Victoria 3

Victoria 3

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Better Politics Mod
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File Size
Posted
Updated
91.827 MB
11 Feb, 2023 @ 5:57pm
18 Jul @ 5:20pm
83 Change Notes ( view )

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Better Politics Mod

In 1 collection by lilliesea
Better Politics Submods
16 items
Description
New Update: BPM 2.4!
Introducing our new movement system!
  • Movements now can cause IGs to split, and form new IGs.
  • Movement can influence IG's ideology into supporting their beliefs.
  • Movements will pressure and scare IGs into supporting law votes.
  • Movement attraction has been reworked to take into account new values: Labor Consciousness and Liberal Consciousness
    • The higher these values are the more pops will support movements of their corresponding types. Different pop types are impacted differently by these values.

The 2.4 update is incompatible with 2.3 saves. If you would like to continue a BPM 2.3 game, download the old version from Github here:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/releases/tag/v2.3.1.12
===================================================================

Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5
Visit our (very much work in progress) wiki for more info about our mod:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki
For a version of BPM without the new Interest Groups, you can get BPM Lite here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3316251100
(BPM Lite is not the intended experience! If you are a new player, please try the full version first)


The goal of BPM is to make politics more dynamic, more legible, more materialist, and more historically accurate. Specifically, it sets out to correct these problems we have with the base game:
  1. Seven interest groups are not nearly sufficient to represent the breadth of political history.
  2. The ideology of an IG leader has too large and random an effect on politics. For instance, trade unions can swing from communist to reactionary overnight.
  3. All IGs are internally united, when many of them suffered infighting and splits IRL. Why should all urban workers become communist at the same time? Where did the moderates go?
  4. Political parties are shallow. They're too arbitrary, form and dissipate too frequently. Coalitions are either small and boring or huge and illegitimate.
  5. There is little international interaction between IGs, when many of them communicated and collaborated actively.
For more information about the design philosophy of BPM, you can read our design doc here[docs.google.com].


Features include, but are not limited to:
  • New Ideological IGs: Liberals, Radical Liberals, Conservatives, Reactionaries, Agrarian Populists, Trade Unionists, Socialists, Anarchists, Reformist Socialists, Revolutionist Socialists, Market Liberals, National Liberals
  • Vanilla IGs are reskinned and tweaked to represent various 'Interests.'
  • IG splits: Socialists vs Anarchists, Reformist vs Revolutionary Socialists, Liberals vs Market Liberals vs National Liberals
  • Overhauled law enactment & sway mechanics
  • Political Rigidity mechanic
  • Repeatable Laws
  • New Journal Entries and Event chains
  • New Laws and Institutions
  • Tons of unique flavor


Compatibility:
For all mods listed below, make sure BPM is placed last in the load order.
  • Victorian Tweaks Mod (VTM): Mostly compatible, with a minor election momentum bug. May have balance issues.
  • Ultra Historical (UH): Politics mod is incompatible. Research and Education requires this compatch. All others are compatible.
  • Victorian Flavor Mod (VFM): Requires this compatch.
  • The Great Rework (TGR): Incompatible, but integration is coming.
  • Divergences: NO LONGER compatible after their recent update. Compatch here is for the old version. Use at your own risk!
  • Industry Expanded: Requires this compatch.
  • Otherwise, BPM should be compatible with most mods that do not add new laws, ideologies, or institutions.
  • Mods that add new pop types and IGs should work, but no guarantees that they interact with BPM in ways that make sense.

Discord
Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5

Wiki
Visit our (very much work in progress) wiki for info about our mod!
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki
Popular Discussions View All (5)
1
15 Jul @ 7:06am
Bug report: China immediately gets 'century of triumph'
Boog
1
21 Jun @ 7:11pm
Pop consolidation
Müslibär
0
24 Jun @ 7:03pm
Bug report: Danubia not working
bingKilling
1,362 Comments
碘化锂钼 3 hours ago 
Frankfurt parliament events has a problem, in the final event bpm_frankfurt_parliament_events.8, the option bpm_frankfurt_parliament_events.8.c is turned off, is commented by #
Scorp_JR 6 hours ago 
The Frankfurt Parliament journal entry is broken as the final event has no buttons to click and causes the journal entry to fail anyways (despite getting to 100%)
u2cty2 12 hours ago 
Am I doing something wrong? I feel as if game speed decreases by over 90% with just this mod installed. Is it supposed to be that drastic?
ΧΡHΣΤΟΣ850 22 Jul @ 4:25pm 
China Mandate of heaven Journal is bugged
Gaudd 22 Jul @ 1:41pm 
germany's flag is stuck to the imperial one despite regime changes.
PyroBook 22 Jul @ 8:30am 
Certain nations show up as atheist on start. Please fix
LAN 22 Jul @ 3:13am 
ah it was also my cabinet needing a bit of a regig to make the government work.
LAN 22 Jul @ 3:10am 
ah i figured out i could lower my high taxes
managed to barley get a government over 15% legitamcy
LAN 22 Jul @ 3:02am 
it appears i have no valid government formations.
all collations are sitting at chronic obstruction and i don't really know what to do here if this is intentional. anyone got any tips or pointers here.
Vitor109050 21 Jul @ 3:26pm 
this mod is with problemns on the slave thing on brazil