Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Solo Resource Collector
   
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Tags: Mods
File Size
Posted
Updated
3.459 MB
29 Jul, 2023 @ 11:23pm
4 Aug @ 6:38pm
6 Change Notes ( view )

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Solo Resource Collector

Description
What is this?
Adds 2 solo, single tile non-crewed, non-powered resource collectors.
One has an extended range, and shiny gold turret!

Yes these are still just Resource Collectors!
They target and collect resources so your crew don't have to do so.
They do NOT target/boost crew like the new Manipulator Beam does.

Seems Overpowered?
Well, yes. Technically this could be considered a cheat mod.
So, what have I done for balancing?

These cannot be traversed by crew. They take no doors and are relatively weak (compared to armour blocks). They require the ship to have power, and they require that the ship has manned Controlled Rooms ("command"). They will also use significantly more Command Points (CP) than the old standard 2x2 Resource Collector.

Costs/Stats
NOTE: This was a comparison with the OLD Resource Collector ...

CP
CREW
POWER
SIZE
#BEAMS
RANGE
COST
Solo
2
0
N
1x1
1
400
12 Steel, 6 Coils
Solo, Extended
3
0
N
1x1
1
600
12 Steel, 6 Hyper Coils
COMPARISON
CP
CREW
POWER
SIZE
#BEAMS
RANGE
COST
Vanilla
4
4
Y
2x2
4
450
40 Steel, 20 Coils
4xSolo
8
0
N
2x2
4
400
48 Steel, 24 Coils
4xSolo, Extended
12
0
N
2x2
4
600
48 Steel, 24 Hyper Coils

They have blueprints for Career mode...
The Solo requires the vanilla Resource Collector Manipulator Beam
The Extended requires the Solo & Mining Lasers & 1.5k Credits

I've found whilst playing, these can compliment a ship's crewed & powered resource collectors rather well, but overuse/spamming these - quickly drains a control room of command points!!

~~ Confirmed working post MELTDOWN update 0.30 ~~

Overclocking these will make them work like the bigger Manipulator Beam targeting both resources and crew! Note the vanilla Manipulator Beam had no overclock mode for me to base mine on. I feel I came up with something unique to the design and usage purpose of these.

Watch those heat levels though these things quickly ramp up.

Future Plans?
NO future plans anymore, they are pretty much outclassed by the Manipulator Beam honestly.

Maybe a 2x2 Extended Range Collector. Maybe some colours. Maybe some more distinctive features between the versions ... however, I started working on this shortly after the new modules launched and quite enjoyed my playtesting. BUT, in the interim of me testing and this mods initial release there has been another Automated Resource Collector mod, that kind of already does everything I was going to do. Knocked the motivation from me to 'finish' this.

The there is also this 2x2 Extended Collector mod, which looks pretty sweet too .. soooo unless asked, by popular demand in the comments .. I'll leave this mod in its current state I think. :)

Credits
Many thanks to JaniTT for assistance with restoring the Turret Graphics that were removed in Game Version 0.26.2!
Sprite work is all based on 'vanilla' assets. Many thanks to the discord for keeping me engaged!

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com].
17 Comments
RustyDios  [author] 9 Aug @ 7:24am 
These should not have any roof collisions with any other roof/deck weaponry.
Chronos 9 Aug @ 6:07am 
Thank you!
Do these have collision with other turrets, like the Mining Laser and Heat Lance?
licflagg 4 Aug @ 6:56pm 
That does seem to have fixed it. Thank you!
RustyDios  [author] 4 Aug @ 6:39pm 
Thanks!
I think I left in some pre-meltdown code that was causing this, sorry!
New version pushed to the workshop, let me know if the issue still happens after a full unsub and resub.
licflagg 4 Aug @ 4:49pm 
I have discovered a pretty major and fatal crash. When a ship were to gain negative control points (either due to the destruction or disabling of a cockpit or when building), the game freezes for around 10 seconds then hard-crashes with either the standard or extended version of these.

Oddly enough, the logs do not display anything of note, either in regular or dev mode.
Maestro 26 Apr @ 8:30am 
Thank you for updating this over time.
Epicologist 2 Jul, 2024 @ 8:00pm 
Dope. Thanks man.
RustyDios  [author] 2 Jul, 2024 @ 9:54am 
Should be fixed now :)
You might need to unsub/resub to force the mod to update.
RustyDios  [author] 2 Jul, 2024 @ 8:14am 
Thanks for the heads up.. yep, this update has completely blindsided me.
Epicologist 2 Jul, 2024 @ 6:13am 
Pretty sure your mod got made obsolete with today's update. Well, maybe not obsolete but definitely changes the priorities. Your may not only be worth it on fighters and smaller vessels.

Regardless... the game crashes now. As to be expected since the resource collector in the game doesn't exist anymore.