RimWorld

RimWorld

368 ratings
VFE - Ancients : Lost Vaults
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Mod, 1.4, 1.5
File Size
Posted
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5.831 MB
12 Mar, 2023 @ 11:15am
28 Apr, 2024 @ 8:14am
14 Change Notes ( view )

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VFE - Ancients : Lost Vaults

Description
LOST VAULTS

I wanted more vaults for the "Sealed Vault" Scenario from VFE-Ancients. So I made some.

This mod adds several new vaults to the "Sealed Vault" scenario.

NOTE
Vanilla Vehicles Expanded is recommended for some vaults, but not essential.


Badger
Medium sized vault, built for survival and self-efficiency.

Mole
Large vault with a landing bay, built to be sustained by shuttle or cargo drops.

Bear
Small vault centered around a hidden clearing. Contains a large Agri-room.

Ox
Large cargo vault, built to supply other vaults through slingshots. Lots of supplies.

Fox
Tiny vault built to sustain 1 individual.

Mouse
Compact vault intended as an outpost.

Owl
Research vault located inside a big mountain. (Idea from Robosium)

Turtle
Large Multi-purpose vault.

Eagle
HQ Vault made for ancient strategic command.

Kilo-1 (Vanilla Vehicles Expanded recommended)
Military Vehicle Facility, livable, but mainly made for vehicle storage and maintenance.

Kilo-2 (Vanilla Vehicles Expanded recommended)
Military Vehicle Facility, Large and lots of old vehicles.

Kilo-3 (Vanilla Vehicles Expanded recommended)
Military Vehicle Facility, Lots of parts and a large storage room.



Thanks to Seos for idea of expanding this great mod.

Huge thanks to Oskar Potocki and his team for Vanilla Factions Expanded - Ancients, and everything else they've enriched the Rimworld experience with.
Popular Discussions View All (5)
19
29 May, 2024 @ 6:32am
Vault suggestions
Mr Whiskers
15
6 Sep, 2024 @ 4:20am
Bugfixing
Mr Whiskers
6
6
10 Feb @ 8:11pm
All vaults full screenshots
electrococaine
161 Comments
Spookysmoke 14 Jul @ 4:45pm 
will not be update most likely as VFE-Ancients is getting a full remake
Chazz Hazzard 11 Jul @ 2:05pm 
An absolute must have, hope it updates soon. Either way, amazing work
FelipeGames2000 9 Jul @ 2:28pm 
o7
KahirDragoon 23 Jun @ 2:49pm 
I have a problem where the kilo-3 vault spawned in a quest and seems to be too big for the map. getting constant errors like

Tried to spawn WallLightDummyWorkaround542085 out of bounds at (45, 0, -1).
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool,bool)
Verse.GenSpawn:Spawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.WipeMode)
VanillaFurnitureExpanded.CompGlowerExtended:UpdateGlower (int,bool)

Anyone any idea?
UyTheo 22 Jun @ 3:03pm 
Can these spawn for quests?
You may need to scroll down. There's alot of stuff in the structures options, especially in modded Rimworld.
RealEstateMonkey 10 Mar @ 11:12am 
I might be dumb, but I checked the scenario editor and I couldn’t find where the option for the vaults was
Mr Whiskers  [author] 9 Mar @ 6:00am 
@RealEstateMonkey yes, you can disable the vaults you don't want to spawn in in the scenario editor
RealEstateMonkey 8 Mar @ 3:38pm 
Is there any way to choose what vault I get?
Witch ~ 30 Jan @ 7:01am 
man I cant decide between mole and eagle