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As regards new unit mods - they are not incompatible in the sense that they'll cause a CTD, but the stats of CCO units are almost an order of magnitude greater than vanilla-balanced units, so any new units added by such mods would be obsolete. There are a large number of CCO-compatible unit/faction mods, and CCO patches, so if you wanna play with more units those are your best bets.
Also, will any new unit mods work with mass unit size changes?
WHAT does it mean for ZEPHON to have a CCO? Is it immensity? Is it terrain mechanics? Is it vibes? Is CCO about scale, or is it about theme?
Because people have asked about ZEPHON before but I'm not sure what they're really asking about.
As far as I'm concerned, any CCO for ZEPHON would not look like CCO for Gladius - these games live in different worlds, the Gladius experience cannot be ported to ZEPHON in a way I consider coherent.
Without time and passion, there simply is no modding. As it stands I have no plans whatsoever of modding ZEPHON, but it's not an idea I'm opposed to. Perhaps if it's something other people are interested in and want to work on as well, I could certainly see it happen - but people only have 24 hours in a day and, I expect, have better things to do :P
Cheers! And thanks for keeping the fires of passion alive!
The only reason I even got my foot in the door with Gladius was 40K, which was instrumental in shaping my vision for how CCO and the game's dynamics should feel. ZEPHON is ungrounded, I dunno the lore and progression so maybe the thematic core is pretty robust, but from the outside ZEPHON doesn't readily captivate - both in terms of the stimulus to create, but also player engagement. ZEPHON was less popular on release than Gladius is right now, and it's only fallen off since, with the modding scene equally destitute.
I'm not active on the Discord, so idk what its community culture is like, but I'm not convinced there's much interest in ZEPHON - CCO or not. Modding is a matter of passion, so exposure isn't important, but it's not inspiring to make a mod like CCO or bigger with minimal support and community engagement.
Basically, I haven't played it (outside the betas) but from what I recall and have seen people say (esp just.dont.do.it whose judgement in these things is superlative), it does seem to be a complete technical upgrade across all axes. The inclusion of diplomacy and unplayable factions is something that get me personally especially interested. Unlike CCO (which was a cosmetic mod that rapidly got out of hand), I'd plan a ZEPHON overhaul from the bottom up and seek to change much more than combat mechanics (during the betas I even put together an 11-page document of ideas for how to approach an overhaul, it even has a badass codename). So, in theory, ZEPHON is a platform for a hella bigger, better, thiccer CCO than Gladius.
That's the GOOD half of the story.
So I assume you can play the full up-to-date CCO experience with Cake's patch.