Cities: Skylines

Cities: Skylines

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Tree Control 1.0.1
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10 Apr, 2023 @ 11:51pm
11 May @ 9:23pm
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Tree Control 1.0.1

Description


A lightweight alternative to Tree Anarchy, with an emphasis on stability and reliability.
Provides:
  • Optional expanded tree limit (the default game limit is 262 144; this mod can expand that to over 2 million)
  • Tree Anarchy (Alt-A to toggle by default)
  • Tree snapping (change tree heights above/below terrain and automatically snap to buildings)
  • Tree scaling (change the scale of any tree on placement)
  • Random tree rotation (trees don't always face the same direction)
  • Tree movement control (controlling how much the trees sway in the wind)
  • Forestry resource locking (toggle in options panel)
  • Optional Tree LOD fix (increasing the detail and resolution of tree LODs, from game default (0.5K texture resolution), through 'Medium' (1K), 'High' (2K), 'Ultra' (4K), and 'Insane' (8K, for those with the hardware that can take it...)

Includes Move It! integration to change the scaling and elevation of existing trees.

To apply tree scaling, use the assigned keys - default comma (,) and period (.) - to increase or decrease the selected tree's size. This can be done when the tree is selected with the tree tool before placing it, or after the tree has been placed by using Move It (including support for selections of multiple trees at a time).

Move It limitations when copying:
  • The preview of the new trees will appear at their original size until placed, at which point they'll inherit the scales of the trees they've been copied from.
  • Changing the scaling of trees will not work while copying with Move It. Instead, you can rescale the trees once they've been placed.
These are limitations with they way Move It works.



User interface
Three buttons will be placed near the bottom-left of the screen, just to the left of where the road tool mode buttons appear; these show the current state of (and can be used to toggle):
  • Tree snapping (trees will snap to buildings when placed);
  • Tree anarchy (trees ignore collision and won't be hidden by networks and buildings); and
  • Lock forestry (changes in tree placement won't affect the map's forestry resource).
Right-click on any button and drag it to change where they appear. Their position can be reset in the options panel, where you can also change the button backgrounds to transparent, or to hide the buttons entirely.



How anarchy works
Anarchy with Tree Control works differently to those of previous mods, to avoid some of the issues that those mods had.

Tree Control tracks anarchy per individual tree; when the 'anarchy' setting is enabled and a tree is created (or has a road or building placed over it), that tree will be marked as "having anarchy" and from that point on will behave accordingly (it'll remain visible if built over).

Anarchy will be removed from these trees IF tree anarchy is set to off, AND either the network tool or the building tool is being used. So if you're placing buildings or networks then anarchy should work in practice like you're used to with previous mods.

If you want to place trees on roads, first disable the game's road tree replacement tool by using the BOB mod's option to do so.


More trees
See the mod's options panel for the ability to increase the game's tree limit. As with all limit-enhancing mods, this option should only be activated when you actually need it. The limit you set will be applied when you load the save (restart the game first if you've already loaded the save).



Incompatible mods




The functions of all those mods are included in this mod.

NOTE: This mod will attempt read any existing data from the above mods, including Unlimited Trees and Tree Anarchy - but see the note below regarding Tree Anarchy data.

However, most of these mods turned out to have some issues, so in some cases it may not be possible to accurately convert the data. When it encounters invalid data this mod will make it's "best guess" as to what was intended, but it won't always get it right - so be sure to check your trees to make sure that everything's how you want it to be (and use Move It to adjust where required).

READING OF TREE ANARCHY DATA IS NOW EXPERIMENTALLY SUPPORTED. However, due to the number of saves out there with corrupted Tree Anarchy data, this option is disabled by default. To load a save with Tree Anarchy data, deselect the "Ignore Tree Anarchy mod data" option in the mod's options panel (be sure to deselect it if you experience any issues loading saves previously made with Tree Anarchy).

Also be sure to set the tree limit in this mod to be equal to or greater than the tree limit used with Tree Anarchy BEFORE loading the save.



Troubleshooting
Make sure you're using the latest version of this mod (0.9.5).

Trees showing through roads and buildings on load? Check the options in this mod's options panel.

Any other issue? I can't help without your output log; put it on a filesharing site such as paste.ee (note that sites other thatn paste.ee may be blocked by the content filter) and then post the link below, including a clear and complete description of your problem (and also stating if that save had been used with Tree Anarchy).

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Doesn't alter any savefile structure, and saves its data separately to core game data. Can be safely removed at any time (any trees outside of the normal vanilla tree limit will be lost, and any snapped trees will reset to terrain height).

Safe for editor use.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
[paypal.me]
828 Comments
algernon  [author] 25 Aug @ 9:35pm 
@westnik That's the game's inbuilt 'change trees on roads' tool being "helpful". The BOB mod has an option to disable that behavior.
westnik 25 Aug @ 1:24pm 
I’m trying to troubleshoot an issue — for some reason, I can’t place individual trees on roads. If I use the line tool it works fine, but when I try to place a single tree I keep getting the message “cannot upgrade to this type”, as if I were trying to upgrade the road instead of placing a tree. I haven’t seen anyone else mention this problem, and it feels like Tree Anarchy is permanently switched off. Has anyone experienced something similar?
algernon  [author] 18 Aug @ 12:56am 
@CreatorOfWorlds Done, as best I can within the strict limitations of what I can do with the description.
CreatorOfWorlds 17 Aug @ 8:58pm 
Thank you for the info.
Could it perhaps be mentioned in the mod text above that it needs a restart of the game to take effect
algernon  [author] 17 Aug @ 4:49pm 
@CreatorOfWorlds No, you shouldn't need to do anything other than restarting the game once you've set the new limit.
CreatorOfWorlds 17 Aug @ 1:49am 
I have moved the tree limit slider to a higher limit. But the limit in game doesnt seem to change.
Do i need to do something besides moving the slider to raise the limit?
I dont have any of the other mods listed as incompatible.
rubikmaster0609 10 Aug @ 6:46am 
I used "skyve" to check them and now is fixed. (Wrong spelling)
rubikmaster0609 10 Aug @ 6:42am 
@algernon I found the problem. It's caused by conflicts of other mods. Maybe problems of versions or compatibility. I used skype to check them and now is fixed. Thank you so much.:steamthumbsup:
algernon  [author] 10 Aug @ 4:59am 
@rubikmaster0609 Check the mod's options panel to ensure that it's not set to keep trees at terrain height.
rubikmaster0609 9 Aug @ 9:50pm 
I cannot raise up trees freely with "move it" and tree control (but only follow terrain). How can I set it rightly?