relevant technologies
以核为贵 3 Jul @ 4:41pm 
I've been playing as China until 1853 without any pro-Western lobby group appearing, and I can't trigger the modernization debate log. I'm so tilted!:steamsad:
Frandall 3 Jul @ 6:18am 
Playing as Canada I keep getting this charlottown event firing non stop.. .preventing major confederation gameplay options
Mr.Wolf ♔ 2 Jul @ 8:27pm 
You should add environmental laws and reproductive rights!
Jim Dandy 1 Jul @ 4:23pm 
Repeatable laws dont show their effects and I cant tell if they are applying at all
TuxedoNinja 30 Jun @ 6:39pm 
I've been playing an Italy campaign and I kept getting anarchist and socialist revolts so I took a look at the reasons for activism and they read as if you try to be capitalistic at all then you will have constant militancy I also have no idea why so many of my pops join them even though i have very little radicals
Saint-Roch 30 Jun @ 8:21am 
Repeatable laws don't show their effects. It's a major feature of your Mod, maybe you could give a look at it ?
以核为贵 30 Jun @ 12:14am 
One of the features that I really like about this mod is that it can evenly distribute the CEOs, rather than having them all come from the same ig, which would cause some factions to become overly powerful and unable to control the situation.
现在这个mod我最喜欢的功能之一是他可以均衡的分配CEO,而不是几乎出自同一利益集团,搞得一些势力最后尾大不掉