Victoria 3

Victoria 3

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Political & Economic Changes
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15.263 MB
25 May, 2023 @ 10:26pm
18 Jul @ 12:44am
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Political & Economic Changes

Description
Compatible version: 1.9.7
Languages
English, Simplified Chinese (translated by 霜月ユキミ) and French (translated by zastralopitek). See in Discussions for the chinese description.

Summary
Political and Economic Changes seeks to make laws more distinct in shaping the economy and society of a country, interest groups more fluid and introduce various changes to offer more variety and flavor.

Among other things, the mod adds:
  • Business Cycles with booms and busts
  • Two-Party systems to Presidential Republics and Monarchies
  • A new interest group representing non-unionized urban workers
  • More complex weights for population to join different interest groups.
  • An expanded tertiary sector with new goods.
  • Five new law categories (Banking System, Trade Unions, State Autonomy, Alcohol Regulations and Foreign Service).
  • New laws to existing categories (Mixed Economy and Corporatism to Economic Laws, Professional Civil Service to Bureaucracy).
  • New ideologies.
  • Alters pop attraction and social strata to make interest groups more dynamic
  • More character interactions such as Influence Ideology.
  • New Journal Entries and Events.

Some countries have added unique flavor, just the USA, Russia and a unified Scandinavia for now.

Detailed Changes
Laws:
  • Industry Banned replaced with Corporatism: No longer dismantles building heavy industry.
  • A new law Mixed Economy which makes nationalization easier and improves the effect from Companies at the cost of slower construction of non-company industries.
  • Presidential Republics and Monarchies with voting will be able to select between a Multiparty or Two-Party system. Two-Party systems greatly enhances Interest Groups joining the Liberal or Conservative parties, gives extra authority and increases ideological incoherence. Two-Party systems are less likely to produce extremist leaders. The Liberal Party can be replaced by the Social-Democratic Party with a powerful Trade Union IG.
  • Adds five new Law Groups, Trade Unions, Banking System, Alcohol Regulations, Foreign Service and State Autonomy.
  • Single Party States have to worry about Regime Stability, and can gain powerful bonuses at the cost of lives and radicals.
  • Authoritarian laws give Bureaucrats added power and attraction towards Interest Groups in government. Other government administration workers also receive a bonus to government IGs, but much less than bureaucrats.
  • Dedicated Police Force gives Petite-Bourgeoisie strength.
  • Technocracy gives a boost to technology.
  • Technocracy enables the Technical Supervision ownership method in Financial Districts and Manor Houses. This adds engineer and academic minor owners.
  • Landed Voting gives a small amount of votes to Farmers.
  • Capitalists gain extra votes with more liberal voting laws depending on technology.
  • Citizenship laws gives slightly less of a bonus to loyalists and malus to radicals among accepted pops, to compensate for the additions to Nationalism and Pan-Nationalism giving these effects.
  • Censorship and Outlawed Dissent reduces Intelligentsia boost from literacy if they are not in government.
  • Censorship and Outlawed Dissent removes Devout malus from literacy if they are in government.
  • Education and Healthcare laws give Government Administration and Universities new jobs based on law, and apply half an institution level of additional effect to the states they are built in.
  • Private Healthcare and Private Education gives Government Administration a small amount of minting, to represent the reduced cost of maintaining Private Healthcare and Education.

Goods and Buildings
  • Expands the tertiary sector with the new goods Financial Services, Hospitality, Entertainment and Media produced by new buildings.
  • Adds River Development buildings for states with rivers, improving infrastructure, convoys, transport and electricity with different PMs.
  • New production method for Logging Camps: Charcoal (reduced wood output for some limited coal output).

Interest Groups:
  • Leader Ideologies affects pop attraction to the Interest Groups.
  • Petite-Bourgeoisie care about the economic system.
  • Petite-Bourgeoisie can also gain support from pops who share a heritage and non-heritage trait with a primary culture.
  • The Devout in State Atheist countries will draw from all non-atheist religions, instead of atheists.
  • Loyal Petite-Bourgeoisie and Rural Folk boost the investment pool efficiency of Shopkeepers and Farmers respectively.
  • Intelligentsia in Europe, Africa and Asia are less opposed to National Guard and the National Supremacy laws.
  • More Interest Groups change ideology in the right circumstances.
  • Machinists and Clerks can join Industrialists at high SoL.
  • Standard of Living affects attraction towards Industrialist, Trade Union, Petite-Bourgeoisie and Devout interest groups.
  • Having a low number of Urban Centres increase support for Petite-Bourgeoisie among urban pops in that state, while having a large number of Urban Centres increase support for Trade Unions and Industrialists.
  • Being at war increases support for the Armed Forces, and IGs with a Jingoist, Fascist or Pacifist leader.
  • Barracks and Naval Bases increase support for the Armed Forces in their state depending on size, and having neither decreases armed forces support in that state.
  • Universities increase urban support for Intelligentsia, and Devout if religious, in the states they are built in.
  • Workers in Heavy Industry and Mines have increased support for Trade Unions and reduced for Petite-Bourgeoisie.
  • Workers and owners in Military Industries have increased support for Armed Forces.
  • Agrarianism law enables poor strata workers in mines and logging to join the Rural Folk.

Other:
  • Adds several journal entries, including a rise of atheism in secular countries, interests groups adapting ideology to attract more pops, growing nationalism in a state, a Scandinavian cultural merger, etc.
  • Adds Business Cycles with booms and busts for non-command economies with Banking. See discussion for more info.
  • All pops who can have ownership in any law give a small amount of their dividends to the investment pool.
  • Adds the Corporatist, Chartist, Centralist, Federalist, Liberal Nationalist, Totalitarian, Financial Reformer, Agrarian Socialist, Prohibitionist, Technocrat, Financial Reformer, Militarist and Keynesian leader ideologies.
Popular Discussions View All (5)
3
6 Nov, 2024 @ 10:38am
Simplified Chinese Description & Guides, courtesy of 霜月ユキミ
Roede Chris
2
6 Nov, 2024 @ 10:39am
Guide to the Business Cycle
Roede Chris
1
9 Aug, 2024 @ 1:29pm
Full List of Interest Group Attraction Changes
Roede Chris
197 Comments
Archscientist K 3 Aug @ 9:53pm 
It seems a few movements have no stances on Mixed Economy. Particularly, the Labor and Socialist movements
Meaty Citadel 25 Jul @ 7:08am 
is this compatible with grey's mods, especially urban synergy unleashed? has anyone tried it?
DistinguishedFella32 24 Jul @ 11:24am 
Is this compatible with bpm, if not do you plan on making it in the future?
Archscientist K 18 Jul @ 7:25am 
Are companies still able to privatize government built buildings under Command Economy?
Adei 13 Jul @ 12:52pm 
Hello. this is the best mod i have seen xd. But i have a problem, every time i load your mod the opium wars don't trigger, maybe its a problem because i don't have chambers of commerce yet, idk. Any ideas what could be causing it?
jmiller5067 11 Jul @ 10:59am 
Love the mod! Two questions:

1) Does anyone know how the new goods i this mod interact with Pop Demand Tweak? I particularly have a hard time playing without Pop Demand Tweak considering how broken base game good demand can wind up being.

2) I'm trying Urban Synergy Unleashed because it seems to do good upgrades to base game urban, construction and electricity. Unfortunately, I tested and was found conflicts that made this mod's tertiary sector goods and canals broken. Any chance for a compatch? No pressure, especially if compatches are difficult to make.

Thanks!
Morgi 9 Jul @ 5:41pm 
Would it be possible to make a compatch for Free Market Construction?
Roede Chris  [author] 9 Jul @ 11:40am 
@Archscientist K that's a good point. I've not thought about it myself, but adding it as a removable event could be a good idea.

@Yung Bae thanks for the feedback! I might have to make it an unscaled bonus to avoid that.

@Imp0815 that is an issue with the PEC-MR Compatch that breaks existing saves. An old version of that compatch is available on An Economist Plays' discord channel here: https://discord.gg/qZz89kF8
Imp0815 9 Jul @ 11:12am 
Since today I loaded my save and all my publishing sectors exploded and no longer produce media. Instead, they’ve been replaced with a publishing sector that produces books and newspapers?! Anyone else experiencing this?
Yung Bae 7 Jul @ 5:08pm 
I think the hospitality sectors percentage bonus should probably be capped at some point, in my current game America has over 4000 levels and the attraction is so strong it is draining the whole world empty, everyone just moved to Virginia lol.