Empyrion - Galactic Survival

Empyrion - Galactic Survival

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4M6Da Kurma Command Carrier - RE Helios-Style
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
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505.604 KB
19 Jul, 2023 @ 11:21am
24 Jan, 2024 @ 7:43pm
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4M6Da Kurma Command Carrier - RE Helios-Style

In 1 collection by poetryofstrings
Survival Carrier Collection - Kurma/Gaia/Helios Compatible Modules, etc.
20 items
Description
The new captain looked at the image of his captain's insignia in the mirror. "Wait until my brother sees this." the captain thought to himself. His brother had been assigned by Novacorp to the Gaia carrier, while he had been left behind in advancement. his little brother, no less. But finally, he had gotten the better posting. Never had he seen a finer ship.

His comlink interrupted his thoughts with a polite beep indicating a request for a connection. "Yes?" He answered.

"Captain, we're receiving the dropship with the new siege tanks."

"Thank you, Ezekiel, please make sure the sub-level ramps are open, we'll need to store them in the lower level with the fighters."

"Yes, sir! We'll make sure to have them ready for inspection within the hour."

"Very good." the captain said closing his comlink and watching the approach of the dropship out his luxurious window.

His thoughts drifted a bit before he said to himself,"This battle will be our finest hour, the Zirax will have no chance once the shield arrays are finished and our tanks arrive. I only wish my brother was here to watch us do what he never could."

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Designed in Reforged Eden 1.10 as a highly-upgradable Helios-style Command Carrier. The Kurma performs like similar sized carriers but is size 53, and has a maneuverability of 21 pitch and 22 yaw, far superior to any other carrier of this size and capability, making it much more enjoyable to pilot. It can carry a Size-43 Arc Revanant and still have better maneuverability than the battleship itself.

4M6D Kurma is designed to carry a maximum of:

- 4x small sized Helios-style modules (fore and aft of the central slots)
- 4x standard-sized Helios-style modules (in the forward-most and central slots)
- 6x Helios-sized dropships or an additional 6 standard modules (marked with purple docking guides)

In trials, with the 14 empty modules in tow, the Kurma could still escape a 4x gravity planet (albeit slowly). The standard carrier (empty) performs exceptionally in 4x gravity.

The requirements for this carrier are relatively low, since it is primarily carbon and relies on its shield. The central corridor has a steel hull, the deck and module bays are carbon. The shield can be fully upgraded (8 of each size upgrade) without much loss of maneuverability, due to the central placement within the carrier.

Final Upgrade Numbers
- Final shield numbers are 145k shield with Adv. Generator.
- If CPU/block requirements are in place, you'll need 10 aux cores and 2 quantum cores to use the shield with all 24 upgrades and the fusion generators required to power them.
- Final Roll-Pitch-Yaw with the second set of thrusters are R-67, P-37, Y-31. These thrusters require an additional 8 quantum cores. This CPU amount can be used for a compliment of end game turrets instead.
- A Legacy Shield Generator brings the shield to 224550 and require the advanced core.
- Total core requirement 10 aux, 10 quantum, 1 advanced, when maxed out.

The landing deck can carry a vast amount of fighters and capital ships, and the hold has a large amount of space and 2 levels of holds for tanks and fighters. There is a unique boarding ramp system for transferring craft between internal levels.

Besides the unique features, this carrier has numerous aesthetic and practical amenities:

- 4x 320k, 2x 356k Containers
- 320k Harvest Controller, with forward drill turret,
- 320k Ammo Controller,
- 54 + 9 plot Arbor and Captain's Garden
- 3 Advanced constructors
- Deconstructor
- 3 Full Med bays (fore, central, and aft)
- Fuel tanks (864k fuel) for 77 days of long term storage (shield, thrusters, weapons, constructors, etc. off) It could easily be tweaked into negative kw for long-term server storage.
- Forward Main Bridge with quick access to main hangar ramp, crafting, hydroponics, medical, and armory with a long boarding ramp.
- Central secure bridge with all the basics in one place for space salvaging: 320k dump box, armor, o2, medical.
- Numerous medical, o2, armor lockers, flight deck access, and control consoles for quick piloting access throughout.
- 12x downward cannon turrets for sieges, expandable to 32.
- 4x deck-mounted miniguns for drones, etc.
- Dedicated space for numerous deck-mounted turrets, including artillery, space prepared for retractable turret models if preferred.

Aesthetic:
- Captain's quarters
- 1st mate's quarters
- Officer lounge and pool,
- Barracks,
- Arbor trees,
- Engineer's quarters,
- Engine pod crew quarters
- Aft crew lounge
- walkway access to engine pods

Link to the T3 Version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006857161&searchtext=kurma

Shameless plug for my RP Gaia Carrier (Vanilla): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2909904055

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Credit where credit is due:
- JRandall for the Helios Carrier and module design. Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2387666775

- Sulusdacor for the floating engine pod idea. Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1436507953

- HeckenDriver since I borrowed a number of his fabulous LCDs from the Revanant. Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2330122422

- All the other insanely creative LCD builders I borrowed from collected by Allessia. Link to one of many: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005446710
6 Comments
poetryofstrings  [author] 2 Apr, 2024 @ 9:23am 
Hoping to have an RE2 version of this as soon as I understand the dynamics of the update.
SGT Roc/K/ 11 Sep, 2023 @ 7:42am 
This ship is perfect union between Stellar Dynamics and the Helios builds. I was so happy to find it and your other creations! I'm also parked near a UCH ship as they provide longer range teleport services like a base, so I don't need to build one! Keep up the great work, I love your build style and the coloring you use!
poetryofstrings  [author] 11 Sep, 2023 @ 4:25am 
@SGT Roc/K/ - As grinding goes, that's a fun phase. Once you've got better drills and storage solutions. I've got mine in a similar location, I'm parked at a UCH ship right on the edge of the Dronelands, I'm grinding those Aux cores. I'll look into matching up the Stellar Dynamics ships, those are great builds. Glad it's working for you!
SGT Roc/K/ 11 Sep, 2023 @ 1:25am 
@poetryofstrings - I had considered removing the deco so that makes sense. I'm using your ship as the base for @daddrick's Stellar Dynamics line of ships. So far I've only placed the first and second groups of shield upgrades and a couple of advanced generators. I'm currently resourcing a Helios Production module to speed ammo production and have only recently docked your Mini 6x320k storage module. I try to keep the Kurma parked in a non-combat location right now - resources seem to be more difficult to come by and arming the Kurma and the Eclipse XXL is progresssing slowly.
poetryofstrings  [author] 10 Sep, 2023 @ 5:52pm 
Hey folks, just getting back to my messages.

SGT Roc/K/ - I left space for extra cores in the CPU room, but you'll need to remove the deco consoles, I may tweak that in future updates, I'm currently playtesting it to see what it needs. Feel free to make requests. Right now I'm running a server where I built the Kurma and the Scimitar assault module for drone farming - Here's the link - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3021718754 I'm not entirely happy with the Scimitar, but it's kept me from needing t really beef up the Kurma, but I'll see if I can make a push for playtesting sake and see how the upgrade progression goes.

PapaPwn3d - This is built for servers without a size maximum, but is designed to conform to CPU and block limits and is reasonably upgradable over the course of the entire game. Let me know if you've got more questions, I'll check back here every few days. Cheers, and thanks for trying it!
SGT Roc/K/ 7 Sep, 2023 @ 2:14am 
Is there a marked location for the Aux cores that I haven't found yet? I love this design and am just getting to the point of starting the upgrades. Most items are either marked or obvious - but I'm lost with the Aux cores. Thanks for a great build!