Total War: WARHAMMER III

Total War: WARHAMMER III

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Cap changes sfo
   
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Tags: mod
File Size
Posted
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141.314 KB
19 Mar, 2023 @ 6:58pm
30 Jul @ 10:44pm
34 Change Notes ( view )

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Cap changes sfo

In 3 collections by Cerb
SFO Hardcore Mode
76 items
SFO realism and depth collection
72 items
Playtest New Mods To Be Balanced
116 items
Description
Changes up three main aspects of SFO factionwide caps

Firstly, each lord has an increase to a unit or agent cap in order to give them an even more diverse campaign experience in the early and mid game.

Secondly, adds combined unit caps for most units that are just weapon switches, i.e. shades with greatsword and dual weapons will both use the same combined cap similar to chaos dwarf caps. This allows you to get more of the unit type that you want at the time, rather than being forced into specific weaponry.

Lastly, added some caps for units that are rare in the lore but dont currently have caps, such as silverin guard, longbeards, chameleon skinks, black ark corsairs, huntsmen and a few others. Many of these have quite large caps, or have a specific LL trait that can boost them up for a faction specialising in them.

"It had been a long campaign, many of their dwarven brothers would never return home, but the savage greenskin menace had been dealt with, for now. Their arms, built for war against the unarmored enemies they had been fighting for so long, were put down. The new threat was an ancient one, the Dawi-Zharr. Great, rending axes had been prepared, built to penetrate the tough plate and evil hearts of their fallen brethren. Another war was coming, another grudge will be repaid in blood."
33 Comments
FinaL 15 Feb @ 4:38pm 
hey, I saw you forgot the Khornate Chaos Warriors. They aren't added to the general Chaos Warrios Capacity.
FinaL 15 Feb @ 3:24pm 
great mod!
Videogamer40000 10 Feb @ 7:41pm 
Thinking about it. I believe Chaos Dwarfs could also get hero caps as well, if you were interested in doing that.
Videogamer40000 10 Feb @ 6:16pm 
No worries. Thanks for the responses.
Cerb  [author] 10 Feb @ 6:14pm 
Brain on autopilot atm didnt even compute the word 'hero' in your comment :D
Cerb  [author] 10 Feb @ 6:13pm 
Youre right, i didnt think about hero caps, ill add some in
Videogamer40000 10 Feb @ 6:09pm 
I see. I must be mistaken with their hero caps then. Thank you.
Cerb  [author] 10 Feb @ 6:03pm 
Warriors of chaos dont use caps, so they cant be affected by extra caps
Videogamer40000 10 Feb @ 6:02pm 
Have you considered giving extra hero capacity to the Warriors of Chaos Legendary Lords? I believe they are the only ones who don't have any capacity changes.

I understand there isn't really many hero options so it would just be divided between sorcerers and exalted heroes though.
I Have No Enemies Brother 27 Oct, 2024 @ 11:24pm 
@Cerb

Haha, alright I see. Thank you for sparing the player-base from the worse fate that could have been XD