Victoria 3

Victoria 3

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The Right To Bear Arms
   
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50.404 MB
22 Jun, 2023 @ 7:13pm
11 Dec, 2023 @ 8:55am
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The Right To Bear Arms

Description

Welcome to "The Right to Bear Arms V2" for patch 1.5.10, a mod for Victoria 3 that introduces new systems for security needs. This mod augments the existing gameplay experience by diving into gun rights and it's impact on society.


Goods
  • New "Security" pop needs
  • New luxury good "Civilian Arms" ($60 base price) (fulfill 80% of Security Needs)
  • New staple good "Law Enforcement" ($35 base price) (fulfill 100% of Security Needs)
  • Small Arms renamed to Military Arms
  • New "Security Needs" demand curve (Active for wealth levels 10 - 99)
    • Starts around 1% of total pop spend at wealth level 10
    • Increases to around 7% of total pop spend at wealth level 50
    • Equalizes down to ~5% of total pop spend at wealth level 80-99

Laws
  • New Human Rights law group "Gun Rights"
  • New Law "Unrestricted Firearms"
    • Every country starts with this unrestricted firearm law
    • Allows Civilian Arms
    • Supported by
      • Capitalist Pops
      • Farmer Pops
    • Activates Military Industrial Complex Effects
      • Industrialists Political Strength +5% per level
      • Revolution Progress +10% per level
      • Secession Progress +10% per level
      • Colony growth speed +5% per level
      • Mortality per Turmoil +0.2% per level
      • Conscription Rate +1% per level
  • New Law "Licensed Firearms" (Unlocked via Identification Documents Technology)
    • Allows Civilian Arms
    • Supported by
      • Academic Pops
    • Activates Military Industrial Complex Effects
      • Intelligentsia Political Strength +5% per level
      • Mortality per Turmoil +0.1% per level
  • New Law "Banned Firearms" (Unlocked via Political Agitation Technology)
    • Completely Bans Civilian Arms Production & Trade (Including Subject countries)
    • Supported by
      • Bureaucrat Pops
      • Officer Pops
    • Activates Military Industrial Complex Effects
      • Industrialists Political Strength +5% per level
      • Industrialists Political Strength +5% per level
      • Revolution Progress -15% per level
      • Secession Progress -15% per level
      • Conscription Rate -2% per level
Institutions
  • Added new Military Industrial Complex Institution
  • Changes for each Gun Law enacted

Ideologies
  • Modified Paternalistic Ideology
    • Approve of Unrestricted Firearms
    • Neutral on Licensed Firearms
    • Disapprove of Banned Firearms
  • Modified Individualist Ideology
    • Approve of Unrestricted Firearms
    • Neutral on Licensed Firearms
    • Strongly Disapprove of Banned Firearms
  • Modified Agrarian Ideology
    • Strongly Approve of Unrestricted Firearms
    • Disapprove of Licensed Firearms
    • Strongly Disapprove of Banned Firearms
  • Modified Patriotic Ideology
    • Disapprove of Unrestricted Firearms
    • Neutral on Licensed Firearms
    • Approve of Banned Firearms
  • Modified Liberal Ideology
    • Strongly Disapprove of Unrestricted Firearms
    • Approve of Licensed Firearms
    • Approve of Banned Firearms
  • Modified Pro Slaver Ideology
    • Neutral on Unrestricted Firearms
    • Approve of Licensed Firearms
    • Strongly Disapprove of Banned Firearms
Buildings
  • Modified Arms Industry Building
    • Split production between Military Arms and Civilian Arms
    • Civilian Arms production levels I - VIII (Unlocked via Musket, Rifle, Repeater, and Bolt Action Rifle Production)
    • Levels V - VIII disabled with Licensed Arms Law in place
    • Levels I - VIII disabled with Banned Arms Law in place
  • New Government Building "Police Department"
    • Provides increasing levels of law enforcement based on policing law
      • No Police (Building Disabled)
      • Local Police (5 Law Enforcement per level)
      • Dedicated Police (15 Law Enforcement per level)
      • Militarized Police (35 Law Enforcement per level)
    • Mechanized Police Force (Additional 10 Law Enforcement Produced)
      • Unlocked via Automobiles
      • Available to Dedicated and Militarized Police Departments
AI
  • Minors and above prioritize Civilian Arms Supply if unregulated laws are in place
  • Minors and above prioritize Law Enforcement if laws are set to licensed or banned
  • Properly weighted investments into the Military Industrial Complex institution depending on AI political strategy
  • Prioritized construction of arms industries
Combat Units
  • Irregular Infantry now utilize civilian arms and require 1 per unit
  • Line infantry now utilize 1 less unit of military arms and 1 unit of Civiilan arms
  • Dragoons now utilize civilian arms and require 1 per unit
Cultures
  • Yankee and Dixie cultures obsessed with Civilian Arms
  • (Open to more suggestions for cultures that were historically obsessed)
Art
  • The Right to Bear Arms Logo
  • Military Industrial Complex Institution background
  • Custom Building and Goods art (Still in Progress)
  • New loading screen unique for RTBA (keep an eye out for it!)
  • Steam Workshop pictures / mod info pics
Localization
  • Currently only support English Localization (Reach out if you can help provide additional languages!)


Disclaimer
This is the second version of “The Right to Bear Arms”. I still have plans for more flavorful content. Please report any bugs, suggestions, or feedback so that I can continue to improve this mod.

Please link and credit this mod in your own works if utilized in any way

Thank you for your support, and I really hope you enjoy the mod!
47 Comments
kebabblaster9000 29 Jun @ 12:47pm 
update?
_Sun_Man_ 8 Apr @ 1:54am 
I hope you get around to updating it either way I'll still be here in support
UNSCSpartin 19 Dec, 2024 @ 1:27pm 
so the building art for the police department is broken and I have no earthly clue why. I double checked the file path and there are no type-o's. Just FYI
OcelotMan 16 Dec, 2024 @ 12:51am 
the liberal ideology shouldn't oppose firearm ownership, as the liberals of the victorian era are not the (american social) liberals of today and supported private property and gun ownership being classical liberals
|Fury| Ry  [author] 20 Sep, 2024 @ 8:09pm 
@Barbeque - yea the mod is severely outdated and unfortunately won't work. I will update/revamp it eventually
Barbeque 20 Sep, 2024 @ 6:50pm 
Arms industries simply don't produce civ firearms. I disabled all other mods and started a new game, but no dice. I'd love to use this mod but it just doesn't seem to work.
|Fury| Ry  [author] 5 Sep, 2024 @ 4:04pm 
I need to update this mod one day but several decisions came down to technical limitations at the time I made it. Modding support is better now so I could probably address most of that.
Pamparampampamparam 3 Sep, 2024 @ 5:46pm 
I don't see a reason to split Small Arms with Civilian Firearms. Pops should also consume ammo to go with their firearms.

And instead of a Police Building, you could just add a PM for Urban Centers for police levels that employs bureaucrats that produce security according to your policing laws.
Nevloz 26 May, 2024 @ 7:32pm 
neat mod but the option for an arms industry to produce civilian arms should also make normal guns much like how making luxury furniture also makes normal furniture
1230james 18 Dec, 2023 @ 4:33pm 
based