Victoria 3

Victoria 3

Political & Economic Changes
197 Comments
Archscientist K 3 Aug @ 9:53pm 
It seems a few movements have no stances on Mixed Economy. Particularly, the Labor and Socialist movements
Meaty Citadel 25 Jul @ 7:08am 
is this compatible with grey's mods, especially urban synergy unleashed? has anyone tried it?
DistinguishedFella32 24 Jul @ 11:24am 
Is this compatible with bpm, if not do you plan on making it in the future?
Archscientist K 18 Jul @ 7:25am 
Are companies still able to privatize government built buildings under Command Economy?
Adei 13 Jul @ 12:52pm 
Hello. this is the best mod i have seen xd. But i have a problem, every time i load your mod the opium wars don't trigger, maybe its a problem because i don't have chambers of commerce yet, idk. Any ideas what could be causing it?
jmiller5067 11 Jul @ 10:59am 
Love the mod! Two questions:

1) Does anyone know how the new goods i this mod interact with Pop Demand Tweak? I particularly have a hard time playing without Pop Demand Tweak considering how broken base game good demand can wind up being.

2) I'm trying Urban Synergy Unleashed because it seems to do good upgrades to base game urban, construction and electricity. Unfortunately, I tested and was found conflicts that made this mod's tertiary sector goods and canals broken. Any chance for a compatch? No pressure, especially if compatches are difficult to make.

Thanks!
Morgi 9 Jul @ 5:41pm 
Would it be possible to make a compatch for Free Market Construction?
Roede Chris  [author] 9 Jul @ 11:40am 
@Archscientist K that's a good point. I've not thought about it myself, but adding it as a removable event could be a good idea.

@Yung Bae thanks for the feedback! I might have to make it an unscaled bonus to avoid that.

@Imp0815 that is an issue with the PEC-MR Compatch that breaks existing saves. An old version of that compatch is available on An Economist Plays' discord channel here: https://discord.gg/qZz89kF8
Imp0815 9 Jul @ 11:12am 
Since today I loaded my save and all my publishing sectors exploded and no longer produce media. Instead, they’ve been replaced with a publishing sector that produces books and newspapers?! Anyone else experiencing this?
Yung Bae 7 Jul @ 5:08pm 
I think the hospitality sectors percentage bonus should probably be capped at some point, in my current game America has over 4000 levels and the attraction is so strong it is draining the whole world empty, everyone just moved to Virginia lol.
Archscientist K 1 Jul @ 4:12pm 
Have you ever thought about having an event/notification for when a boom or bust ends? Paying attention to the JE can be a bit annoying sometimes if you have a lot of others
Alma_Negra 30 Jun @ 11:27pm 
Qing should not be #2 in financial services? That should be US?
BETA-15 30 Jun @ 9:34pm 
Please accept my gratitude. ありがとうございます!
Roede Chris  [author] 30 Jun @ 8:48pm 
@BETA-15 of course, go ahead
BETA-15 30 Jun @ 6:19pm 
Hello, I am a Japanese fan enjoying your "Political & Economic Changes" mod.

I would like to ask for your permission. I have created a mod inspired by the Millet System implemented in your mod. Would it be all right for me to distribute my mod on the Workshop?

At first, I tried to create it on my own, but since I am still inexperienced, I ended up referencing many aspects of your work, and my mod has become quite similar to yours. That is why I wanted to ask for your approval before publishing.
Archscientist K 28 Jun @ 6:33pm 
@Roede Chris Many thanks! Yours is one of my favorite mods for this game. Especially now with MR compatibility. Keep it up :D
Roede Chris  [author] 28 Jun @ 12:29pm 
@Archscientist K good point! uploaded a version now with Technical Supervision and Modern Guilds available to company HQs.
Archscientist K 28 Jun @ 6:33am 
Will you also add the Technical Supervision ownership to companies? Your mod makes technocracy much more flavorful ^^
Roede Chris  [author] 26 Jun @ 5:35am 
@victim of the stairs thanks for the heads up! should be fixed now.

@force200 and others asking for a MR compatch: here you go https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3508277202

@sovok should be done now.
victim of the stairs 23 Jun @ 5:30pm 
the other goods added by this mod seem to be behaving similarly
victim of the stairs 23 Jun @ 4:42pm 
the financial services good is missing an assigned color and appears as a vibrant pink when viewed in the trade charts
force200 20 Jun @ 3:08am 
Could you please make a patch for Morgenröte?
Sovok 19 Jun @ 12:24am 
Could you modify the development buildings' PMs to match the new ones from 1.9? Currently the building sectors and gov admins seems to employ the old 5 k people
force200 18 Jun @ 4:36am 
@ShadowThrone easy for you maybe. Not everyone knows enough about modding to quickly throw together a compatch.
B. Mirry 19 May @ 3:14pm 
I like sweet potato fries and this mod on a monday night
ShadowThrone 9 May @ 6:55am 
@morgi someone five months and 4 comments before u pointed that out. buddy hasnt been on since Jan and it takes like 30 secs t omake a compatch
Morgi 18 Apr @ 12:01pm 
the publishing industry conflicts in this mod with the publishing industry in morgenrote
01A3-91C-2789B11F "Vala" 8 Apr @ 11:23am 
Will this mod fix the bug where the petite bourgeoisie becomes the most powerful group in every industrialized country? they get too powerful in my games
Kora 15 Mar @ 9:28am 
So in case somebody has the same issue as me with this mod and Better Politics mod.

In case you want to pass any law from this mode (but you can't because of Better Politics mod) you can do it via console command.
1)Add '-debug_mode' to Vic 3 launch options (Steam -> Vic3 + right click -> Properties -> Lauch Options)
2)In Vic 3 game open console with button ^
3)Write command 'change_law' with the law you want to change. Example: 'change_law law_pec_central_bank_metallic'

To find the right name for the specific law that you want to change you need to check the mod folder which is here: steamapps\workshop\content\529340\2980730952\common\laws

In those .txt files you will find all the names of the laws like law_pec_central_bank_metallic.

Once I had the law I quickly build the central bank and the private construction just continued with other building. Quick fix. GG
Kora 15 Mar @ 4:06am 
Hello. Just wanted to inform you all that this mod is not compatible with Better Politics Mod. For me the game was ruined when private construction tried to build central bank (I had the research) but I did not pass the law of central bank. So I had a deadlock where the build was available but hidden. I could not access it but private construction could.

With Better Politics mod you cannot pass the laws of this mod. I will as if better politics modders icould make a comp patch as both mods are essential. Great work btw.
napamathguy 20 Feb @ 8:54am 
I think this is the mod that has the "becoming more tolerant" journal entry?

If it is, is it possible for it to fire more than once? I have restartitis (i.e., I keep abandoning games and restarting), so I don't know if it happens more than once, but a boom/bust cycle inevitably happens early on and sends tolerance into the dirt.
KushGene 26 Jan @ 2:45am 
Does this mod has a github? I did full german localization for my playthrough and want to share.
KylV 24 Jan @ 10:17am 
Why can I now only see the business cycle if its 'player only'?
algi 23 Jan @ 10:45pm 
would it be possible to change the education laws so that they are not directly tied to a building's pm in the university and administrative building but rather directly to the level of the institution? that would make morgenrote compatible and both are such great mods
B. Mirry 23 Jan @ 4:14pm 
Mod still holds up, peak.
napamathguy 15 Jan @ 6:34am 
I'm pretty sure I've narrowed it down to this mod.

Is there a way to succeed at the A Tolerant Society JE? I always end up with growing xenophobia.
Nippon_Kilou 9 Jan @ 1:07am 
Hi there, would love to try your mod especially with the business cycles ! But I was wondering if it is compatible with Grey's mod list ?
Joey 4 Jan @ 11:20pm 
Love the mod, but the only incompatibility seems to be with Morgenrote :c
HighlordEnder 2 Jan @ 6:36am 
the mod is amaizing, there is only one downside i can come up with and it is not fully compatible with Morgenröte
DankTrumpMemes 28 Dec, 2024 @ 1:19pm 
Love the mod! There seems to a be a specific conflict with Morgenrote that removes MR's ability to specialize universities, but otherwise fairly compatible with most major mods I've tried
B. Mirry 20 Dec, 2024 @ 11:50am 
And these buildings are all from the mod (entertainment mostly, media)
|
V
B. Mirry 20 Dec, 2024 @ 11:49am 
With laissez faire, some of the buildings are either privatizing/investing themselves in the same state, with apparently a worker co-op owning "0" levels in the state. The bug stops after a few months, but there's this period where nothing in the private construction queue gets built, and it reoccurs

Is anyone else having this issue
V307 12 Dec, 2024 @ 12:28pm 
Is it intentional, that the cost for government buildings stays at 400 ?
mamelou 10 Dec, 2024 @ 4:01pm 
hello it's me again i think i find a little bug, when i enact laissez faire my building can't be privatizing and i dunno why
mamelou 10 Dec, 2024 @ 9:53am 
Hey i have a little question do you think add more law ? I have a little idea (i dunno if it's fun or else) but why not a catégorie for the method to recrute officer ?

like professionnal, aristocratique one elective ect which influences their original interest group (like mostly military interest if you have professional officer)

it's just one idea and if i know how to code i propose to help you haha
Viltae 5 Dec, 2024 @ 9:18pm 
I really like the new buildings, they add a lot of fun and development, not to mention RP! Thanks for all your hard work!
Znikii 5 Dec, 2024 @ 7:11pm 
I really enjoyed the all Business cycle mechanic! tons of fun!
I didn't like that you added so many new buidlings and goods.The inflation is real :P

Few suggestions:
Add potetntial sectoral cyleces, boon or busts that only affect certain industries and their production chains instead of whole econimies.

Remove some bloat from tertiary sector with the new goods Financial Services, Hospitality, Entertainment, Media combined into one single good called Expert Services. Combine Entertainment and Media buidling into one. Remove and move banking buldings PMs to Financial District & Government Admin buidling. Remove and move Media buidlings PMs to Paper industires. Thus retaining their PMs & Expert Serrvices produced, but in already existinmg buidlings.

Looking forward to the development!
Thanks & Good Luck
Ellisten 5 Dec, 2024 @ 12:35am 
i know it's a high ask and i don't expect it but i really love the ideology shifting JEs and if you could make them standalone for compatibility reasons you would have my unending gratitude :Hire:
Roede Chris  [author] 2 Dec, 2024 @ 2:25pm 
@rmeaper thanks for the report! Fixed it in the update.

@therealgromitmug and @android123 thanks for the feedback. I gave it some thought and removed the effect from the law.
CrusaderKnight123 1 Dec, 2024 @ 7:17am 
@therealgromitmug, I also think that corporatism should not ban automation PM's