Total War: WARHAMMER III

Total War: WARHAMMER III

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Skryre Shockvermin
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9.302 MB
14 Mar, 2023 @ 7:27pm
26 Jun @ 12:47pm
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Skryre Shockvermin

Description
Description
This is a port of my mod of the same name from Total War: Warhammer 2. This mod adds a new unit to the Skaven; Skryre Shockvermin. I have taken the time to fully remodel them from the WH2 version of the mod, so they look entirely fresh. Comparable to the Eshin Triads, these are the best-of-the-best stormvermin in Clan Skryre. Typically found guarding workshops from curious eyes or would-be thieves, these elite rats are now finding battlefield deployment more common as the war against the surface-things intensifies.

They operate in smaller groups than a regular regiment of stormvermin, but make up for it in slightly superior stats, and more effects. Primarily, they wield launcher-halberds allow them to fire poisoned wind globes across a short range before committing to melee combat. As the halberds are infused with warpstone technology, they gain magic damage as well as AP and anti-large. Additionally, they have the unique "Movement Sensors" ability, which allows them to detect stealthed units from a further distance, similar to the "Predatory Senses" seen in Saurus units.

They are recruitable from the Skryre Warmachine building at T4, as well as Ikit Claw's unique landmark building at T3.

They make for excellent defensive infantry, ideal for guarding valuable weapon teams or artillery from stealth ambushes, cavalry and monsters. They are also great for supporting the front line, by first firing poisoned globes into the initial melee (in typical Skaven fashion), and then filling any gaps or cleaning up weakened enemies.

Affected by Redline skill points and some end-game techs. The more interesting upgrades for them come from the Forbidden Workshop, where all 3 of the effects have been updated from their game 2 iterations. Livewire lances now add AP damage in addition to base weapon damage and the Zzzap! contact effect. The second upgrade has been entirely removed and replaced with providing Shockvermin a recharging barrier. Adrenaline Injectiors now provides the same effect as the Kislev racial passive.


Updates
6/26/2025
  • Updated for Patch 6.2.1. Updated an outdated table, no functional changes.

Check out my other mods!

74 Comments
PaPa' SamBuBu 21 Apr @ 1:38am 
Love these guys but only have a few on my armies because they're not expendable like skaven slaves. I play lore-fully and cause tons of casualties lol
Ryougi Shiki 2 Apr @ 12:52pm 
Hello. Is it possible to add to stormvermin landmark buff for shockvermins?
3D pool designer 21 Feb @ 8:12am 
wish this had an sfo submod lol hehe
Modern Spartan 16 Oct, 2024 @ 4:56pm 
That is understandable. TBH I dont think anyone would complain too much about iffy animations XD

You could always make a Version of these Shockvermin that fire more like muskets? The animation they use is already perfect, just increase their range and ammo, while making the projectile into anormal bullet!
Advice  [author] 16 Oct, 2024 @ 4:15pm 
@Modern Spartan
It's something I've given thought to before. The main issue comes in the form of animations. The skaven don't have an animation set for pistols/swords, and I'm not the person to ask for custom animation work. I could make a unit function like a hybrid sword/pistol infantry, and have models with swords and guns, but they wouldn't move right (the closest thing to functionality would be using night runner anims and have sorta quick-draw shoot it, and its a bit of a stretch)
Modern Spartan 16 Oct, 2024 @ 8:27am 
Would it be at all possible to make a pistol and sword skaven unit? A clanrat and/or stormvermin as the basis, but with a pistol instead of their shield

Ive seen both artwork and models of skaven with a flintlock that fires warpstone rounds, and it would be a neat new playstyle for the skaven considering how many factions have hybrid infantry!
Lee Perry 19 Sep, 2024 @ 10:26am 
Update please
battle_droid13 27 Aug, 2024 @ 8:04am 
Wanted to say, the mod is really and really cool! But something is off, as the Regiment of the Renown, for some reason, doesn't show them in the menu. As it makes a pop-up, but I cannot hire them in any way. I had a similar issue with another play through, when another Skaven faction had these units in their army, and I wasn't given an option to hire them. Aside from this issue, I love this mod!
Mordecai 14 May, 2024 @ 7:36am 
Does the mod work or update needed?
Videogamer40000 28 Apr, 2024 @ 6:57am 
Much appreciated.