Arma 3
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A3-TTS (text to speech)
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Data Type: Mod
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161.881 MB
2023年4月5日 11時30分
2023年9月30日 17時35分
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A3-TTS (text to speech)

解説
Text to speech for arma 3

Mainly aimed at developers and mission makers.

To have a man speak use this syntax:
[_text, _man ] call A3TTS_fnc_say;

To change the voice (pitch) of a man :
private _pitch = 1.2; _man setVariable ["A3TTS_Pitch", _pitch, true];

The mod currently have 3500 words and about 500 common sentences stored.
If the text does not match a prerecorded sentence, the text is spoken word for word.

Missing words will be logged in the RPT file, and a hint will show the missing word.
Feel free to send them to me.

In order to make it work in MP the function needs to be remoteCalled on the client you want to hear the speech.
The client needs to have the mod activated.

If you found this useful and want to help me put food on the table donate here[www.paypal.com]


20 件のコメント
Popo Bigles 7月14日 1時21分 
Is it possible to have this affect players own messages rather than NPCs?
76561198192726397 2023年10月5日 20時41分 
cool tech for sure but the tts sounds awful. immersion breaking cuz its so robotic, worse than ms sam. this isnt your fault, but id just rather it output responses to text or thru a gui even.
silent1 2023年10月5日 16時15分 
"Hence this mod is essentially 4000 soundfiles triggered by text and played."
That is insane haha! Great work.
Favonias 2023年9月21日 19時34分 
How do I make my character speak to other NPCs?
Eagle - 6 2023年9月3日 3時53分 
Hey, excellent work man! Is there a way to make speeches more fluid? like, not "Hello. Man.", like "Hello man." or, kinda sound like a soldier shouting?
LAND0_NORRIS 2023年7月15日 3時06分 
woah thanks! now i can hear people talking. only thing that is stopping me is my blindness
bjorn 2023年5月3日 14時07分 
wont work for me (in singleplayer), theres just constant error messages, any fix?
RickOShay 2023年5月2日 4時54分 
Impressive. If you add a distance param into CFGsounds class and the say3D command line you can boost output volume quite a bit. Also from personal experience with TTS - it generally works better when your text is typed with phonemes in mind - i.e. phonetic spelling. Tricky given the stored words etc.
Lying Sack Of Fun 2023年4月19日 14時37分 
Ah. That makes sense.
Tally  [作成者] 2023年4月19日 13時08分 
The main issue with integration is that each client needs to have the soundfiles pre-loaded onto their machine (via a mod / mission)
Hence this mod is essentially 4000 soundfiles triggered by text and played.