Kenshi
Not enough ratings
UWE - Remove Argonians (Reptiloids)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
310.662 KB
26 Jun, 2023 @ 10:35am
31 Jul, 2023 @ 6:48am
6 Change Notes ( view )

Subscribe to download
UWE - Remove Argonians (Reptiloids)

In 1 collection by Dr. Igor Dolvich
Lore Friendly Role-Playing Experience v1.9.7.2.1 (2025)
462 items
Description
A small patch for UWE, which removes the "Reptiloid" race in its entirety. I personally found it slighlty "not Kenshi", which goes against the Roleplaying Collection I'm curating (shameless plug).

By default, UWE has quite a bit of interaction with the Argonian races included in the mod. This required a removal of multiple dialogue branches, characters, factions, squads, world events, and a couple of other instances.

Slight spoilers for my quest mod, Companion Quest: A Drifter's Story..., or if you want to just find this settlement straight away: Squatter's Rites, once a thriving settlement in the Swamps, now lies abandoned and forgotten, left to decay after a failed expedition. See screenshots for a small example. It currently lies abandoned in the South-Eastern corner of the Swamps, near the Burning Forest.


Place it after UWE to take affect.


Patches:

Based on a similar mod by Metallumere, UWE - Purge Reptilians. Thank you for the inspiration and tips for this mod! The original version of the mod is effectively the same, although I completely redid it to have a "clean" foundation to build a totally separate patch, Adventurer's Guild Patch, as well as adding additional "Roleplaying" functionality (Future quest). A patch of a patch of a patch for a mod list, if you will.

Please report any issues you find with the mod, I may have missed small interactions buried in some dialogue tree somewhere (there were dozens).
27 Comments
Dr. Igor Dolvich  [author] 28 Aug, 2024 @ 6:58pm 
@Laughing Forest

Thank you! I will patch this when I get a chance, thank you for letting me know :cactusrum:
Laughing Forest 28 Aug, 2024 @ 1:28pm 
I think there still remains a Start option that is for the lizardmen. When attempting to load it, it loads a human and says "no valid races". So that start should also be removed as part of this patch?
Dr. Igor Dolvich  [author] 28 May, 2024 @ 9:31pm 
@FoolishJester

No problem bro :2017stickycrab:
FoolishJester 28 May, 2024 @ 5:03pm 
thanks for this, i have no problem with reptiles in kenshi but i prefer the geckos mod so this mod helps it not be redundant
Dr. Igor Dolvich  [author] 24 Feb, 2024 @ 7:45am 
lol no problem @Dawnheart

It was fun, I agree :steamlaughcry:
Paladin Dawnheart 24 Feb, 2024 @ 7:11am 
Thank you for this. Though this does take away the satisfaction of killing them lol.
Dr. Igor Dolvich  [author] 24 Jan, 2024 @ 6:17am 
@Ren'Dahu Nation

I'll remove the sexy shek ladies too, then :steammocking:

lol
Ren'Dahu Nation 21 Jan, 2024 @ 4:33pm 
lol. we have sexy bone plated women but no reptiles allowed.
Dr. Igor Dolvich  [author] 7 Nov, 2023 @ 8:48am 
@Boatt

No problem bro. That's kind of how I felt originally, they're a decent idea and make sense from a design point of view (lizards in the swamps), but I like the original intent of Kenshi's races and lore.

There is a hidden surprise though, should you explore around a bit using this mod. Have fun :2017stickycrab:
Boatt 7 Nov, 2023 @ 6:02am 
You're a legend, this was almost single-handedly stopping me from wanting to try UWE.