Entropy : Zero 2

Entropy : Zero 2

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CMB Soldiers hands pack [Hammer asset]
   
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Assets: Weapon, Misc Asset
File Size
Posted
643.166 MB
14 Aug, 2023 @ 8:30pm
1 Change Note ( view )

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CMB Soldiers hands pack [Hammer asset]

In 1 collection by xdxdxd
My Hammer editor assets
15 items
Description
SEE THIS TO LEARN MORE ABOUT CUSTOM PLAYER CHARACTERS IN MAPS!

A viewmodel pack containing 22 different hands and legs! Each folder contains 25 viewmodels
All of them can be found separate in their own folders at "models/extra_hands/"
This pack contains
Regular
Shotgunner
Prisonguard
Dirty regular
Dirty shotgunner
Dirty prisonguard
Dirty elite
Dirty/Post-credits Bad Cop
Bloody regular (Scar Zero)
Bloody shotgunner (not in ez2 but i'm the author so why not)
Bloody shotgunner (alternative found in EZ2 demo files)
Bloody prisonguard
Bloody elite
Husk regular
Husk shotgunner
Husk prisonguard
Husk elite
Skullbreaker (Not in EZ2 but i love this one so i couldn't left it out)

Not exactly accurate but still there: Clone Cop, Burnt Clone Cop, Zombine and Glow Zombine

This addon also has support for:
Carryable Wilson
Usable Crowbar
Gravity Gun, Overcharged Gravity Gun and Bugbait viewmodels
Kick

I took advantage that Bad Cop arms are identical to the ones from any other CMB soldier so i made this.
(btw there is no elite cause there is no real difference between normal elite arms and Bad Cop arms)

QUESTIONS
Does this work with reskins?
It should. The VMT files that these viewmodels use, are using the .vtf files from the combine_soldier, clone_cop, husks, combine_soldirt folders. So yeah, it should work with reskins. This won't work with remodels though, Example: Nemez Combine Soldiers.
Does this work in the EZ2 Campaign or any other map in the workshop?
it could work fine if you either replace Bad Cop's hands or use the viewmodel map modify thing (mapname_weapon_anyweapon). But the main purpose of this addon is being a map/mod asset.

Credits:
EZ2 Team: Original viewmodels, Gravity Gun and Bugbait viewmodels
Hds46: Carryable Wilson viewmodels
Snarky: Crowbar viewmodel

Feel free to any of these in your maps or mods.
Just remember to credit the EZ2 Team and Hds46/Snarky if you're going to use the Wilson/Crowbar viewmodel
This addon was made in the 1.6.1 version of the game
38 Comments
cube 250 13 May @ 3:15pm 
this is more accurate because it could be based on the difficulty
icecooler21 30 Sep, 2024 @ 10:55am 
@spoiled milk ik im late but change your fov to 50 the game starts it off with 60 for some reason'
V2.ultrakill 29 Mar, 2024 @ 6:29pm 
can you make it simple by putting the model's in the "options" menu
дилер 26 Mar, 2024 @ 2:39am 
not works
spoiledmilk 18 Feb, 2024 @ 6:01pm 
how is the viewmodel so far out? mod? command?
Jariner 29 Nov, 2023 @ 12:22pm 
also they added entropy zero uprising animation variants to both ez2 and ez1 viewmodels, which is pretty cool.
Jariner 29 Nov, 2023 @ 12:14pm 
metrocop hands with ez2 weapons + viewmodel animations have been added to entropy zero 2 in the new update, its in the ez1 folder in models/weapons, so basically you dont really have to rig it anymore. (that is if you want to add support for other mods like carryable wilson and such)
breakdowngames 17 Oct, 2023 @ 12:55pm 
combine assassin player?
Azo 7 Sep, 2023 @ 9:26pm 
yea we would like a metrocop hands reskin
lesisyeslegit 3 Sep, 2023 @ 6:24am 
could you make one that replaces the arms with the nemez combine soldier arms (and legs, if you can) with the enhanced viewmodel weapons?