Crusader Kings III

Crusader Kings III

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RePerk - Repeatable Perks
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27 Jul, 2023 @ 9:37am
16 Apr @ 11:04am
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RePerk - Repeatable Perks

Description
RePerk adds 36 perks ( 2 per lifestyle tree) that can be taken multiple times. The perks give either attribute increases, stacking modifiers, or currencies. Every perk requires the finisher perk in that tree to be taken in order to be selectable.

This mod was made to allow for heavy specialization of characters and to give more things to spend perks on for long lived/ immortal characters.

There are 3 game rules to adjust this mod. One affects the magnitude of the effects (all of them, modifier magnitude and resource/stat gain) and can be set to default magnitude or double. Another rule affects how many times the same perk can be taken (Only limits perks that give modifiers) you can select 5, 10 (default), or limitless. The third rule controls how likely the ai is to use these perks. By default, their selection weight is so low it is unlikely that the AI will use any of these perks until they have nothing else to spend them on.

The AI can use these perks with some caveats. AI can never take "Divine Inspiration" because they cannot create faiths. Rulers with no dynasty cannot take "Dynastic Proclamation".

Perk Name
Effect
Lifestyle Tree
Diplomatic Expertise
+1 Base Diplomacy
Foreign Affairs
Friendly Neighbor
+5 Independent Ruler and Fellow Vassal Opinion
Foreign Affairs
Rousing Speech
Medium Prestige Gain
Majesty
Noble Character
+5% Monthly Prestige Gain
Majesty
Earnest Effort
+5% Personal Scheme Power
Family
Dynastic Proclamation
Miniscule Renown Gain
Family
Martial Mastery
+1 Base Martial
Strategy
Field of Blood
+2.5% Enemy Casualties -2.5% Friendly Casualties
Strategy
Steel Grip
+0.1 County Control Growth
Authority
Loyal Men
-2.5% Army Maintenance
Authority
Practiced Prowess
+2 Base Prowess
Chivalry
Veteran Champion
+5% Knight Effectiveness
Chivalry
Overflowing Coffers
Gain a medium amount of gold
Wealth
Aggressive Accounting
+2.5% Domain Taxes
Wealth
Systematic Domain Planning
+0.05 County Development Growth
Domain
Skilled Stewardship
+1 Base Stewardship
Domain
Exacting Offerings
+2.5% Vassal Taxes +5% Vassal Levies
Duty
Respectable Administration
+2.5 Vassal Opinion +5 Liege Opinion
Duty
Experienced Intrigue
+1 Base Intrigue
Skulduggery
Powerful Plots
+5% Hostile Scheme Power
Skulduggery
Sweet Release
+5% Stress Loss
Temptation
Honeyed Words
+5 Attraction Opinion
Temptation
Terror or Tribute
+2.5% Taxes & Levies from Intimidated Vassals +5% Taxes & Levies from Terrified Vassals
Intimidation
Beyond Reproach
-5% Tyranny Gain
Intimidation
Sound Mind
-2.5% Stress Gain
Medicine
Able-Bodied
Very Small Health Bonus
Medicine
Research Obsession
+5% Fascination Progress
Scholarship
Elite Learning
+1 Base Learning
Scholarship
Divine Inspiration
-5% Faith Creation Cost
Theology
Public Prayer
Gain a medium amount of Piety
Theology
Lasting Presence / Stock Up
Long Reign Bonus / Gain Provisions
Surveyor
Efficient Rationing
Increased Supply Duration & Reduced Provision Use
Surveyor
Appointed Course
Increased Travel Speed and Safety
Wayfarer
Folk Tales
Increased Legend Spread Chance
Wayfarer
One Step Further
Increased Diplomatic Range
Voyager
Network of Swords
Reduced Mercenary Hire Cost
Voyager

Some notes:
Some modifiers may not benefit adventurers, I'll try and think of fitting replacements later.
Additionally, some ui changes made by paradox broke perk tooltips for "finisher" perks that don't give traits. I have included a version of "window_character_lifestyle.gui" that fixes this, but that could introduce compatibility issues with other mods that alter that file.
Popular Discussions View All (1)
0
17 Apr @ 11:37am
PINNED: GUI Compatibility
buddykenner
80 Comments
Primo 12 Jul @ 1:28pm 
No need for an update, works fine.
Synthetic 5 Jul @ 2:43am 
Update pls
Stim The One 5 Jun @ 8:03pm 
This needs an update because in some games it is absolutely needed.
Judas 30 May @ 5:47pm 
crashing. update needed
CommonAnts 13 May @ 4:29am 
Vanilla game defined new classes like type progressbar_lifestyle_xp in windows_character_lifestyle.gui. It would be better to synchronize.
The Desert Fox 9 May @ 8:38am 
Is this compatible with the AGOT mod perhaps?
Langfao 7 May @ 10:57am 
Never mind I figured it out reading your comment, was trying to figure it out looking at your comment and at the pinned discussion, should have just read your comment only I was getting confused at what I needed to do from the discussion.
Langfao 6 May @ 11:48pm 
@buddykenner Do you have to do this just to the gui file for mods that add lifestyles or do you need to do this in the main game file gui file of the same name too?
buddykenner  [author] 27 Apr @ 2:15pm 
Please check the pinned GUI Compatibility discussion. The short answer is: delete this mod's window_character_lifestyle.gui file, in the witchcraft mod's window_character_lifestyle.gui file (or any other mod that adds lifestyles) replace "Perk.IsFinisher" with "Perk.HasUnlockTrait"
qkrwnsgh413 27 Apr @ 1:04am 
"I really enjoy using your mod. However, I've encountered a bit of an issue. When using this mod together with the Witchcraft mod, I'm unable to click on the additional focus. I'm hesitant to delete this mod's GUI file because it causes perk descriptions to disappear. Could you advise me on which part of the GUI file I should modify or remove to fix this problem?"