RimWorld

RimWorld

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Goji's Fantasy Race: Merren
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Mod, 1.4, 1.5
File Size
Posted
Updated
2.678 MB
26 Aug, 2023 @ 2:56pm
20 Aug, 2024 @ 2:36pm
9 Change Notes ( view )
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Goji's Fantasy Race: Merren

Description
This mod adds two merfolk inspired xenotypes. Inspired by tales of mermaids and sirens, these races thrive in the water and rain.

This mod adds new genes that interact with water, new abilities themed around water or being in water, a new focus type for psycasters, a cute new squid dryad that has a special interaction with water, and (if VPE:More Plants is installed) new waterborne plants.






The tail colour is randomly decided when the pawn is first generated


































*Watermill is a non-seethrough building. In vanilla rimworld buildings like this will block the green linking line for meditation object. If you don't see the line, don't worry, we tested and it works just fine!



Q: I spot a bug! Can I leave some feedback & suggestion?
A: Yes. Feedback are welcomed. This mod is a commissioned result and brought to you by a small team of coder and artists.
We have done some small scale testing but bugs may be expected. Balance suggestion will also be considered given enough reasoning.

Q: Will you add X/Y/Z?
A: Unlike the previous answer this is a no from me. Mod commission cost and I do not intend to spend more on this mod. If you really want to add stuff please consider visiting the rimworld mod market: https://discord.gg/mVXqyvFr

Q: Why do my merren constantly try to move out of water?
A: Because vanilla pathing system regards water tile as more costly. They do not take our genes into account.
Unfortunately, as a xeno mod we are certainly not touching the pathing system because it will wreck all kinds of havoc.

Q: Will you add synergy for Dubs Bad Hygiene? It would be cool for them to restore hydration need by taking bath.
A: Synergy for DBH is now added. Player wish to use this function will have to manually turn it on in the mod setting. It is defaulted to off because this synergy is not balanced.

Q: Why do you add 'charming' and 'keen reflex' genes when they are not used by either of the races?
A: They were originally designed for them but was scrapped for balance reason. I figured they are still useful for general use. You can use them to make your own succubus xenotype or melee super soldier etc.

Q: I want my own colour of fishtail, how'd I do that?
A: You can edit it in xml, even using a notepad like me. Here is a image example of the template


Q: Why is the cover art a man? Where is my mermaid waifu?
A: Because I like men. Female models are included and you are free to play the way you want.

Q: This is a series? Are you planning to make more race mods?
A: Yes I am. Although I am merely a commissioner and the publish of next mod will greatly depends on the availability of coder/artist. We are currently making a mushroom + snail race mod that expands on spore abilities and syncretic evolution. I hope they could meet you soon!



Arquebus - both xml and C# coding
pphhyy - merfolk models (both adult and child)
Sir Van - the gene icons and special visual effect of Siren Song
Visandar - the workshop preview art
DanDman - the plants, dryad and lantern item
dendroid101 - special sound effects for merfolk abilities
goji - commissioner and infographics

The race showcases in the infographic also used Roo's hair and birthmark mods, check them out!

GitHub Link: https://github.com/LinnielDW/StagzMerfolk/tree/master
Licensed under Creative Commons[creativecommons.org]. You have our explicit permission to readopt and readapt.
Popular Discussions View All (3)
5
15 Apr, 2024 @ 8:56am
My merren's tail wont draw, is this my fault?
Kalter Stahl
4
10 Apr, 2024 @ 4:28pm
Does this not work with Big and Small Genes?
Kalter Stahl
2
20 Nov, 2023 @ 8:57pm
backstories
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242 Comments
deadmanreaper13 23 Jul @ 10:00am 
good to know this is getting updated. had essentially replaced this mod with the Nixie mod for my first 1.6 colony, and while its a similar ive really been missing the join events and Merren abilities. can't wait for the update 👍
Shujian 22 Jul @ 7:54pm 
I'm looking forward to having the mer people back. No hurry though
ganadalamabasa 21 Jul @ 11:16pm 
tk bro
royallyTipsy 21 Jul @ 12:53pm 
And here I was, urgently learning Rimworld modding in hopes of updating this mod myself. It is a huge relief to know that the original people and actual pros will update it. I will be watching your github repo with great interest <.< (If you notice a public fork that's probably mine lol.)
Goji  [author] 21 Jul @ 3:46am 
@GabeM no not at all I appreciate your comment. It was more directed to some other comments because on one of my other mods I'm getting o7 comment which honestly made me giggle

@polios3 Thank you for the offering, I'll get back to you. I have contacted arquebus/taran and I should be able to update on my end very soon
polios3 21 Jul @ 3:26am 
if you want @Goji i can just post temporary 1.6, i made it like few days ago for myself but didn't post it as It's not my mod.
GabeM 21 Jul @ 3:14am 
Sorry if my comment came off as extra pressure, I could have worded it better, as that wasnt my intent. No rush or pressure from my end, I just wanted to share that I really like and appreciate this mod
Goji  [author] 21 Jul @ 1:18am 
This mod is not abandoned and will be updated. Please be patient. I work in healthcare and had an extremely busy past month. Plus the coders I’ve been collaborating with are currently swamped with updates for old mods. I have to get in queue. Thank you
GabeM 21 Jul @ 12:43am 
Well shit. This is the mods I really cant start my 1.6 run without, as the new generation of pawns I am taking into 1.6 are heavily genetically dependant on it. No rush though, thank you for making such a notable xenotype!
Scionin 15 Jul @ 12:57pm 
1.6?