Total War: WARHAMMER III

Total War: WARHAMMER III

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Old World Rites and SCM's Marienburg Compatibility Submod
   
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File Size
Posted
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156.404 KB
16 Oct, 2023 @ 11:53pm
26 May, 2024 @ 11:54pm
4 Change Notes ( view )

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Old World Rites and SCM's Marienburg Compatibility Submod

Description
FIRST AND FOREMOST

The people who made all these beautiful mechanics and factions are not me. I just stitched the mechanics to the new factions. If you want to give credit where credit's due for these great things, let them know; the relevant mods are listed in the required section.

SECONDLY

If an update to this mod broke your save, disable this one and sub to this one, then enable it. Re-enable this one next playthrough.

Features

When playing as any of the following:
  • House den Euwe
  • The Wasteland
  • Cult of Manann
  • House Fooger

You will have access to the Empire rites added by Old World Rites.

This will make the strategic layer easier, in theory.

This mod will most likely crash if you do not have both IEE, SCM's Marienburg, and OWR installed.

Known Issues

Criteria to unlock rites may not appear correctly.

Rites may show as locked after being unlocked; this can be fixed by exiting out of the menu and re-entering it.

Thanks to:

  • Da Modding Den, who spent valuable time helping me ascend from monke to data entry monke. 🐒🍌

If you like this:

Try out this other submod by me, too! It gives the other IEE factions rites.

Miscellaneous

I figured the other icon was so good at attracting users, I'd just build off of it. I found an absolutely fantastic multi-pointed star here[en.wikipedia.org] and it aligned perfectly with the Empire shield icon, so I rolled with it. Tried some new blending techniques again, I'm slowly learning what each option does.
22 Comments
REITERPALLASCH 19 Jun @ 3:04pm 
You're a credit to the community dude, appreciate all you do.
𓆚 standardheadache 𓆚  [author] 19 Jun @ 2:49pm 
Glad I could help! :cozybethesda:
REITERPALLASCH 19 Jun @ 2:43pm 
Didn't even know I could do that with console commands, thank you
𓆚 standardheadache 𓆚  [author] 19 Jun @ 2:34pm 
Even at the point where you're using all the mods this submods, saves are already going to be a bit unstable. If you have additional mods on top of that, there's nothing I can really do, especially if it's not a turn one crash. Best bet is to use this mod to remove fog of war, kill Nordland, and then put fog of war back on before ending the turn. :cleanfloppy:
REITERPALLASCH 18 Jun @ 4:51pm 
Causing a crash on nordland's turn when using mixu's legendary lords.
𓆚 standardheadache 𓆚  [author] 1 Jan @ 10:45pm 
@opuntia: Works on my machine, boots with no issues. Do you have all the dependencies active and are testing with minimal mods? :2017eyeball:
opuntia 1 Jan @ 8:42am 
Hello
Since the latest update causes a table error on game load.
Flashcrash 19 Dec, 2024 @ 9:16pm 
Sorry for the very late reply, I've tuned down on mod usage. I was basically unable to play the game with all the mods I was using and the patches CA is doing. Haven't played the game lately.

That being said, I have no clue.
𓆚 standardheadache 𓆚  [author] 31 May, 2024 @ 11:48pm 
Flashcrash, does the error still happen when using the minimum amount of mods? This mod doesn't have any scripts in it. :winter2019surprisedsnowman:
ChopChop 27 May, 2024 @ 5:43pm 
THANK YOU! :WH3_clasp: