Darkest Dungeon®

Darkest Dungeon®

324 ratings
Knight of Cain Class Mod Redux
   
Award
Favorite
Favorited
Unfavorite
Class Mods: New Class
File Size
Posted
Updated
33.390 MB
26 Jul, 2023 @ 7:48pm
14 Mar @ 10:07am
31 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Knight of Cain Class Mod Redux

Description

This is a reimagining of the original mod by Rampart1028, thus, the original mod is required for this to function properly. (Load this above the original Knight of Cain).
I have tried to reach out to them however to no avail. Thus, this redux will be removed at the request of Rampart if they so desired.


Also, it is currently available in English & Russian. More localizations would be greatly appreciated! :)
  • English
  • Russian localization:Yandere

"Glory to Cainhurst! Death to the Church!”

The Redux of the Knight of Cain! Now with a few more barks, one new outfit… and extra trinkets! WOOT WOOT

A wandering knight from Castle Cainhurst, their master is as enigmatic as the blade they wield. This knight has come in search of blood dregs for their Queen, as well as vanquishing any members of the Church, or so they claim. No matter the reason, another ally has joined your blood-soaked campaign.

The Knight of Cain is a frontline-damage dealer. Dancing between the first and second ranks in order to build up bleed chance and deal massive damage. The Cainhurst Knight’s trinket design now leans more towards them being a glass cannon, dealing more damage when bleeding/against bleed targets.














Anything not mentioned here, remained unchanged, or the changes were too insignificant to mention.



Crit effect: +10 ACC
The Knight of Cain is not religious
District: House of the Yellow Hand
No Town Events
The Cain Knight's name is Blake von Lumen


  • Rampart1028: The original mod creator
  • Zotlan: Help with art for Crow skin
  • TwilightCoda: Sound for Chikage’s riposte
  • Vintage: Help with localizations and tooltips
  • TheAwkwardHeady: Animation sprites fixes
  • Sasiji: Help with the codes
  • ShallowIris: Animation for Chikage’s riposte
  • DiStyle: Russian Localization for reworked Dojigiri
  • Fromsoftware: Bloodborne
  • Queen Annalise: Employer of the Cainhurst Knightage
PS:(If you haven’t noticed) The new trinkets (and the skin) are a mishmash of many other srpites from much more talented modders and artists. So HUGE thanks to them as well for creating their respective mods!



"The Knight of Cain" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc.
Popular Discussions View All (1)
2
1 Aug, 2023 @ 1:04am
PINNED: BUG REPORTS
Fermint
81 Comments
Fermint  [author] 24 Apr @ 12:40am 
@RedLeviathan I can’t make a standalone version without expressed consent from the original mod maker.

All of my Reduxes reuse art from the original mod, and I do not want to steal their hard work, especially when it comes to art assets.
RedLeviathan 23 Apr @ 9:12pm 
can you make a standalone version
Zombo1924 16 Apr @ 10:49am 
@Fermint pfft bruh you deadass made me search through in my mod list to see if i accidentally enable sunward. thats friggin evil but funny
Fermint  [author] 16 Apr @ 2:42am 
@Zombo1924 oh nah its intentional, early me modding thought it’d be funny to make it randomly drop from madmen :lunar2019piginablanket:
Zombo1924 15 Apr @ 9:29pm 
i dunno if this is a bug or something but i just got a sunward trinket (yamamura legacy) from a battle in the welds and i dont have Sunward enabled
corvo_de_cartola 6 Feb @ 6:17pm 
Hi @Fermint, thank you thank you for the answer, i did what you told me and it got rid of the esxtended information, but i got better results by editing out instead of deleting the whole thing, still thank you i got to the answer i wanted because of you help.
Fermint  [author] 6 Feb @ 5:50am 
@corvo_de_cartola you can delete the guild_header inside the mod's hero folder, it'll use the base mod's guild header which doesnt have the extended hero info
corvo_de_cartola 4 Feb @ 9:39am 
Is there a way to disable the extended hero information?
Moll Dubh 29 Jan @ 4:20pm 
found the problem, it was due not having the dlc heroes enabled
Fermint  [author] 29 Jan @ 3:18pm 
@K no