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1) Does anyone know how the new goods i this mod interact with Pop Demand Tweak? I particularly have a hard time playing without Pop Demand Tweak considering how broken base game good demand can wind up being.
2) I'm trying Urban Synergy Unleashed because it seems to do good upgrades to base game urban, construction and electricity. Unfortunately, I tested and was found conflicts that made this mod's tertiary sector goods and canals broken. Any chance for a compatch? No pressure, especially if compatches are difficult to make.
Thanks!
@Yung Bae thanks for the feedback! I might have to make it an unscaled bonus to avoid that.
@Imp0815 that is an issue with the PEC-MR Compatch that breaks existing saves. An old version of that compatch is available on An Economist Plays' discord channel here: https://discord.gg/qZz89kF8
I would like to ask for your permission. I have created a mod inspired by the Millet System implemented in your mod. Would it be all right for me to distribute my mod on the Workshop?
At first, I tried to create it on my own, but since I am still inexperienced, I ended up referencing many aspects of your work, and my mod has become quite similar to yours. That is why I wanted to ask for your approval before publishing.
@force200 and others asking for a MR compatch: here you go https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3508277202
@sovok should be done now.
In case you want to pass any law from this mode (but you can't because of Better Politics mod) you can do it via console command.
1)Add '-debug_mode' to Vic 3 launch options (Steam -> Vic3 + right click -> Properties -> Lauch Options)
2)In Vic 3 game open console with button ^
3)Write command 'change_law' with the law you want to change. Example: 'change_law law_pec_central_bank_metallic'
To find the right name for the specific law that you want to change you need to check the mod folder which is here: steamapps\workshop\content\529340\2980730952\common\laws
In those .txt files you will find all the names of the laws like law_pec_central_bank_metallic.
Once I had the law I quickly build the central bank and the private construction just continued with other building. Quick fix. GG
With Better Politics mod you cannot pass the laws of this mod. I will as if better politics modders icould make a comp patch as both mods are essential. Great work btw.
If it is, is it possible for it to fire more than once? I have restartitis (i.e., I keep abandoning games and restarting), so I don't know if it happens more than once, but a boom/bust cycle inevitably happens early on and sends tolerance into the dirt.
Is there a way to succeed at the A Tolerant Society JE? I always end up with growing xenophobia.
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Is anyone else having this issue
like professionnal, aristocratique one elective ect which influences their original interest group (like mostly military interest if you have professional officer)
it's just one idea and if i know how to code i propose to help you haha
I didn't like that you added so many new buidlings and goods.The inflation is real :P
Few suggestions:
Add potetntial sectoral cyleces, boon or busts that only affect certain industries and their production chains instead of whole econimies.
Remove some bloat from tertiary sector with the new goods Financial Services, Hospitality, Entertainment, Media combined into one single good called Expert Services. Combine Entertainment and Media buidling into one. Remove and move banking buldings PMs to Financial District & Government Admin buidling. Remove and move Media buidlings PMs to Paper industires. Thus retaining their PMs & Expert Serrvices produced, but in already existinmg buidlings.
Looking forward to the development!
Thanks & Good Luck
@therealgromitmug and @android123 thanks for the feedback. I gave it some thought and removed the effect from the law.