RimWorld

RimWorld

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Vanilla Races Expanded - Android
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.095 MB
14 May, 2023 @ 6:24am
11 Jul @ 6:37am
63 Change Notes ( view )
You need DLC to use this item.

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Vanilla Races Expanded - Android

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod redefines the way you play, introducing fully customizable Android colonists that come with their own set of genes - the immutable Hardware and programmable Subroutines.

Hardware genes form the core of your Android, determining their essential behaviors and aesthetics. Subroutines, on the other hand, dictate the abilities of your Androids and can be programmed for various skills and environmental responses. However, maintaining power efficiency is crucial to keep your Android functioning optimally.

Androids are not bound by human needs. They work tirelessly, require no sleep or food, and can be repaired or refilled with neutroamine when needed. New structures, including the Android Creation Station and Subcore Polyanalyzer, bring more depth to your building strategy.

Experience a thrilling development with the Android Awakening. Under extreme moods, Androids can develop human-like traits, breaking away from their standard programming and behaving like human pawns. They can learn new skills, gain new traits, and even require comfort and risk mental breaks.

Awakened Androids integrate into in-game factions, with 30 new backstories for these characters. Ideology integration provides a new precept, Androids, shaping how synthetic humans are viewed by other colonists. Moreover, a new starting scenario presents the opportunity to build an Android Utopia, offering refuge to chased Androids from across RimWorld.



Vanilla Races Expanded - Android adds following mechanics to the base game:








































































It’s a very complex mod, and there may be some bugs related to other mods.

[forms.gle]




Q: Are Androids resistant to vacuum of space?
A: That's right! They are!

Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do not. Hardwares and Subroutines cannot be installed on normal humans and will not appear in any UI or entities related to xenotype editing.

Q: Can I find this race in the game?
A: Yes! Awakened Androids can spawn rarely with Outlanders and Pirates. You can also make your own Androids!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: How can I get so much neutroamine?
A: There are numerous mods that allow you to craft neutroamine - I recommend building an automated neutrosynthesizer in Vanilla Factions Expanded - Mechanoids.

Q: Why do these androids look like humans and not like robots in Android tiers?
A: Well you just answered yourself. Androids are a type of synthetic being that closely resembles humans!
2,047 Comments
andargor 5 hours ago 
@Champion of Super Earth ah, I started with the gravship start, probably why I need to slog through.
skeena00 6 hours ago 
Android's blood is red and they're are too young to romance. (No,this is not related at all...)
//SlipperyPete:. 11 hours ago 
Would you consider making the Android creation station a rotatable building? It wasn't a huge deal before, but with Odyssey a player has very limited build space on their ship and when the ship lands in a new map it can cause issues where a creation station that was once accessible has it's interaction spot become unreachable having been turned inside a wall.
BloodyDoomGuy 13 hours ago 
I can't find the Android stand when I create a custom scenario.
Echokatt 13 hours ago 
A complete failure of a mod. I can't make an android with a cat tail.... I'm joking about it being a failure but i was sad to see ears but no tail. lol. Anyone know a mod that will work with this and give me a tail. And yes i know its silly and it does nothing but...tail!
Champion of Super Earth 20 hours ago 
@andargor If you start with the Android Utopia Scenario you immediately have all the stuff to make androids unlocked right at the start.
Shinichi Izumi 23 hours ago 
Is anyone else not getting the operation option to install new reactor? I've built the reactors and have them stored... but not option to install... help appreciated
andargor 12 Jul @ 9:15pm 
Ouch, I just saw that you also have to go through all of the threats for each step of the mechtech line before being able to research Androidtech! @Oskar Potocki could you reconsider changing the prerequisites to advanced fabrication instead?
andargor 12 Jul @ 6:40pm 
Another question, I started with 3 Android colonists, Androidtech requires the mechtech line, which for Basic mechtech requires a mechanitor colonist. If I don't want a mechanitor colonist, I can't make reactors?

@Champion of Super Earth thanks
Oskar Potocki  [author] 12 Jul @ 3:23pm 
It is not