Total War: WARHAMMER III

Total War: WARHAMMER III

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Caravans of the Old World
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Tags: mod
File Size
Posted
Updated
2.546 MB
8 Mar, 2023 @ 2:47am
17 Jun @ 10:58am
127 Change Notes ( view )

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Caravans of the Old World

Description
This mod adds the caravan system for Empire, Bretonnia and Dwarfs in IE and IEE campaigns (both player and AI)

The main difference from Cathayan caravans is the improved encounter system. The forces that will attack your caravan will depend on the region that it goes through. Norsca can attack your caravans in the north, orcs and skaven in the mountains etc. Same with new units: if caravan goes through Bretonnia the Bretonnian units can join it

* - Cathay also has the new encounter system

Playable factions with access to caravans:
- Reikland
- Wissenland & Nuln
- Karaz-a-Karak
- Karak Kadrin
- Couronne
- Carcassonne
- Clan Angrund (if owns Karak Eight Peaks)
- Elector Counts and some minor bretonnia dwarf factions if you have the faction unlocker

Factions with access to caravans after confederation with any faction who has access to caravans on the first turn
- The Huntsmarshal's Expedition
- Cult of Sigmar
- The Golden Order
- The Ancestral Throng
- Ironbrow's Expedition
- Bordeleaux Errant
- Chevaliers de Lyonesse

Compatible with SFO, Radious and Old World Campaign

FAQ
Q: Can you add caravans for race X?
A: I'm done with caravans. For other races the Convoys mechanic from chaos dwarfs will fit better but I don't have any intention of making the convoys mod, at least in the next few months.
Q: Can you add tech that increases limit for caravans?
A: No, unlike convoys count of active caravans is limited by 1 in game engine

WARNING: do not activate this mod if you started the campaign without it as faction who already has caravans or convoys like Cathay or Chaos Dwarfs! It will broke the caravan network

CN localisation by Tutur
DE localisation by SprachZauberer
ES localisation by Maska_zgz
FR localisation by XII
RU localisation

Caravans for Southern Realms
Caravans for Kislev, Kraka Drak and Malakai
Convoys fo High Elves
Outremer Faction Compatibility Patch by Maska_zgz
Sylvania Faction Compatibility Patch by Maska_zgz
SCM Marienburg and OvN Araby is compatible without patches

Update 17/06/2025:
- updated for 6.2
- adjusted effects for awarded items
1,102 Comments
TWilliam  [author] 11 Jul @ 11:18pm 
FailSafe : sadly, yes
FailSafe 11 Jul @ 2:52pm 
Not sure if this has been brought up, but a fairly major problem with the caravans is how the caravan army affects the factions diplomacy strength rank, making diplomacy overly easy in the early game with factions without caravans... is this known about and unfixable, or...?
Amarthiel 8 Jul @ 6:39pm 
Just mentioning that the mod 'Exalted Greater Daemons of Chaos (Warriors Of Chaos)' has become broken over the past few patches and now breaks a whole lot of scripts including the caravans, resulting in caravans without units. Spent some time singling it out and thought I'd share if others use the mod as well.
TWilliam  [author] 27 Jun @ 10:28pm 
@Speculumundi : the mod uses its own units only with MCT option "Caravans not affects unit caps". otherwise it uses vanilla units. This option should be active before start of new campaign because it not affect the existing caravans
Speculumundi 27 Jun @ 2:09pm 
Hey there! First, I very much appreciate your work. I think it's well executed and I consider this mod and its add-ons a must-have for every campaign. Now, I noticed something that might be off. I'm working on a rework of the Dwarfs which uses unit allowances like the Chorfs. These however count Thunderers from caravan armies, even though, as is my understanding, your mod uses custom unit keys rather than the vanilla ones for the caravan units. I think I verified this by deleting a unit of Thunderers from a caravan which freed up one allowance. This does not happen with other units. Also, I'm using my own unit list for the allowances, so there shouldn't be a mix-up coming from my mod. I can't find where perhaps the vanilla Thunderers unit might have slipped into the caravans. Could you have a look at that? I would very much appreciate it!
TWilliam  [author] 27 Jun @ 3:22am 
@Duke : Thorek doesn't have access to caravans from turn 1 by default. to get it you should form a confederation with another dwarf faction with caravans or set MCT option "Caravans for player" to "force enable"
Duke 27 Jun @ 12:55am 
Doesn't work for Ironbrow, I can't see the icon on the right
TWilliam  [author] 23 Jun @ 12:29pm 
@Kroq-Gar : all Empire factions can use caravans
Kroq-Gar 23 Jun @ 9:55am 
havent played with this mod yet, i assume when im playing as Ostermark or any other imperial princedom i cant use caravans - since they are not named? - do you plan to add them?
Herls 23 Jun @ 12:23am 
Encountered a crash tonight when an event came up playing as Karl Franz for a Kislev unit based caravan to recruit lost allied units. My options were two empire spearmen units or two free company units. I choose the two spearmen units and the game crashed. Never ever experienced a crash like this with your mod before.