Victoria 3

Victoria 3

Better Politics Mod
1,311 Comments
TheMan 4 hours ago 
keep getting weird political party names in small countries like greece. such as "russian party" or french party
Касим 20 hours ago 
2) I have no idea how this is, but some countries (France and Russia, to be specific) assimilate extremely quickly. If Russia manages to make all of Persia and Central Asia Orthodox in 15 years, then France, 5 years after conquering Algeria, already turns these territories into Catholic ones with a French-Occitan population of more than half. Some times same for united Germany and China This somewhat stops colonial rebellions and the need for cultural reforms.
Касим 4 Jul @ 2:10am 
The mod is excellent, especially if you play in conjunction with Victorian Century. But I found a couple of problems:
1) At some point in small weak backward states, there are massive anarchic Soviet republics. I would be happy to see uprisings and revolutions in colonies, empires, and medium-sized bourgeois republics. But we have anarchic Vadai, Hail, Switzerland. Local aristocrats are so weak, and anarchists are so strong that they easily seized and hold power. They are supported by everyone except absolutists. Normal for Russia/China/France...early 20s, but nonsense for agrarian absolute monarchies of the 1860-70s.
Engadine Maccas, 1997 4 Jul @ 12:44am 
Is there any way to limit the appearance of certain movements behind the unlocking of technologies. Keep having liberals and socialists and such appearing and then collapsing continuously decades before I've completed the relevant technologies
以核为贵 3 Jul @ 4:41pm 
I've been playing as China until 1853 without any pro-Western lobby group appearing, and I can't trigger the modernization debate log. I'm so tilted!:steamsad:
Frandall 3 Jul @ 6:18am 
Playing as Canada I keep getting this charlottown event firing non stop.. .preventing major confederation gameplay options
Mr.Wolf ♔ 2 Jul @ 8:27pm 
You should add environmental laws and reproductive rights!
Jim Dandy 1 Jul @ 4:23pm 
Repeatable laws dont show their effects and I cant tell if they are applying at all
TuxedoNinja 30 Jun @ 6:39pm 
I've been playing an Italy campaign and I kept getting anarchist and socialist revolts so I took a look at the reasons for activism and they read as if you try to be capitalistic at all then you will have constant militancy I also have no idea why so many of my pops join them even though i have very little radicals
Saint-Roch 30 Jun @ 8:21am 
Repeatable laws don't show their effects. It's a major feature of your Mod, maybe you could give a look at it ?
以核为贵 30 Jun @ 12:14am 
One of the features that I really like about this mod is that it can evenly distribute the CEOs, rather than having them all come from the same ig, which would cause some factions to become overly powerful and unable to control the situation.
现在这个mod我最喜欢的功能之一是他可以均衡的分配CEO,而不是几乎出自同一利益集团,搞得一些势力最后尾大不掉
lost 29 Jun @ 6:42pm 
just bumping up the anarchist problem. playing japan was quite the ballache. my peasants were becoming unemployed (due to high literacy?) and the anarchist and socialist movements were veery popular and i had to deal with 3 general strikes and like 8 anarchist civil wars. think i'll disable this mod for the time being.
Nathaniel_Claw 29 Jun @ 4:40am 
Anarchists are too aggressive
derpiestderp :3 28 Jun @ 8:11pm 
the CSA can still get beaten, I think you should extend the 100% defence buff to all their states
TheLeonator 28 Jun @ 4:31am 
i see this was updated recently - but from the file i have it seems to say it's for 1.8 (and the description doesn't explicitly say version compatibility) and not 1.9. Just looking for confirmation for this, that it is indeed not compatible with 1.9
TOG II* 28 Jun @ 4:11am 
@以核为贵 @Matan
That's because Paradox broke the function that generates the text for on-enactment effects.
以核为贵 28 Jun @ 4:08am 
And when I was playing China,the social influence in modern debates has exceeded 75%, but there is no social influence buff.
以核为贵 28 Jun @ 2:14am 
Why do repeatable laws not show their effects?
fakemet 27 Jun @ 10:40pm 
The British administrative payment is broken. When I played as Canada, the Brits were paying me 221k at some point when my total expense was just about 260k.
If I tried to spend it away, the payment would go up even further. The amount went insane when I had laissez-faire and 100 relationship with Britain.
DefinitelyNotRuby 27 Jun @ 3:21pm 
Can you not do Corperate State at all in this mod?
I'm trying to get folkhemet on a good sweden run i have going with this mod enabled and disabling it made the game freak out lol
assblaster69 27 Jun @ 1:43pm 
remove anarchists
Gregorovich 27 Jun @ 1:10pm 
The anarchist revolutions doesn't seem to be fixed for me, I've had 4 in the past decade as Italy and I think it's game over. 4 general strikes as well, even with nearly zero radicals.
小鹤 27 Jun @ 7:51am 
When I was playing China, these events failed to trigger "bpm_movement_splits. 1,2,3,5" correctly, resulting in my country never having "Intellectuals".
Matan 27 Jun @ 6:18am 
the reapetable laws don't show effect, I remember them showing effect
TOG II* 27 Jun @ 3:51am 
I'd say the USA fits that bill, but it's very railroaded.
(Oh, a third party is leading the polls? -200% momentum for you!)
xila130 26 Jun @ 11:10pm 
Which country in the mod currently has relatively rich and interesting game content?
Mister Bungus 26 Jun @ 7:29pm 
I've been seeing pretty much everywhere get huge numbers of radical - three civil wars in Europe in the first year of the game.
Swaitchy 26 Jun @ 6:42pm 
Has anyone else been getting very aggressive socialist revolutions especially as china. I consistently have 100M plus radicals in 1870 while having a higher SOL than france
Surehammer 26 Jun @ 5:39pm 
Hello before I report the bugs I encountered I must say I have other mods downloaded and my issues may be a compatibility issue, I also love the mod.

The issues I encountered were with China, first issue is in a event called "Opium Crisis", there are two options one where you take actions against the opium crisis and one where you do nothing, problem is in the option where you do nothing, right now it say "We can't risk the ire of ." where it should say We can't risk the ire of Great Britain." there is also no opinion penalty for Great Britain. My second issue is with "The Mandate Of Heaven" Journal entry, when I became a recognized power the journal entry should be completed yet the journal entry never completed when I got recognized.

I hope my information is useful for your next update, I also wish whoever reads this has a very pleasant day.
Rskhm  [author] 26 Jun @ 9:56am 
The issue with the name was solved.
The issue with anarchist revolutions was solved.
@QAX Hi, you can use GitHub releases to roll back to a previous version of the mod: https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/releases
Jim Dandy 26 Jun @ 7:45am 
Great mod! Way more diversity to politics and playthroughs, thanks for your work lads!

I agree that revolutions seem overtuned in this right now. Worth a look when you can.
lucidfocus 26 Jun @ 7:32am 
E
QAX 26 Jun @ 4:35am 
Every update breaks every save I have and I end up having to play from the start
Twilight Sparke 26 Jun @ 3:35am 
what is going on with the name of the mod?
F1sh3r 26 Jun @ 2:55am 
Also thanks for the continued work and updates to the mod. :steamthumbsup:
F1sh3r 26 Jun @ 2:53am 
Im not sure if it's intentional but for some reason the mod is appearing without a name and is impossible to look at it's page if you don't know where to find a link for it's mod page.
Adrei 25 Jun @ 7:40pm 
Better Communists Mod
synister 25 Jun @ 7:37pm 
BPM = broken politics mod
Joe Jow 25 Jun @ 10:56am 
Love the mod but the constant anarchist revolutions needs to be fixed
huhuhu 25 Jun @ 10:26am 
Revolutions are too frequent
Karl Marx 25 Jun @ 6:24am 
also monarchy gives zero authority. obviously a system with power particularly concentrated into one person, whether ceremonial or not, still uh, should be more than a nation consisted of worker councils
Karl Marx 25 Jun @ 6:06am 
the repeatable laws wont showing any effect either, albeit they still apply them once enacted. occasionally they may tell you what they do after you enact them, but my testing finds it inconsistent
F1sh3r 25 Jun @ 4:42am 
The repeatable laws aren't showing to have any effect. Do the laws tell you what they do after they're already passed or does it just do nothing. I remember in the previous version it did tell you what it did before you passed it.
TEHFEBEB 25 Jun @ 4:21am 
cross border investment event is so broken it doesnt even show options
Solid Halvor 24 Jun @ 10:27am 
Everyone is having anarchist revolts within 5 years of the game
mattyou4 24 Jun @ 6:03am 
There is a visual bug. On a country's domestic tab, it isn't shown which IGs are in governemnt or opposition. Will it be fixed?
菜de要死 24 Jun @ 5:36am 
+1 appearing over and over.
Desmond Doss 23 Jun @ 2:36pm 
constant positivists appearing over and over...
DotFX 23 Jun @ 12:42pm 
+1 for constant Positivists appearing over and over
apyr 23 Jun @ 12:11pm 
Pozitisists event fires over and over again.