Total War: WARHAMMER III

Total War: WARHAMMER III

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Agemouk's TOMB KINGS: Extended
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1.399 GB
2. sep. 2023 kl. 14:08
18. juni kl. 12:45
44 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Agemouk's TOMB KINGS: Extended

Beskrivelse
"In that dread desert, beneath the moon´s pale gaze, dead men walk. They haunt the shifting dunes of the breathless, windless night, brandish weapons of bronze in mocking challenge and bitter resentment of the life they no longer possess. And sometimes, in ghastly dry voices, like the rustling of sun-baked reeds, they whisper the one word they remember from life. The Name of the one who cursed them to their existence, more than death but less than life. They whisper the name, Nagash..."
—Extract from the Liber Necris, translated by Mannfred von Carstein.



This mod is the work and love of the great High Priest Agemouk (may he retire in peace in the sandy lands of western Europe), I'll try to care care of it as he's been doing so for the past 6 years, thanks Age <3
The day of awakening has come! This mod is a full overhaul mod of the Tomb Kings faction. It adds unique heroes, units, new caster generic lords, changes building lines, adds unit upgrades, technologies, skills lines, faction rites and two new custom factions (with Mixu's Unlocker) and much, much more. The mod creates more faction identity and expands a number of core features for Settra the Imperishable, High Queen Khalida, Arkhan the Black and Grand Hierophant Khatep's forces. You can find the full current mod description here on this here.[docs.google.com]

The suggested play settings when using this mod is Hard/Hard or Very Hard/Hard (which is what it has been tested on the most). If you normally play on Normal, I would recommend at least increasing this to Hard when using this mod and playing a Tomb Kings faction. The mod is fully compatible with Drunkflamingo's Table Top Caps mod which I highly recommend using with this mod for a unique playthrough experience.

Do not use this mod with Radious, SFO or any other major overhaul without a viable submod. Using other Tomb Kings reworks, Tomb Kings unit modifications or Tomb Kings reskin mods in addition to Tomb Kings: Extended is not advised and may cause conflicts, instabilities or serious imbalances.

Overview
To give a small sample of the many, many changes they include Legendary Hero, Apophas, The Cursed Scarab Prince:



On turn two you will acquire a quest to obtain Apophas to your faction. Each faction has a special bargain with Apophas giving him a unique factional skill bonus based on what your Faction Leader has promised may weigh the scales in Usirian's executioner's favour. Apophas himself is a deadly assassin, bringing to the Tomb Kings factions the same murderous single target elimination that he delivered on tabletop.

Or maybe instead you'll pursue adding Sehenesmet, Last Vizier of Quatar to your forces?



You can find the full current mod description here.[docs.google.com]

Contributors
Thanks to all collaborators! Agemouk of course, Obsidian, Elon, Blackoutsider - their enthusiasm and support for developing the mod in all highly skilled areas is the only reason why you have this mod.

Thanks to contributors! Akercrombie, Yogo Pogo, Lokibaal, Chaosrobie, Meuhoua, Drunkflamingo, Skørne, Empy, Catclops is not a fun guy, Ubermorgan, Hazard Maks, H3ro & The_Inquisitor - Your kindness in contributing to the mod is highly appreciated.

Many thanks to Prop Joe for being constantly so supportive and very generous with his time.

Thanks for the very kind permission of the extraordinarily talented artist Alejandro Pacheco, (please check out his Instagram here: https://www.instagram.com/alejandropachecoart/ ) for use of his Arkhan the Black picture for the Followers of Nagash loading screen.

FAQ & Known Issues
Follow the tracks in the sand....[docs.google.com]

Advice and Guides
A Rough Guide to Building Pyramids [docs.google.com]

Sub-Mods
Follow the tracks in the sand...[docs.google.com]

Credits
Very many thanks to any modder who kindly allowed me to use their mod assets within my own Tomb Kings mods there are many and various but include Xoudad, Shakyrivers, Chaosrobie, Deco, Aexrael Dex, Willemsen, lessisgood, Poljanan, LordOmlette, Tiktaq'TOK/Sieghard Rosenzweig, Volkmar the Grim and I'm sure a few I'm forgetting too. Thank you.

A special thank you to the amazing Hazard, Aider Alvin, iAboLo6fa, 𝓚ℒ𝔅 & Dungeon Master for sharing some of their brilliant screenshots and letting me use them.

Special thanks also goes for the latest Pyramids update to Grackul for all his TWUI and scripting help, and Rhox for his scripting support - thanks so much guys!



If you want to share your ideas, lore discussions or just see what we are up to, join us on

Discord [discord.gg]
Populære diskussioner Vis alle (8)
2
28. juni kl. 0:15
New Bugs Thread
Agemouk
44
5. juni kl. 9:56
Feedback and suggestions
NoSkill
0
24. juni kl. 11:49
Next Update Change Log -
Agemouk
905 kommentarer
Agemouk  [ophavsmand] For 22 timer siden 
OK, I've just tested on Khemri in ToW, built the Pyramid, and the full Pyramid Complex appears fine, and I was able to select and build the buildings.

Can I suggest you strip out your other mods which could be interfering, and then test with just this mod, Mixer, MCT and Chasorobies TOW mod and Console Commands- as I'm unable to replicate your issue with just the minimal mod selection - everything seems to be appearing without issue.
Alisha03 For 23 timer siden 
Ok so the issue im having with The Old world map enabled is the pyramid entrances not working, i can build the entrance landmarks but the don't open up the alternate buildings inside the complex
Agemouk  [ophavsmand] 14. juli kl. 6:30 
FAQ 1.1.B.ii.
Mistersander 14. juli kl. 5:41 
Is this mod supposed to work with the old world campaign ?

I'm running into some issues
Agemouk  [ophavsmand] 13. juli kl. 22:50 
@Alisha03 FAQ 1.1.B.ii.
enrique gonzalez laurion III 13. juli kl. 10:14 
Does this mod disable unusual locations? running this + sfo and submod, but haven't seen any pop up in 70 turns, ive previously seen them pop up in other sfo campaigns
Alisha03 13. juli kl. 9:32 
Any chance of an Old World map compatibility submod?
Boro Pat 13. juli kl. 7:08 
Brilliant thanks for the help Agemouk. Brilliant mod also buddy.
SecondRateViking 12. juli kl. 15:16 
Just wanted to report back that solution worked. Thanks so much, really appreciate it!
Agemouk  [ophavsmand] 12. juli kl. 11:03 
Mixu just updated Mixer. I'd suggest if you have further issues of that error you first manually unsubscribe then resubscribe to ensure you have the download of the latest version he just pushed.