Barotrauma

Barotrauma

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Renegade Job
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1.489 MB
23 Mar, 2023 @ 7:16am
18 Jun, 2024 @ 9:20am
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Renegade Job

Description
The Renegade is a new Job (Class) designed with combat in mind.
Some talents (such as the primary talents) are just duplicates of those from existing classes, but do include new ones, such as Recipe unlocks for new items.

Items include Incendium based ammunition, new automatic weapons that use Pistol ammunition, and a choice of swords. It also includes a full combat suit with weapon built in, that occupies the outer suit slot and right hand slot when worn.

The 3 skill trees are as follows.
Privateer: A specialisation in using Pistol ammo based weapons, and melee weapons. The final talent unlocks the combat suit.
Pyromaniac: It's all about incendium ammunition and setting things on fire.
Specialisation: Similar to the Apprentice, you choose a skill to specialise in. You will then receive bonuses related to this skill as you progress through the tree. The final talent gives medals.


This mod can be used to make the job more recruitable: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2996386211

Client side LUA is required for this class to show up for sale at the personnel vendor.
Client side LUA will also dynamically add spawn points based on Security Officer spawn points for the Job on the ship if none exist.
15 Comments
Bobingabout  [author] 3 Jun, 2024 @ 7:08pm 
It depends on the types of error, there are some that will actually halt the game, but yes.

Though RimWorld modding is better than Baro modding, because you're actually cable of editing other people's items, and IIRC conditional editing (like checking if it exists first.)

Here in Barotrauma, the item must be defined in it's entirety, so you can't just edit anything that may or may not exist. Which is why you have so many "Comparability mods" on the workshop, most of them could be included in the base mod if you were allowed to say "If X item exists, add line Y to it.".

If you want to, for example, Add "Contamination resistance" to the Diving suit, you have to copy the entire code for the diving suit, with the extra line for that resistance in it.

This is why I include the line for contamination resistance, the only thing it does if the Hazardous Reactors mod isn't installed, is throw up a warning line in the console.
Aleccia Rosewater 3 Jun, 2024 @ 5:39pm 
so is this like rimworld modding where the console puts out constant error messages but the game works just fine
Bobingabout  [author] 3 Jun, 2024 @ 5:26pm 
They're both warnings. You can ignore them.

The first one, contamination is a compatibility thing with Hazardous Reactors, so that you can wear the suit to protect you from lethal radiation exposure when crafting with nuclear ingredients. This is one I'm not going to fix, because the two options are:
Remove it, but then it won't work right in Hazardous Reactors.
Add the affliction, but if I add the actual status effect from Hazardous Reactors, bad things could happen, and if I add a benign version, then it could mess up Hazardous Reactors.
So, best to just ignore that Warning.

The second one, StatusEffect is a result of the game code being changed, the default "This" is actually the correct effect, I can fix this one, but the functionality won't change, but the error message would go away. Thanks for reporting this.
Aleccia Rosewater 3 Jun, 2024 @ 4:00pm 
WARNING: Potentially invalid damage modifier in "Renegade's Combat Suit, Wearable". Could not find any afflictions with the identifier "contamination". Did you mean to use an affliction type instead?
Potential error in StatusEffect (Renegade's Combat Suit, RangedWeapon). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
Bobingabout  [author] 3 Jun, 2024 @ 3:49pm 
what is the error message?
Aleccia Rosewater 2 Jun, 2024 @ 7:02am 
The combat suit gives me an error message when I equip it
Azuma 18 Feb, 2024 @ 2:58am 
@Bobingabout I did it in most acceptable way, because I know how important that is for developers which making mods for free :)

In any case - thank you for permission to make it published!
Bobingabout  [author] 15 Feb, 2024 @ 6:56am 
@Azuma I think you did this in the most acceptable way. You linked to the original and described the changes, I can't really complain at anything you did here :3

His original intention was to be a captain alternative, but I admit didn't really turn out that way. You addressed most of his deficiencies in the captain role.
Azuma 14 Feb, 2024 @ 3:15pm 
@Bobingabout Hey Bob. Thank you for this great mod!
Hope you don't mind that I have published that?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3160881814
Bobingabout  [author] 2 Nov, 2023 @ 8:06am 
@Snail Yes, this is where I am now.