Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaos Dwarfs Unilateral Agreements tech node fix
   
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23 May, 2023 @ 6:27pm
24 May, 2023 @ 6:36pm
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Chaos Dwarfs Unilateral Agreements tech node fix

Description
Unilateral Agreements is one of the top industry tech nodes for Chaos Dwarfs. It would be very useful, were it not bugged. This mod fixes that sad state of affairs.

According to the tooltip, the stated effect of that node is:
  • All convoys gain an additional unit when completing Convoy route.
  • Income from trade tariffs: +5% for every completed Convoy route.


What the code actually does:
  • If the tech node is unlocked and you arrive for the first time in this playthrough at a current destination (per whole game, not per caravan!), you’ll receive 2 units instead of 1, just this once.
  • For every finished Convoy route/mission/travel/trade your income from trade tariffs will increase by +5%. The counter here resets every now and again, in particular after each battle fought in tactical mode, because the counter is only stored locally, even though an example of a proper way to do that is literally within a dozen lines of code. This means that the buff hovers around 5-15%.


What this mod does:
  • Ignoring the word lawyering in the spirit of the flavour text, all convoys now gain a new unit whenever they complete a route/mission/travel/trade. If the route is completed for the first time, additional unit will be gained.
  • Every finished route/mission/travel/trade increases income from trade tariffs by an additional +5%.
13 Comments
osamabeentokin 7 Apr @ 3:34pm 
It worked for a few turns, then it stops working after a while. I have new convoys with 7 units and they aren't adding a new ones after many trips to different locations.
kappa 14 Feb, 2024 @ 9:15am 
Did they fix this bug?
Djorbus 26 Jul, 2023 @ 9:30am 
@Asasz Awesome, thanks for the feedback. I'll give that a go when I get a chance (haven't used RPFM but have been watching some videos on how the tool works).
Asasz  [author] 25 Jul, 2023 @ 11:43am 
@Djorbus It's still working for me and it's fully compatible with existing save games (although the trade tarrifs bonus may be in such a state for the current save that it'll reset just in the turn when the mod is installed (if the effect is still applying, but the underlying counter was already reset), then it should just work afterwards.

I have not tested compatibility with any other mod. If any of those mods overwrite script/campaign/wh3_campaign_caravans_core.lua/wh3_campaign_caravans_core.lua , they won't be compatible. You can fix that, though, by downloading RPFM, opening both mods, copying the scripts, using any diff software, merging the files properly and saving it as a new mod.
Djorbus 20 Jul, 2023 @ 3:16pm 
Has this mod recently stopped working? I'm using a couple other mods that I wouldn't think would conflict with this. They include:
-Chaos Dwarf Traits and Building Big Fix
-Nat's Forge of Arms
-Nat's Trade Resources
-Chaos Dwarf Trait and Ancillary Fixes

I have also just installed this mod after I researched Unilateral Agreements tech node, not knowing that it was bugged (at this point most of Chaos Dwarf features are bugged so I was not surprised). Just trying to figure out why it's not working (do I need to start a new game, start from a previous save prior to unlocking that tech, etc). Thanks.
Zampi 27 May, 2023 @ 9:56am 
thx
Asasz  [author] 25 May, 2023 @ 4:36am 
Sure, feel free to!
Floskan 25 May, 2023 @ 3:15am 
Hey! Would you approve if we used your fix in the community bug fix mod?
Asasz  [author] 24 May, 2023 @ 6:40pm 
The initial upload was an unfinished version of the code, I've uploaded the correct version now, so the units part should also work. Uhh... still better QA than the Creative Assembly? :D
ismael_ed23 24 May, 2023 @ 5:02pm 
Thank you for this!