Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Turret Ion Beam Prism Standalone
   
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Tags: Mods
File Size
Posted
Updated
3.616 MB
6 Aug, 2023 @ 12:02pm
30 Jul @ 1:40pm
9 Change Notes ( view )

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Turret Ion Beam Prism Standalone

Description
Adds turret mounted Ion Prism.

Standalone version as this alters gameplay so much, your enemies wont stand a chance.
Cost is high-ish in order to balance it a little, turret can be chained from other prisms etc.
Remeber that ten of these, one per emitter will yield much larger damage output than 10 chained prisms.

Also values are linked to vanilla, so it benefits from my other mod 'Ion Beam Elongator'.

Please note:
Ion Beam Emitters benefit from Remote Power mod, as they are vanilla - therefore this turret can be made OP very easily.

Disclaimer:
Mod assets made from in-game stuff only.
Feel free to use as a part/basis of your mods without asking me for permission.
Feel free to reupload if game version changes and I'm not around to fix them.

Related mods:
Colored Beams, courtesy of https://steamhost.cn/steamcommunity_com/id/IzaZoeziva
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3472546104
55 Comments
sir Evans  [author] 9 Aug @ 2:38am 
I will update them! I will!
Just want to make Heavy PD turret something special and it will take extra work :D
Zentradi 8 Aug @ 10:14pm 
ive using the hvy pd turret as lifeblood sir
sir Evans  [author] 31 Jul @ 1:33am 
btw, some of my mods still work despite the update, which is interesting.
I'm not sure if I'll add overclocking and heat to Engineering Bay for example, as I can incur it has it's own radiator under the floor. Same for PD turrets, Heavy PD Turret is good enough without overclocking, so why fix it :)
sir Evans  [author] 31 Jul @ 1:32am 
I was thinking about making github and keeping versions alive, but I'm not sure if it makes sense for this game.

One way or the other development marches forward and I think future versions of the game will be much better in scope.

I don't know, honestly. For now it would be best to copy mods from steam to Standard Mods folder under Cosmoteer, rename folders with version number and keep them there :)

May wanna start a topic in workshop subforum and list these mods. There is a good chance other modders are using these and they will fix them locally so maybe they can upload fixed versions to workshop.
STR4NGER_D4NGER 30 Jul @ 10:17pm 
Could you add legacy versions of your mods? I'm rolled back to .29 because a good portion of the mods I use broke and have little to no chance of being updated.
sir Evans  [author] 30 Jul @ 2:03pm 
Glad to hear that :)

@Azrael Arouvotz
Thanks man, I managed to make it work :)
The Great Scribbly One 30 Jul @ 2:01pm 
Works, thanks
Azrael Arouvotz 30 Jul @ 1:54pm 
If you're still having issues with overclocking, I have a version of this mod that I got working and with normals matching the turret. Feel free to take whatever you need from it, it was originally your work anyways, I just wanted multiple colors.
sir Evans  [author] 30 Jul @ 1:30pm 
Kind of done. Unsub and resub for mod download.
I'll update version to .30.0 once I'm sure it works well.
sir Evans  [author] 30 Jul @ 12:13pm 
This one should be easy to fix, along with PD turrets.

Weapon Turrets will need a bit more work.