RimWorld

RimWorld

1,022 ratings
Divine Order
18
3
4
11
5
5
5
4
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
11.860 MB
8 Aug, 2023 @ 1:28pm
17 Jul @ 7:14am
25 Change Notes ( view )

Subscribe to download
Divine Order

Description



Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

Recommended mods

Whilst this mod doesn't have any hard requirements, I'd recommend the following mods to get the full experience:

Vanilla expanded framework - Required for the shields and for certain weapons to display properly.

Possessed Weapons - If installed the elite units of the faction will use some of the weapons included in this mod.

Medieval Fantasy Themed Quest Rewards - Same as before, the elite units of the faction will sometimes have some of the items in this mod.

Medieval Fantasy Themed Rare Resources - Some apparel references items from this mod and I would say that they are overall better suited to the medieval fantasy theme.

Vanilla Ideology Expanded - Memes and Structures - If installed the faction will have the "Violent Conversion" meme.

Compatibility

The mod should be compatible with most things but works well alongside Medieval Overhaul, RimFantasy, Vanilla Factions Expanded - Medieval aswell as most of the other go-to medieval mods.

Rimedieval - Compatible but due to how Rimedieval affects pawn generation, it may cause pawns to spawn with different weapons and apparel than intended.

Content

The Divine Order faction

Either forcefully initiated or born into the order, these people are iron-clad in their faith and consider it their divine mission to cleanse the realm of what they believe to be corruption. They are highly distrustful of outsiders but not completely without reason, and have been know to form uneasy alliances if they see the benefits of doing so.




A new starting scenario

"Divine Order defectors"

A group of four defectors have stolen a sacred tablet and are on the run from the order.


New weapons and apparel

The arms, armor and clothing of the Divine Order, unlocked through completion of new research projects. If EBSG Framework is active, the weapons will deal extra damage against Anomaly entitites.








A new item, 'Sacred Tablet'

Required to be studied for the elite armor research project and is also a crafting component.

Sacred tablets can be acquired through trading with the Divine Order faction and have a chance to be carried by crusaders, inquisitors and heralds. They can also rarely appear as quest rewards.





New buildings and styles

Includes a new ritual effect, altar, sculptures and more.




A new type of horse

Larger, stronger and faster than regular horses with multiple colour variations and a unique saddle pack. Can be purchased from the Divine Order faction and can also show up with merchant caravans.




Highly recommended mods from other authors that are shown in the preview images

Medieval Overhaul for the furniture.

Doors Expanded for the doors.

Clean Textures for the flagstone texture.






Popular Discussions View All (4)
2
26 Jun @ 11:52pm
Errors alongside VEF 1.6 release
moo
1
25 Mar @ 1:33pm
What can I do?
Голубой Убийца
4
16 Dec, 2023 @ 3:29am
Divine Order with Nephilim Xenotype
Legrad
227 Comments
Mathrador 23 Jul @ 1:23am 
Would love to see an additional Mod if not an update for a Divine Order Higher tech to fit the new Gravship game play.
Apocrypha 17 Jul @ 1:49pm 
Awesome! Thanks. Yeah it looks like MO is going through periodic updates which seem to cause conflicts with various mods.
Botch_Job  [author] 17 Jul @ 7:15am 
The error with MO was just a very minor thing as it turns out, should be fixed now.
Botch_Job  [author] 17 Jul @ 6:27am 
@TZMERCENARIO That's definitely something I missed, it is meant to be slightly stronger than the vanilla plate as it's more costly to make. I'll tweak the armour value in the next update.

@Apocrypha I think MO was just recently updated to 1.6 which might have broke something, I'll look into it.
Apocrypha 16 Jul @ 5:03pm 
Awesome mod. One of my favorites. Works with well with my standard mod list but is currently throwing a red error when used with Medieval Overhaul. Tested with just the necessary MO mods and Divine order and confirmed the conflict.
TZMERCENARIO 16 Jul @ 12:36pm 
Hi, I think the armor has been buffed at least on the heavy plate armor for example; the steel plate armor has 81% and its heavy divine order metal armor has 76.5%.
Agustinso 28 Jun @ 8:48am 
Awesome thanks a lot, my base just got wrecked so prime time for a divine order playthrough lmao
Botch_Job  [author] 27 Jun @ 3:28pm 
Just updated with the fixes for the 1.6 VE framework, everything seems to be working fine from what I can tell. let me know if any issues pop up.
moo 27 Jun @ 12:02am 
I probably documented what you need to fix via the discussion I raised, with the help of the RW dev team
Agustinso 26 Jun @ 3:24pm 
Awesome, thanks a lot