Ravenfield

Ravenfield

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[Outdated] McDonnell Douglas F-4E Phantom II
   
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Content Type: Vehicles
File Size
Posted
255.506 MB
27 Jun, 2023 @ 4:03am
1 Change Note ( view )

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[Outdated] McDonnell Douglas F-4E Phantom II

Description
McDonnell Douglas F-4E Phantom II

This is an Early Access upload. Do not mistake it for the real thing.

This is a WARBIRDS project. Join here: https://discord.gg/ejCgG3snpr

Instructions:

H - toggles third-person HUD
Left/Right Arrow Keys - cycles up or down custom skins

GBU-10/Paveway Instructions:
To launch and guide, aim in. Aim out again to lock the target. If you aim again, the target will be lost and active guidance will be enabled again, but the Paveway may be permanently lost.

Legacy Features:
The AI can still change skins, which means you can too. I will not revise this. This is a gameplay feature. Given your gear is DOWN, your throttle is up/down, and your yaw is right/left respectively, you will cycle skins according to the method used in the earlier F-5E Tiger II.

Tips:
-Enable HDR (High Dynamic Range) for optimal graphics. Especially since it makes the napalm look like actual napalm.
-Don’t go ham when bombing, each weapon is tuned to be used lethally regardless of how many are used, it’s a matter of skill.
-Dive bombing can yield great results, but remember this jet is a brick. Bricks aren’t meant to fly.
-Typically, third-person is tailored for best results, so using it is preferred over first person. I only added the cockpit this time for fun times.

If you have issues with the file size, you can go eat a whole jar of Vegemite (gone sexual).


Credits: will be done when I release the full mod.

N.B.
1. This mod likely won’t be updated, only the eventual full release will. This is a taste of the full version.
2. The file size is an unfortunate side-effect of the quality of particles I use, and it can’t be reduced without heavy quality ramifications.
3. The skins range from 4-8K textures, some are 2K however. This is to provide the best visuals in-game.
4. Your quality settings will heavily vary the way this mod works.
5. Numerous F-4s will cause lag, I guarantee it. Although I have run several heavy optimisation passes, there is still work to be done.
6. Napalm, depending on your GPU, will begin to cause more lag the more it is used. I suspect it has something to do with VRAM uptake, but I cannot say for certain. If it becomes too much, restart the match.
7. Cluster bombs will frame drop you, if you drop all of them in roughly the same area. This is because the particle count has the potential to exceed 10K, which can be detrimental to GPU latency. I’ve tried to mitigate this by spawning different amounts over certain intervals, but the best advice I can give is DON’T DROP ALL OF THEM AT ONCE. It’s really simple. It makes for some sick shots, if your frames allow it.




For those who have Mac, check this version, because I highly doubt the windows version is compatible: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2997095054
86 Comments
aRandomPotato 2 Jun, 2024 @ 9:04pm 
thanks for at least asking what i thought, quite nice of you!

most of the time, it doesn't matter, because modders dont care
aRandomPotato 2 Jun, 2024 @ 9:03pm 
for the sparrows, you should have them unable to be flared

HOWEVER they have a worse turn rate, and you need to keep lock until target
and, obviously, they have a longer reload time
aRandomPotato 2 Jun, 2024 @ 9:01pm 
aight
so, you know the "air to air" loadout that is synonymous with the phantom?
(4x aim7 4x aim9)
could you do that? i dont see many f4s on the workshop with that loadout for some reason
i have an interesting idea for the sparrows, if you want to hear it (for balance and a little moar realism)

also, a "mixed" loadout, just replace one of the pylons with aim9s
VortexSupernova  [author] 2 Jun, 2024 @ 8:51pm 
@aRandomPotato
All good, although you’ll find me way more active on the WARBIRDS discord server if you wanna talk there.
The jet is in early access, yes. I’ve done a major overhaul over the last week which makes AI a lot more aggressive too.

Shoot away.
aRandomPotato 2 Jun, 2024 @ 7:58pm 
my suggestions wont be much, just like loadouts and small things
aRandomPotato 2 Jun, 2024 @ 7:56pm 
aight

side point: may i make some suggestions/recomendations for this mod?
and i notice it is in early access, so what will change?
VortexSupernova  [author] 1 Jun, 2024 @ 8:23am 
@aRandomPotato all good mate. I'm 70% certain this occurs because I give realistic mass to my aircraft (seems like nobody realises that Unity uses standardised units of measurement, that's not my problem) which makes them "incredibly non-moving" to the Raven Thunder mutator. Something along those lines.
I also dynamically change acceleration and turn rate values in real-time which could also interfere with Raven Thunder, but I wouldn't know. All I know is, it's a problem on their end, not mine.
aRandomPotato 1 Jun, 2024 @ 4:19am 
yeah, i was just saying it… maybe just in case, you know?
VortexSupernova  [author] 28 May, 2024 @ 7:53pm 
@aRandomPotato this happens with Basically, all of my mods because the raven Thunder mutated is not well-made at all.
aRandomPotato 26 May, 2024 @ 9:44pm 
this mod doesn't seem to work with raventhunder aiming
the f4 just stalls out as soon as you switch to third person viewing

im okay with not running RT aiming, but I really wanted it for the skyraider mod i have