RimWorld

RimWorld

1,234 ratings
We Are United
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Mod, 1.3, 1.4, 1.5, 1.6
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669.501 KB
4 Sep, 2023 @ 6:04am
30 Jun @ 7:45pm
33 Change Notes ( view )

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We Are United

Description
Unite with others, together We Are United!

"We Are United" formerly "Family Reunion" - allows you to recruit pawns who are related to your colonist or has no home.

Usage:

Right-click on the pawn with selected colonist and 'Ask to unite'.
[Sometimes option doesn't appear, just try a few more times in a different parts of texture]

When you 'Ask to unite', selected colonist will try to recruit targeted pawn with some chance.

Chance of success is calculated considering:

1. Relation importance (Spouse is the most important relation in game, chance will be affected by 25%)
2. Opinion of target about colonist (Max opinion of 100, chance will be affected by 50%)
3. Social skill of colonist (Max skill level of 20, chance will be affected by 50%)

In the mod settings you can control chances as well as others settings(Unwavering loyalty etc.).

Conditions should be met:

1. Target is not hostile.
2. Both capable of talking.
3. Both not downed.
4. Target is recruitable.
5. No enemies nearby.
6. Both are humanlike.
7. Recruiter is a permanent colonist and not slave.
8. Target is not permanent colonist.
9. Target is not slave of a different faction.

One of conditions should be met:

1. Both somehow related(Partner, Family Member, etc.).
2. Pawn has no faction(or ancient).

Idea:

When I was playing, parents of my colonist wander in with other faction, and only thing I could do - arrest them.
It's just sad to see when related pawns wander in and all you can do for reunion is arrest...

This mod is friendly solution for reunion, faction will not consider reunion as a hostile act.

Source:

Github[github.com]

If you make a pull request, please consider writing a comment mentioning it.
I'll see notification about comments on this page, but not on github.

Supported languages:

- English
- French
- German
- Korean
- Russian
- Portuguese Brazilian
- Spanish
Popular Discussions View All (4)
7
30 Jun @ 6:53pm
PINNED: Compatibility Tracker
MIS42NE
5
5 Nov, 2024 @ 10:37pm
Suggestions
MIS42NE
1
14 Dec, 2023 @ 11:21am
PINNED: Translations
MIS42NE
227 Comments
Sometimes Someone 3 Aug @ 5:33pm 
Enjoy this mod but recently noticed a pair of brothers one who I started with and the other I recently recruited with this mod are now no longer brothers. Not sure why(or how) they're no longer bros but wanted to check if anyone else has had this issue?
Shaen 21 Jul @ 11:48pm 
@Ecksonight I just found this mod for the same reason and of course his spouse is mute...
Ecksonight 21 Jul @ 6:28pm 
oh man, i jst got the mod cause one of my starting pawn's husband walked on during a caravan and i went to ask him to join.. but she's mute. so she just has to stand there staring at her husband as he walks away
Jack Trades 17 Jul @ 10:29am 
If you do a "Host this pawn for a couple of weeks because they like observing other cultures." quest and befriend that pawn, using "Ask to Unite" on them will fail the quest AND the pawn will walk off the map and disappear, which doesn't seem like the intended result.
Pentasis 17 Jul @ 5:46am 
Had a pawn with a relationship crashland. She was unable to talk (injured) so her brother couldn't talk to her. But after she got better, the option never updated (it remained "unable to talk").
Jamerific 14 Jul @ 7:15am 
Don't get the "Ask to Unite" option at all no matter if I am trying to use the pawn they have a relationship with or not. Just get the "Arrest" option which is now 100% with the correct pawn.
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River 2 Jul @ 7:44pm 
Oh, thanks! I don't know why I didn't think to look in the mod settings before.
MIS42NE  [author] 30 Jun @ 6:50pm 
Update for 1.6 will be soon.
In the mod settings you can control chances as well as others settings(Unwavering loyalty etc.).
River 30 Jun @ 12:03pm 
I love this mod! :) No idea if you are looking for ways to add to it, but I do have a suggestion you're free to ignore.

Maybe I'm a hopeless romantic, maybe I'm a masochist. But I kind of wish that when a pawn's lover/spouse is unwaveringly loyal, there was an option for my pawn to defect to their lover's faction. Or maybe, for unwaveringly loyal pawns, we could still try to recruit them, but there was a chance of them taking the colony pawn with them on failure.