Crusader Kings III

Crusader Kings III

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Strength Training (Continued)
   
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17 Mar, 2023 @ 10:23pm
25 Apr, 2023 @ 4:06pm
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Strength Training (Continued)

In 1 collection by Dr Jimothy
Jimothy's Abandoned But "Beautiful" Babies
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Description
Description
Originally posted by Sir Liftsalot:
Lift, sirs, lift! For we've a realm to defend, and heretics to slay!

Do you want yourself and your courtiers to be stronger, but don't want that strength to be unearned or handed to you on a platter?

This mod adds new tiers of strength, and the ability to make yourself and your courtiers - male, female or all - train to obtain them at the cost of stress gain and (slight) injury risk!

Also you can make it available to AI: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2949470635&searchtext=strength+training

Traits
Strength traits:
  • Strengthened: +2 prowess
  • Greatly Strengthened: +4 prowess
  • Vastly Strengthened: +6 prowess
You can only have one of these traits at a time, but can have any at the same time as the Strong trait. This means up to +10 prowess from training.
Prestige if in a strength-valuing culture and health boost still apply, too.

Mechanic traits:
  • Self Training: Strengthening Mechanic for self.
  • Training Courtiers: Strengthening Mechanic for all courtiers.
  • Training Men: Strengthening Mechanic for male courtiers.
  • Training Women: Strengthening Mechanic for female courtiers.
  • Athletic*: Strengthening Mechanic for self, but without stress impact.
These are gained and lost using decisions, except for Athletic, which can be lost by decision but not gained.
*The Athletic trait itself is not altered, so this will not cause compatibility problems. The Strengthening Mechanic just checks if Athletic is there, and fires if it is. It doesn't create risk of injury.

Strengthening Mechanic

Every year, someone who is training will gain stress and has a chance for the following to happen. The further along a character is the lower their chance of getting stronger. It's also possible to get weaker, but odds of that happening are low.
  • Gain the Athletic trait (if not already present). The chance for this is separate to the rest in this list, and so may not happen at the same time.
  • Lose the Weak trait, if present.
  • Gain the Strong trait, if not Weak or Strong.
  • Gain the Strengthened trait, if already Strong.
  • Turn the Strengthened trait into the Greatly Strengthened trait, if already Strengthened.
  • Turn the Greatly Strengthened trait into the Vastly Strengthened trait, if already Greatly Strengthened.
Do remember that the prowess-reducing genetic traits (delicate, frail, feeble) prevent gaining the Strong trait. For this reason, they also prevent gaining the Strengthened traits, as these require the Strong trait to be obtained.

There is a small risk of being wounded from training. Courtiers will not train while wounded, and so automatically don't risk worsening their wounds. You can still train while wounded, but risk worsening your wounds.

[hi]Translations[/hi]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903983628 <- Chinese

Compatibility

Should be compatible with everything.
Only adds things. Doesn't alter or remove anything in the base game. Getting the strengthening traits doesn't mean losing the Strong trait, so any functions from other mods using it should work just fine and dandy.

Cringe

My cringe Discord: https://discord.gg/UbJAjKfTCM
My cringe youtube channel: https://www.youtube.com/channel/UCq2ULiT-uUkuIDXLY8JYxtA
My youtube channel will sometimes get videos relating to my mods but it's mostly videos about some books I'm writing. As far as I'm aware copyright-wise I can't make mods of the stuff in said books without giving up said copyright.
Popular Discussions View All (2)
0
28 Sep, 2024 @ 6:50am
The Jimothy Guarantee (copy my mods)
Dr Jimothy
0
19 Mar, 2023 @ 3:59pm
Your ideas?
Dr Jimothy
23 Comments
Killswitch 23 Mar @ 12:34pm 
If you want to use this mod you'll have to tweak a single line:

1. Go to where the mod is stored on your PC, it should be located here:

steamapps\workshop\content\1158310\2948442296

2. Next, navigate through the folders of 'common' and 'decision' and open up the text file 'temple_of_iron'

3. The third line down you should see this:

picture = "gfx/interface/illustrations/decisions/decision_recruitment.dds"

Change it to this:

picture = {reference = "gfx/interface/illustrations/decisions/decision_recruitment.dds"}

4. Save and exit and it should be working in game now
Marisa 10 Feb @ 6:31am 
It doesn't work:steamfacepalm:
Dr Jimothy  [author] 28 Sep, 2024 @ 6:53am 
(read the Jimothy Guarantee discussion attached. I've also copy-pasted it into the playlist of my mods. In short anyone is free to update, fork, integrate etc my mods, so long as they're doing so with the intent of making things more fun for the community and don't go about things in a cringe way)
Dr Jimothy  [author] 28 Sep, 2024 @ 6:47am 
Never! I will never update it! Mwahahahaha! And I bet nobody's cool and clever enough to just make their own update! Eternal suffering from lack of strength training, forever!
Wolf 28 Sep, 2024 @ 4:26am 
Update?
Deagroth 13 Mar, 2024 @ 3:48pm 
This still works.

However, since you have the trigger condition "age >= 0" children are able to get injured from this, and scarred from their injury. I'd been wondering why my 1 year old daughter had scarred and 24 scar experience, which is about half way to the next level.
johnnyguffey1982 13 Jul, 2023 @ 9:30pm 
i love this mod
Dr Jimothy  [author] 20 May, 2023 @ 11:15pm 
@牛奶大魔王
完毕!祝你今天过得愉快!
Done! Have a nice day!
牛奶大魔王 20 May, 2023 @ 10:56pm 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod。so I've translated your mod,and could you add a link in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903983628
Dr Jimothy  [author] 15 May, 2023 @ 12:02pm 
None of the changes should affect it. I've yet to play the new update myself, which is why I haven't updated the version cos I can't be 100% sure until I've tried it, but I've looked at the changes to the vanilla files and none of that should affect anything in this mod:
- Strong trait unaffected by both update and this mod
- Non-activity related traits not affected
- On_actions work the same
- Decisions not affected
So nothing in this mod is affected by the update.