RimWorld

RimWorld

4,035 ratings
Vanilla Vehicles Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
17.954 MB
4 Aug, 2023 @ 12:04pm
11 Jul @ 11:18am
35 Change Notes ( view )

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Vanilla Vehicles Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Popular Discussions View All (137)
347
1
9 Jul @ 12:12am
PINNED: Bug Reporting
Oskar Potocki
1
1 Jul @ 8:53am
I have the "medieval overhaul" mod and I can't reload turret because the material is being replace by the mod
Sebhalomine
7
2 May @ 9:08pm
Vehicles refuse to move
Beta_8088
2,190 Comments
Elementaris 1 hour ago 
Since the update I can't load pawns into my vehicles. When pressing "Load pawn" nothing happens. Most buttons like start engine or the weapon screen disappered too.
T-Muffins 2 hours ago 
🚧 Note: The issue with rivers not generating is a known bug in the Vehicle Framework mod, which is separate from this mod. The Vehicle Framework author is aware of the problem and is currently working on a fix. In the meantime, try setting "Rivers" to 100% in the Vehicle Framework mod settings as a temporary workaround.
EzelSaga 4 hours ago 
12/7/25 i have same issue this mod cause rivers not generate in map generation
Siiner 4 hours ago 
@Herring7949 Same here you beat me by 20 mins HA!
Herring7949 5 hours ago 
in hopes of saving someone hours of sorting through their modlist like i did trying to figure out why my world wasnt spawning in rivers after the new DLC. After hours i found out that this mod and its attachments specifically cause rivers to not generate in your world. They will appear on the map like normal but once your there, instead of a river it generates a bunch of lakes. After testing many mods in my modlist it ended up being this one that caused the issue.
Hope this helps someone
flango 5 hours ago 
helicopters and similar vehicles show the following message, despite having enough pilots:
"Disabled: Cannot move. Needs more crew in order to operate"
Hadley 12 hours ago 
Any way to disable the "Transfer to Vehicle" Gizmo? I dont even have vehicles.
LordKhalelNoob 12 hours ago 
My vehicles that only require one driver stopped working like i use a chinook and since it uses 2 drivers it works but vehicles that only requires 1 driver is broken
st_yarrick 19 hours ago 
how do i craft ammo for vehicles w/ guns? took the highwayman on a raid to some tribal village and it didn't shoot anyone
Wimpypumpkin 11 Jul @ 1:45pm 
Alot of XML errors getting thrown up at the main menu. All for the Bulldog, TurretBase Def, Reload sound.