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most of the time, it doesn't matter, because modders dont care
HOWEVER they have a worse turn rate, and you need to keep lock until target
and, obviously, they have a longer reload time
so, you know the "air to air" loadout that is synonymous with the phantom?
(4x aim7 4x aim9)
could you do that? i dont see many f4s on the workshop with that loadout for some reason
i have an interesting idea for the sparrows, if you want to hear it (for balance and a little moar realism)
also, a "mixed" loadout, just replace one of the pylons with aim9s
All good, although you’ll find me way more active on the WARBIRDS discord server if you wanna talk there.
The jet is in early access, yes. I’ve done a major overhaul over the last week which makes AI a lot more aggressive too.
Shoot away.
side point: may i make some suggestions/recomendations for this mod?
and i notice it is in early access, so what will change?
I also dynamically change acceleration and turn rate values in real-time which could also interfere with Raven Thunder, but I wouldn't know. All I know is, it's a problem on their end, not mine.
the f4 just stalls out as soon as you switch to third person viewing
im okay with not running RT aiming, but I really wanted it for the skyraider mod i have