RimWorld

RimWorld

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Priority Treatment Ressurected
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Mod, 1.4, 1.5, 1.6
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5.564 MB
25 Jul, 2023 @ 12:13pm
9 Jul @ 1:32pm
15 Change Notes ( view )

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Priority Treatment Ressurected

Description
Makes tending medical an emergency priority for your doctor pawns.

Updated January 2024

New update to the core logic to be more persistent. Your poor doctors won't get a moments rest!




With Shotgunfrenzy's essential mod no longer working, I decided to figure out how to accomplish the same thing (the old method of setting tending to priority "emergency" no longer works - in fact the game files set them as emergency by default).

This mod requires harmony and makes your doctors prioritize any patient who need emergency tending (burn, bruise, cut, etc) above all else, including their own needs.

  • option to include all sickness treatment as emergency
  • option to wake up doctors to treat emergencies
  • option to allow doctors to feed themselves even during emergencies
  • adds flag to prevent injured pawns from performing surgery - when disabled, pawns will only perform surgery when they are fully healed


Compatibility:

Wake Up - safe to use both, though somewhat redundant. If you're using wake up, make sure the option under this mod to "wake up to tend" is disabled. Nothing bad will happen if it isn't, it's just redundant.

Smart Medicine - latest update should fix some previous issues, please report if anything else pops up.

Some reports of odd animal behavior with extra animal mods (specifically dryads) but haven't confirmed.

Support:

Tested on a save game with 200+ mods active with no issues or performance impact. If you're experiencing issues, please post a HugsLib log to the discussion section so I can take a look. I cannot help with mod incompatibilities or odd behaviors without a list of mods installed (and a clear, repeatable description so I can recreate).

Or post on github at github.[github.com]
Popular Discussions View All (2)
9
9 Jul @ 12:34pm
Bug Reports
Snues
231 Comments
Stellar Harbour 14 Jul @ 10:35am 
Can you update Smart Medicine too?
-=JkJkLoL=- tk421storm  [author] 13 Jul @ 9:16am 
@mac thanks for the report - the yellow error is just a warning, please run in a colony with injured pawns (with debug print on for this mod) and send me the logs from that, i can take a look at whats conflicting
Mac 13 Jul @ 4:17am 
https://gist.github.com/HugsLibRecordKeeper/5391a1d89ca2c14c9caa5cd5c0ad0527
Might be incompatible with RedMattis' "Better Conversion and Recruitment". Neither mod functions properly when both of them are activated+yellow error.
-=JkJkLoL=- tk421storm  [author] 7 Jul @ 3:24pm 
thanks for the reports - will be looking into these issues, likely to do with other mods updating. hoping to solve this week!
Ribera 28 Jun @ 10:36pm 
I am pretty sure, any activity isnt interrupted.
Ribera 28 Jun @ 10:24pm 
Wake up, doesnt work for me, doctors still sleep
MisaelDm 21 Jun @ 1:26pm 
your mod save lifes
AzoorFox 16 Jun @ 8:36am 
UPDATE WHEN?????????
-=JkJkLoL=- tk421storm  [author] 9 Jun @ 2:17pm 
@Dalton my guess is no - there's no 1.3 folder in the mod right now, so probably nothing happens. It might be compile-able for 1.3 from the github - if you get it working i'm happy to update for everyone