Total War: WARHAMMER III

Total War: WARHAMMER III

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Old World Rites - WH3 Edition [BETA]
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Tags: mod
File Size
Posted
Updated
2.485 MB
2 Jun, 2023 @ 12:24pm
18 Jun @ 6:14am
43 Change Notes ( view )

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Old World Rites - WH3 Edition [BETA]

In 1 collection by Ubermorgen
Ubermorgen WH3 mods
19 items
Description
This mod is a continuation of the WH2 mod Old World Rites by Groove Wizard (formerly known as Vandy), bringing faction rites to all of the forgotten factions from WH1 (Empire, Bretonnia, Beastmen, Greenskins, Dwarfs, Warriors of Chaos, Norsca, Vampires and Wood Elves). This version includes a ton of changes to rite effects, costs and unlock conditions, bringing in new aspects introduced in WH3, new army abilities as well as completely new rites.

Mod Features
  • 4 faction rites for all WH1 factions + Cathay and Daemons of Chaos (59 Rites in total)
  • unique rites for WoC LLs dedicated to a specific Chaos God + Norscan LLs + Gelt + Elspeth + Malakai / Ungrim
  • adds a vertical scrollbar to the rites panel (special thanks to Rhox for the script and xml)
  • should be save game compatible

Compatibility
Should be compatible with basically everything.

Modding Out Any Of The Rites
If you want to remove specific rites, see this thread for instructions. Let me know if you need help with that.

Notes
Though I have tested almost everything there might still be some things that don't work as intended, as there is a lot of content for a lot of factions, so something could've slipped through. Please report any bugs and balance concerns and help me improve the quality of the mod.

Submods


MCT support allows you to enable all rites by default, no need to fulfill the necessary unlock requirements! You can also disable the rite animations.

Special Thanks
  • Groove Wizard for creating the original mod, helping with the port and allowing me to continue the legacy.
  • Drunk Flamingo for writing most of the scripts from the original mod, many of which are still in use here.
  • thesniperdevil for writing the script that causes vampiric corruption to spread through trade while the Intrigue rite is active.
  • Otisius for making the original mod thumbnail/main image.
  • Rhox for the script and xml of the vertical scroll bar.

I appreciate any kind of feedback, be it like, favourite or constructive criticism.



thanks and have fun,
Ubermorgen
Popular Discussions View All (3)
1
4 May, 2024 @ 12:31pm
back with the dwarves
Balundiel
0
16 May, 2024 @ 9:15pm
Unique Faction Resources to Perform Rites
Autumnchain
284 Comments
Leonardo 10 Jul @ 9:39am 
Just tried it, it is reproducable without your mod even. I'll notice Mortrau.
Ubermorgen  [author] 10 Jul @ 8:45am 
@Leonardo: Can you reproduce the bug with only "Black Sun Fleet" enabled or is it only occuring in combination with Old World Rites?
Leonardo 10 Jul @ 4:11am 
Sorry about the false bug report. took me a bit to test my mod list in the free time I get and I've found that the "Black Sun Fleet" mod is causing the disabled UI on the screen. I've reported the issue to Mortrau.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3154002627/4206993639700641623/?ctp=4
Ubermorgen  [author] 9 Jul @ 9:29am 
@Leonardo: What exactly is the issue? Could not reproduce anything from your bug description. Try forcing steam to download the mod again or disable rite animations via MCT, maybe it works.
Leonardo 9 Jul @ 4:03am 
Hi, it's seems the UI issue with buttons being disabled after moving character are back with update 6.2.2. Would appreciate it if you could have a quick check on it.
yahatamaru 19 Jun @ 9:35am 
i would never play without this mod thx
Ubermorgen  [author] 18 Jun @ 6:14am 
updated for 6.2
Kerrberos 20 May @ 1:30pm 
omg thank you. I see it now. most expensive appear first!
Ubermorgen  [author] 20 May @ 11:52am 
@Kerrberos: It is only controlled by the costs of the rites
Ubermorgen  [author] 20 May @ 11:51am 
@NorscanWarlord: Khorne factions already have rites in vanilla