RimWorld

RimWorld

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Missing Fabrication Recipes
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
660.158 KB
19 Mar, 2023 @ 3:33pm
10 Jul @ 10:27am
9 Change Notes ( view )

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Missing Fabrication Recipes

Description
New Update
- Fix wools for the synthread recipe, now work also with wools from other mods.

About
This mod adds new recipes for uncraftable items from fabrication bench and drug lab, recipes are unlocked through new research.
I tried to balance to be as close as possible to the vanilla game, the ingredients cost is around the cost of the finished product. The researches can be unlocked with the Fabrication research as a prerequisite, to limit access in early game.

Content
Plasteel (bulk x10)
Ressources to make : Steel x2 + Chemfuel x2
Work to make : 300 ticks (5s)
Skill required : Crafting 7
Crafted at : Fabrication Bench
Research required : Plasteel (Base cost : 4000 / Prerequisites : Fabrication + Biofuel Refining)

Synthread x10
Ressources to make : Cloth x5 + Wools x5 + Chemfuel x10
Work to make : 2400 ticks (40s)
Skill required : Crafting 6
Crafted at : Fabrication Bench
Research required : Synthread (Base cost : 3000 / Prerequisites : Fabrication + Biofuel refining)

Hyperweave x10
Ressources to make : Synthread x6 + Devilstrand x4 + Plasteel x2 + Component x1
Work to make : 3600 ticks (1min)
Skill required : Crafting 8
Crafted at : Fabrication Bench
Research required : Synthread (Base cost : 6000 / Prerequisites : Advanced Fabrication + Synthread + Devilstrand + Plasteel)

Neutroamine x4
Ressources to make : Psychoid Leaves x8 + Herbal Medicine x1
Work to make : 1600 ticks (40s)
Skill required : No
Crafted at : Drug Lab
Research required : Neutroamine Production (Base cost : 1500 / Prerequisites : Drug Production + Microelectronics)

Glitterworld Medicine (bulk x4)
Ressources to make : Medicine x1 + Neutroamine x3 + Hyperweave x2
Work to make : 1080 ticks (18s)
Skill required : Intellectual 8 + Crafting 6
Crafted at : Drug Lab
Research required : Glitterworld Medicine Production (Base cost : 4500 / Prerequisites : Medicine Production + Neutroamine Production + Hyperweave + Vitals Monitor)

Luciferium (bulk x4)
Ressources to make : Glitterworld Medicine x1 + Uranium x2 + Neutroamine x2
Work to make : 1020 ticks (17s)
Skill required : Intellectual 8 + Crafting 6
Crafted at : Drug Lab
Research required : Glitterworld Medicine Production (Base cost : 3000 / Prerequisites : Glitterworld Medicine Production)

Healer Mech Serum
Ressources to make : Glitterworld Medicine x6 + Luciferium x4 +Penoxycyline x8 + Hyperweave x20 + Plasteel x15 + Advanced Component x2
Work to make : 26000 ticks (7.22mins)
Skill required : Intellectual 10 + Crafting 8
Crafted at : Drug Lab
Research required : Healer Mech Serum (Base cost : 5000 / Prerequisites : Luciferium Production + Penoxycyline Production + Bioregeneration (DLC Ideology))

Resurrector Mech Serum (New Update)
Ressources to make : Healer Mech Serum x2 + Wake-up x12 + Go-juice x8 + Advanced Component x1
Work to make : 45000 ticks (12.5mins)
Skill required : Intellectual 12 + Crafting 8
Crafted at : Drug Lab
Research required : Resurrector Mech Serum (Base cost : 8000 / Prerequisites : Healer Mech Serum + Wake-up Production + Go-juice Production)

Antigrain warhead
Ressources to make : Plasteel x30 + Chemfuel x60 + Uranium x40 + Gold x10 + Advanced Component x2
Work to make : 20000 ticks (5.55mins)
Skill required : Crafting 12 + Intellectual 8
Crafted at : Fabrication Bench
Research required : Antigrain warhead (Base cost : 8000 / Prerequisites : Advanced Fabrication + Mortars + Plasteel)

Shield Core (DLC Royalty)
Ressources to make : Plasteel x15 + Uranium x10 + Advanced Component x1
Work to make : 6000 ticks (1min)
Skill required : Crafting 8
Crafted at : Fabrication Bench
Research required : Shield Core (Base cost : 2500 / Prerequisites : ShieldBelt + Plasteel)

Monosword (DLC Royalty)
Ressources to make : Plasteel x115 + Uranium x50 + Advanced Component x3
Work to make : 45000 ticks (12.5mins)
Skill required : Crafting 8
Crafted at : Fabrication Bench
Research required : Royalty Weapons (Base cost : 3000 / Prerequisites : LongBlades + Plasteel)

Plasmasword (DLC Royalty)
Ressources to make : Plasteel x80 + Uranium x70 + Advanced Component x4
Work to make : 45000 ticks (12.5mins)
Skill required : Crafting 8
Crafted at : Fabrication Bench
Research required : Royalty Weapons (Base cost : 3000 / Prerequisites : LongBlades + Plasteel)

Zeushammer (DLC Royalty)
Ressources to make : Plasteel x150 + Uranium x30 + Advanced Component x2
Work to make : 45000 ticks (12.5mins)
Skill required : Crafting 8
Crafted at : Fabrication Bench
Research required : Royalty Weapons (Base cost : 3000 / Prerequisites : LongBlades + Plasteel)
Popular Discussions View All (1)
9
13 Nov, 2024 @ 4:17am
Suggestions
Yorbil
63 Comments
Heckerpecker 14 Jul @ 7:08am 
@Yorbil I think a New mod for the Odyssey Items would be nice. Thx for greate work
Yorbil  [author] 7 Jul @ 12:54am 
The update for version 1.6 is coming soon, I'm looking into adding new recipes for some items but I don't know if I should add them here with this mod or with a new one for those who don't want new recipes, something to think about.
MarximusMaximus 6 Jul @ 1:36am 
Any news for 1.6? TY!
Scorpio 22 Feb @ 6:12am 
wouldnt be better if the plasteel recipe be on the smelter instead?
Yorbil  [author] 21 Feb @ 1:48pm 
New update, i have fix the synthread recipe, now all wools from other mods are accepted.
Thank you @valentijn78
valentijn78 25 Jan @ 5:47am 
The list of allowable wools for the synthread recipe appears to be hard-coded, and as a result it excludes wools from other mods, such as camel wool from Vanilla Animals Expanded. Is it possible to include the entire wools category instead, like clothing recipes do?
brevisdiem34キツネ 15 Dec, 2024 @ 6:58pm 
@cauamachado51 those listed values are empirical measurements I'm sure you know already because you found it easy. However if it cost 120 Steel to make 10 Plasteel as you suggested I'm sure you'd be going to some lengths to get the Steel we'd rather be waiting in our bases like the mod allows us to, in the first place... rather than going to trade you'd be better off buying (Plasteel) instead?
cauamachado51 16 Sep, 2024 @ 10:25pm 
Plasteel and Synthread seems too easy. could easily double the cost of Synthread and sextuplicate the plasteel.
D3K43 13 Sep, 2024 @ 3:54am 
And also targeters
D3K43 12 Sep, 2024 @ 7:01pm 
Do you ever plan to update this mod to include other things? Like skilltrainers?