RimWorld

RimWorld

430 ratings
Goji's Fantasy Race: Merren
12
4
4
2
2
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
2.678 MB
26 Aug, 2023 @ 2:56pm
20 Aug, 2024 @ 2:36pm
9 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Goji's Fantasy Race: Merren

Description
This mod adds two merfolk inspired xenotypes. Inspired by tales of mermaids and sirens, these races thrive in the water and rain.

This mod adds new genes that interact with water, new abilities themed around water or being in water, a new focus type for psycasters, a cute new squid dryad that has a special interaction with water, and (if VPE:More Plants is installed) new waterborne plants.






The tail colour is randomly decided when the pawn is first generated


































*Watermill is a non-seethrough building. In vanilla rimworld buildings like this will block the green linking line for meditation object. If you don't see the line, don't worry, we tested and it works just fine!



Q: I spot a bug! Can I leave some feedback & suggestion?
A: Yes. Feedback are welcomed. This mod is a commissioned result and brought to you by a small team of coder and artists.
We have done some small scale testing but bugs may be expected. Balance suggestion will also be considered given enough reasoning.

Q: Will you add X/Y/Z?
A: Unlike the previous answer this is a no from me. Mod commission cost and I do not intend to spend more on this mod. If you really want to add stuff please consider visiting the rimworld mod market: https://discord.gg/mVXqyvFr

Q: Why do my merren constantly try to move out of water?
A: Because vanilla pathing system regards water tile as more costly. They do not take our genes into account.
Unfortunately, as a xeno mod we are certainly not touching the pathing system because it will wreck all kinds of havoc.

Q: Will you add synergy for Dubs Bad Hygiene? It would be cool for them to restore hydration need by taking bath.
A: Synergy for DBH is now added. Player wish to use this function will have to manually turn it on in the mod setting. It is defaulted to off because this synergy is not balanced.

Q: Why do you add 'charming' and 'keen reflex' genes when they are not used by either of the races?
A: They were originally designed for them but was scrapped for balance reason. I figured they are still useful for general use. You can use them to make your own succubus xenotype or melee super soldier etc.

Q: I want my own colour of fishtail, how'd I do that?
A: You can edit it in xml, even using a notepad like me. Here is a image example of the template


Q: Why is the cover art a man? Where is my mermaid waifu?
A: Because I like men. Female models are included and you are free to play the way you want.

Q: This is a series? Are you planning to make more race mods?
A: Yes I am. Although I am merely a commissioner and the publish of next mod will greatly depends on the availability of coder/artist. We are currently making a mushroom + snail race mod that expands on spore abilities and syncretic evolution. I hope they could meet you soon!



Arquebus - both xml and C# coding
pphhyy - merfolk models (both adult and child)
Sir Van - the gene icons and special visual effect of Siren Song
Visandar - the workshop preview art
DanDman - the plants, dryad and lantern item
dendroid101 - special sound effects for merfolk abilities
goji - commissioner and infographics

The race showcases in the infographic also used Roo's hair and birthmark mods, check them out!

GitHub Link: https://github.com/LinnielDW/StagzMerfolk/tree/master
Licensed under Creative Commons[creativecommons.org]. You have our explicit permission to readopt and readapt.
Popular Discussions View All (3)
5
15 Apr, 2024 @ 8:56am
My merren's tail wont draw, is this my fault?
Kalter Stahl
4
10 Apr, 2024 @ 4:28pm
Does this not work with Big and Small Genes?
Kalter Stahl
2
20 Nov, 2023 @ 8:57pm
backstories
Deleted Profile
231 Comments
ganadalamabasa 7 hours ago 
hi
qwerty 8 hours ago 
1.6 please?
Talvi Jam 11 Jul @ 12:21pm 
This mod is must have on new 1.6 all-on-water-bases. Can't wait for an update!
不会起名字OTTO 10 Jul @ 11:43pm 
We need version 1.6, please
Small Brain Big Heart 18 Jun @ 12:24am 
This is SO cute! Please make it compatible with upcoming 1.6
Samar 10 Jun @ 2:30am 
HI! Could your merrens stay hydrated with hot spring? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2205980094
The Former 21 May @ 1:44am 
I'd love of compatibility with Some Things Float - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940072380 - were possible. It's so frustrating seeing my Merren get down in the water every three seconds, lol! Even more frustrating is that Merren appear just because someone got tripped up in the water, which kinda cheapens that awesome event.

If you (or someone else reading this) could make a compatibility patch that makes Fish Tail or Swift Swim or some new gene immune to getting knocked over by moving water in this mod, and also make it so that the Merren appearance will only happen if the person is downed AND injured, I'd be very grateful.

But of course I recognize this is a hyper-specific ask so I expect nothing in particular.
AOITAKA 10 Apr @ 4:02am 
Hi, thank you for your great mod. May I ask you is there a setting to adjust the tail size? I am using [NL] Realistic Body and pawn's feet are passing through their tail.
BreBearz 5 Apr @ 3:10pm 
Can we make this compatible with beautiful bodies please :) Love this mod
royallyTipsy 24 Feb @ 4:31am 
Was about to come by to leave the same log as Futstub before me (no icon for water focus). In addition, it seems everyone has water focus by default now? For context, I am using Vanilla Psycasts Expanded.