Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Sunflower Corporation
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Tags: Mods
File Size
Posted
Updated
32.681 MB
27 Jun, 2023 @ 11:54am
4 Aug @ 5:08pm
18 Change Notes ( view )

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Sunflower Corporation

Description
Adds in new technologies and blueprints created by Sunflower Corporation. We strive to bring you cutting-edge advancements in space-faring technologies.

- Cluster Missile - A new type of missile designed to overwhelm PD. These missiles are launched from the standard missile launcher.
- Ion Blaster - Fires a guided burst of ions away from the turret, then directs the burst to its target. Great at diagonal fire.
- Heavy Ion Blaster - Fires a massive, but slow, guided burst of ions away from the turret, then directs the burst to its target. Shields stop its secondary effect entirely.
- Galvanic Armor - A wide, armored plate with two charged coils on the outside that will shock nearby enemies and projectiles, dealing more damage as they get closer.
- Arc Emitter - Drains nearby Arc Transformers to fire massive bolts of lightning.
- Arc Transformer - Converts power in to arc energy to be used by Arc Emitters and Galvanic Armor.
- Ion Diffusion Lattice - A special arrangement of ion reflectors that act sort of like a laser and a sponge simultaneously. Absorbs ion energy and expels it in small beams.





While Sunflower Corporation leads civilization in technological advancements, we always strive to release fair and balanced modules. Please forward all complaints to the incinerator after leaving a copy in the comments below.



This mod makes additive edits to the Ion Beam in order to cooperate with the Ion Diffusion Lattice. These edits are non-destructive. Any mods that perform destructive edits to the Ion Beam or replace it entirely will be incompatible with the Ion Diffusion Lattice. Other areas of the mod are unaffected.
Popular Discussions View All (4)
13
9 Sep, 2024 @ 4:31pm
Bug Reports, Crashes, Incompatibilities, Etc...
Fariel
5
11 Dec, 2024 @ 5:04pm
Balance Feedback
Fariel
1
22 Oct, 2023 @ 1:50am
Primarily Galvanic Armour feedback
albiescrazycurls
118 Comments
Enderluck 5 Aug @ 5:30pm 
I think that Galvanic Armor should create a shield. For Arc Emitter or Arc Blasters there should be a new status effect, electric static that causes damage to tiles and is distributed to adjacent cells. At high electric static value, it starts to drain energy from nearby components and cause random short circuit (fire) and stuns crew. Also, changing Arc Emitter from a beam to a missile that burst into electricity would be interesting. We don't have any modular or deck weapon that shoots missile type projectiles.
Чвк Урурур 5 Aug @ 2:15am 
Arc Emitter, idea 1: Most likely, the following changes will be suitable as an acceleration: striking an area with several discharges, but with less penetration ability

Arc Emitter, idea 2 :Like a magnetic impulse, the tow beam could emit many discharges in different directions, but with less damage and focusing on the area.

(Comment) The Arc Emitter does its job very well and tears apart everything in its path, so it would be fair to add a weaker but more dispersed fire
Чвк Урурур 5 Aug @ 2:15am 
There are several ideas for an update, and one of them might be appealing and technically feasible.

Ion blaster: could have an alternative type of fire as an acceleration: Another volley of three beams with reduced speed, but increased maneuverability
(Comment) This equipment will save the player from building a ship with many Ion blasters, and will also increase its acceleration capabilities without major changes.

Heavy Ion Blaster: Could accelerate in the following way: A shot of many smaller energy beams with greater speed than simple beams and increased maneuverability.
(Comment) This type of fire vision would diversify the approach to combat and look spectacular, a swarm of small, weak but accurate projectiles could distract the PVO.

Galvanic Armor: I don't really know what can be changed, but as an option, add slow energy regeneration.
megaman24779 4 Aug @ 7:04pm 
alot of the overclock parts are more area of effect from what I can tell, going down that angle could be interesting, perhaps making the ion blasters have a surge effect like emp missiles would be fun, given the small and large laser blasters have different effects, I feel the same should hold true for the ion variants. a charge up mechanic could also be cool.
Achronus 4 Aug @ 6:14pm 
Overclocking ideas? GRANTED!
Ion blaster: Super Heated Ions, Now has lights fires on impact (chance?)
Heavy Ion Blaster: Guidance Over Drive, Heavy bolts are now much faster and track harder. (no more range though)
Galvanic Armor: Ground State Super Sink, pulls energy from enemy systems in range (closer=better) but no longer does any damage (actually has small cooling effect on targets.
Arc Transformer: Over current Drivers: can generate charge faster allowing few transformers to be needed to fire full power shots from emitters
Arc Emitter: Forked lightning, fires one blast of lightning at every target in range for half (1/3rd?) damage.

Ion blaster, gets some handy fire DOT.
Heavy Ion, gets faster damage to target (more reliable against fast movers)
Galvanic armor becomes a disable
Arc Transformer becomes just better (probably better make this one a pretty nasty heat source)
Arc Emitter becomes a swarm crusher that is actually worse vs single targets
Fariel  [author] 4 Aug @ 5:10pm 
Thanks to the patch, we're up to date. Sorry for the delay. I've not had an opportunity to assess implementing overclocking for any of my parts. If anyone would like to offer suggestions, I'm open to ideas.
dx155 4 Aug @ 12:12am 
Please update
Чвк Урурур 3 Aug @ 1:19am 
Thank you for your response and for this amazing mod.
Fariel  [author] 2 Aug @ 7:13pm 
Currently affected by what seems to be a bug with collider generation. I'll update as soon as I can. Sorry!
Junior the Pegasus 2 Aug @ 5:14pm 
Needs an update :c