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The Corporation - Mort's Factions
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12.825 MB
10 maj, 2023 @ 23:46
5 jul @ 16:06
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The Corporation - Mort's Factions

Beskrivning
Towering above the Urbworld megacities are the Executive Spires - lavish office superstructures where the rich and powerful of the corporate world wheel and deal. In one of these monuments to The Corporation, a Director has just signed an order that will shape the next century of their entire Subsidiary's business strategy. The Director has set their sights on The Rim.

Introducing The Corporation! This is a faction mod adding an Urbworld-themed corporate faction. The Corporation has access to advanced Spacer technology, including mechanitor tech, which they use to field war mechs alongside their bionically-augmented soldiers. The Corporation typically uses tried-and-true mech designs in combat, such as Scythers, Lancers, and Pikemen, along with the occasional Legionary for support.

Titles

Climb the corporate ladder with a suite of all-new corporate titles, from mere interns and employees to powerful executives. Becoming an Intern, Part-Time Employee, or a Full-Time Employee is easy, allowing you to fill your colony with them, but the real money gets made by the Executives.

Permits

Corporate titles give access to new permits. Each rank gets access to an increasingly lucrative version of the Silver drop permit - Part-Time Employees will get only a pittance of silver, but a Regional Executive will be making thousands of silver per year. If you want more direct support from the Corp, you can forgo your raise and instead spend your permit points on various defensive permits, such as support from corporate soldiers, corporate mechanoids, or shrapnel bombardments. High-ranking pawns in the Corporation also get access to the coveted Corporate Mech Supplier orbital trade ship, which has rare mechanitor supplies for sale.

Caravans

In addition to the Mech Supplier ship, the Corporation is an excellent trade partner for any goods you might need. The Corporation is always happy to trade - besides the Mech Supplier, corporate caravans, bases, and ships can all be traded with freely, even without a title. The Corporation's traders have double the goods and silver supplies of a typical trader, making them one of the best options in the game for commerce.

Paperwork

Need some cash to pay for all those shiny goods? Make money by filling out paperwork! Paperwork is a new resources available in this mod: its raw form is Unfilled Paperwork, which a pawn can turn into Completed Paperwork at an Office Desk. What can you do with this paperwork, might you ask? Nothing! It's totally useless! However, the Corporation seems oddly obsessed with having the stuff filled out, and is willing to pay you to complete it. Any Corporate trader will purchase completed paperwork from you. Paperwork requires no skills to complete (technically considered a low-priority crafting task), and its raw form is available in essentially limitless quantities from an Intern permit. Now you can turn even your most unskilled pawns into profitable employees. At the Corporation, silver is king, so you'll want to be putting everyone to work to make as much money as possible.

...Or you could just steal from the Corpos themselves.

The Cyber Punks

Fight against The Corporation alongside the Cyber Punks! The Cyber Punks are an eclectic bunch of hackers, body-modders, and rebels who use stolen mechtech to fight back against the corpos. The Cyber Punks sow chaos with whatever war mechs they can get their hands on, including militors, scorchers, tesserons, and even combat-programmed tunnelers. The Punks have a special version of the deserter quest from vanilla royalty - the site provided by the Punk you rescue gives access to valuable mechtech materials. This quest will repeatedly show up throughout the game so long as you aren't hostile with the Punks, tempting you into incurring the wrath of the Corpos. You may also get quests from the Punks to attack distant Corporate sites, or vice versa. The punks only have a single faction base on the entire world map, where they'll sell mechanitor supplies to anyone.

Endgame

This mod features a new path to escape the planet - by buying your way out. Amass a ludicrous amount of silver, bring it to the Corporation’s starship dealer, and you can buy a ship of your own to take you to the stars! If you can survive the startup sequence…

Mod Integration

Political Compass - Mort's Ideologies
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2932322843
Adds a Corporate leader precept to the Wealth Stratification meme, which causes your pawns to want a leader with high rank in The Corporation, and automatically sets your highest-rank Corporate pawn to be leader if possible.

Vanilla Ideology Expanded - Memes and Structures
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2636329500
The Corporation will start with the Corporate ideoligion structure and style if this mod is installed.

Rimsenal Style Pack - Urbworld
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2908039338
The Cyber Punks will start with the Urbworld style if this mod is installed.

Possible Future Features
Not all, or even most, of these will necessarily be implemented, as some are way harder to do than others

- Custom Cyber Punk traders
- Custom Cyber Punk backstories
- Special powerful or spammable permits that require going into debt with the Corporation. Failure to pay up causes the Corporation to take hostile action
- Corporate version of the Bestower quest, where promotion grants you mechtech implants
- More anti-corp Cyber Punk quests, like assassinating or kidnapping executives
- Force your relations to be hostile with the Punks if you're allied with, or have a title in, the Corporation
- Cyber Punk endgame quest: not sure what direction to take this, might be as simple as stealing a corporate ship to escape, might be as complex as a quest chain to drive the Corporation off the rimworld altogether.
- Improved Corporate endgame quest
- VRE Androids integration, possibly with slave androids in the Corp and free, awakened Androids with the Punks
- Let the player achieve the rank of Subdirector - which would come with a vote on the Board of Subdirectors. This would involve a system like VFE Classical, where members of the board can be interacted with, bribed, etc.
- Custom corporate apparel

Lore

Want more details about the lore of The Corporation? Take a look! I'll probably add more to this at some point.
https://docs.google.com/document/d/1tjyOpjLIgHVwyJ9R5rj6Sz6Uch3suVd1NGVmxEKQH24/edit?usp=sharing

Known Issues
- The starship purchase quest shows some Ship to the Stars text when you enter the tile of your purchased ship
- Rarely, the game will throw an error when a raiding mechanoid is injured
- Modded starting scenarios often use a custom player faction, which will be automatically hostile with the Punks unless I manually patch that faction into the Punks' whitelist. If you run into this issue, send me the defName of the relevant faction, and I can easily fix the issue for you with a tiny patch. If the modder set things up in a reasonable way, this information should be in a file called Factions_Player.xml.
- Interaction spots of the Office Desk and Office Chair conflict, and only can be placed in a certain order

Running into an issue yourself? Have an idea for how things should work in this mod? Let me know in the comments! I intend to continue to update this mod with new content and changes.

Shoutouts to the long-defunct MegaCorp mod by CrustyPeanut, which provided some inspiration for The Corporation. The Corporation is not a continuation of the MegaCorp mod, and contains no code or content from it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2017276648
229 kommentarer
最是能睡觉 14 jul @ 6:50 
There is a problem with The configuration of the MF_Corporation faction (FactionDef) in the "The Corporate-Mort's Factions" module, which causes the Hospitality module to be unable to generate visitors (caravans or guests) for this faction. The following is a detailed analysis and solution:
moo 29 jun @ 15:29 
With Hospitality now out for 1.6, your mod needs a couple updates

FactionDef MF_Corporation must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in The Corporation - Mort's Factions.

FactionDef MF_CyberPunks must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in The Corporation - Mort's Factions.
Mc_Dyno 6 jun @ 10:39 
There should be a second integration with your mort ideologies mod, the CyberPunks should be anarchists.
o.s.c.y.p. 5 jun @ 14:52 
The "Call wage worker gang" permit seems to be bugged. It is listed as an upgrade from the "Call *laborer* team permit", whereas the preceding permit is actually called "Call *wage worker* team" – this makes it impossible to be selected, even after reaching regional executive level and taking the wage worker team permit.
Eltsukka 4 jun @ 5:36 
"OK, I'll tell ya why I wanna destroy Arasaka, but I'll only tell ya once. Wanna hear it?"
McLets 25 maj @ 13:28 
This mod is bugged with Hospitality. It's lacking a faction tag that causes guests or caravans to appear. Other faction mods do not have this problem. Cyperpunks as well.
肯尼迪 25 maj @ 10:25 
这个有没有汉化?:steamthumbsup:
Head 22 maj @ 10:42 
FactionDef MF_Corporation must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in The Corporation - Mort's Factions.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FactionDef MF_CyberPunks must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in The Corporation - Mort's Factions.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
IHateTheIRS 19 maj @ 1:49 
Yeah this mod gets updated very rarely, so don't wait around for it.
Head 18 maj @ 20:41 
I think it would be really cool to see their bases have large offices and a bunch of mechs patrolling around