RimWorld

RimWorld

We Are United
221 Comments
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
River 2 Jul @ 7:44pm 
Oh, thanks! I don't know why I didn't think to look in the mod settings before.
MIS42NE  [author] 30 Jun @ 6:50pm 
Update for 1.6 will be soon.
In the mod settings you can control chances as well as others settings(Unwavering loyalty etc.).
River 30 Jun @ 12:03pm 
I love this mod! :) No idea if you are looking for ways to add to it, but I do have a suggestion you're free to ignore.

Maybe I'm a hopeless romantic, maybe I'm a masochist. But I kind of wish that when a pawn's lover/spouse is unwaveringly loyal, there was an option for my pawn to defect to their lover's faction. Or maybe, for unwaveringly loyal pawns, we could still try to recruit them, but there was a chance of them taking the colony pawn with them on failure.
Sephira jo 25 Jun @ 8:34pm 
hope you update to 1.6 :)
ScarlettDarling 19 Feb @ 4:21pm 
Same issue as Darth Brawn and Floppa. Works with most pawns I've found however.
DarthBrawn 16 Feb @ 4:09pm 
Having the same problem as @floppa , can't recruit because target is "incapable of talking" even though both pawns have 100% talking ability. The target is in an imperial trading caravan, so maybe it's a mod conflict with VFE Empire?
crashfly 13 Dec, 2024 @ 6:49pm 
@fyodord - this mod does not "target" any characters. it just allows recruiting family members easier.
fyodord 13 Dec, 2024 @ 6:43pm 
> target is not hostile
I'm confused does this mod targets prisoners? Or just random wanderers?
crashfly 5 Dec, 2024 @ 4:06pm 
@flee - it has worked for me on pawns {family members} that are unwaveringly loyal, however i still play on 1.4. it might just be that the pawn you are asking with might not have social skills?
blitz 3 Dec, 2024 @ 5:30am 
hey dude hope all is well. I just had a small feature request. Just had an imperial trader show up to my colony where one of the traders was a lover of one of my colonists, however he was "unwaveringly loyal" so i couldn't ask him to join. Can we fix this for two pawns who are lovers/in love? I feel like love is the strongest emotion of all and makes people do questionable things sometimes
Cheese_Curd 17 Nov, 2024 @ 4:49pm 
Funny enough I can ask a random homeless man (a wild man) to join my colony despite not having enough skill in handing to tame him. :steamthumbsup:
KatieDante 4 Nov, 2024 @ 7:16pm 
Hi! I just had the "Shelter for an Ally" quest, but one of my pawns fell in love with them. I asked them to reunite and they accepted, but then they left the map immediately :( It also came up in the messages as "Prisoner Recruited", even though she wasn't a prisoner. Despite her being apparently recruited, she's gone back 'home' alas.

Leaving a log in case it's helpful: https://gist.github.com/HugsLibRecordKeeper/9e5507c068fb23fe075a82a332fe7257
CrackerJack.beta 28 Oct, 2024 @ 12:02pm 
@🅾🅼🅸🅲🆁🅾🅽 see condition #4, "Target is recruitable."
🅾🅼🅸🅲🆁🅾🅽 21 Oct, 2024 @ 1:54am 
How does this mod interact with 'unwaveringly loyal' pawns?
Floppa 30 Aug, 2024 @ 9:26am 
Does not work: claims colonist is incapable of talking despite not being incapable of social and having talking stat at 100% in health tab.
anny 17 Aug, 2024 @ 5:41pm 
Please let me invite beggars into my colony
:sleepyjill:

I bet they would appreciate a place to stay, despite techincally having a faction, their backstory says that they are extremely depressed about their home being destroyed and now they seek food and beer to drink their sorrows away, would this be the perfect setup to offer them a home?

Anyway for some reason I cannot invite any beggar to stay :seriousboss:
Angel 7 Aug, 2024 @ 5:06pm 
so this looks at the social skill not the negotiation ability or social impact stat? it feels like it should be the latter
Killah 22 Jul, 2024 @ 2:29pm 
Awesome Mod, I love it.

Just Reporting bug:

if you try to recruit someone from a Bestowing ceremony party (i.e.; one of the guards) the following happens:

1. If recruitment is success: the ceremony is cancelled and the party boards the shuttle.
2. The Shuttle WILL NOT depart until the recruited pawn boards.
3. If two or more pawns in the party are recruitable (related to your pawns) and one attempt is success, the second attempt will fail.

I looks like it works fine but the ceremony party glitches out and never leaves if the recruited pawn doesn't board the shuttle; you may board the shuttle manually with the new pawn and he will just be gone :(
Omega13 24 Jun, 2024 @ 2:24am 
Tried this mod briefly. Used reunion on a hospitality guest. Though he was a colonist and I could draft him and assign him work, etc, all he did was wander around the base like a guest. The game would not even let him open colony doors. Forever. Utterly cursed.
redventrue 2 Jun, 2024 @ 8:42pm 
This is a brilliant idea.
InVinoVeritas 9 May, 2024 @ 11:08am 
Been amazing having this mod along Hospitality's one big family mod, makes recruitment of new pawns so easy.
purplebunnygirl 3 May, 2024 @ 3:03pm 
Can this be added mid game?
Demondizzi 30 Apr, 2024 @ 3:43am 
Thnx. o7
cjoysarkar 28 Apr, 2024 @ 9:03am 
Thank you. i was very happy it suddenly started working in my current game yesterday. o7
The Realest Nooblet 28 Apr, 2024 @ 7:26am 
@morcalvin look at the top right. It says 1.3, 1.4, and 1.5
Morcalvin 28 Apr, 2024 @ 7:06am 
have you updated this for 1.5? it still says it's for 1.4
Paterfamilias 27 Apr, 2024 @ 11:01am 
Thank you, MIS42NE! This is the one I was missing the most.
JustMarkHere 27 Apr, 2024 @ 3:58am 
Woo! Thanks for your hard work in getting this mod up to date! :steamhappy:
だき 26 Apr, 2024 @ 10:25pm 
praise
Herenya 26 Apr, 2024 @ 4:35pm 
Thank you <3 <3 Legend
MIS42NE  [author] 26 Apr, 2024 @ 3:58pm 
We Are Updated :stimulation:
GuildedKestrel 25 Apr, 2024 @ 9:13pm 
please i need this mod updated this mod has been on every game play i have played sense i found it i try to use it all the time forgetting its not updated
deadmanreaper13 25 Apr, 2024 @ 2:07am 
I shall bare the torch this day - When you have the time, please update your truly awesome mod.
lydocia 24 Apr, 2024 @ 5:47am 
Asking is fine, but demanding mods be updated is quite rude. Have some respect.
AcetheSuperVillain 22 Apr, 2024 @ 9:48pm 
Today's my day then. This was the best mod of them all. Hope to see 1.5. Godspeed.
Herenya 21 Apr, 2024 @ 9:29pm 
Have been watching someone write a comment to please update this everyday....There wasn't one today so figured it was my turn....Please update <3 Thanks for all you do.
otw_Da 20 Apr, 2024 @ 4:14am 
This mod was so nice
dysaster 19 Apr, 2024 @ 7:32am 
1.5 pretty please
The Realest Nooblet 18 Apr, 2024 @ 1:12am 
Update it NAO
Alek 17 Apr, 2024 @ 11:38am 
Really cool mod. Would love for an update as well!
Insatiable 15 Apr, 2024 @ 5:29pm 
Looking forward to an update for 1.5! This is a great, logical mod.
iShade 14 Apr, 2024 @ 10:04am 
please update :(
Hebrux 13 Apr, 2024 @ 10:29am 
1.5 soon? Thanks!
JACK 12 Apr, 2024 @ 10:22am 
hoping for 1.5! thanks for making this mod!
Peryn [Андрій] 9 Apr, 2024 @ 8:56am 
1.5?
Autismus Maximus 28 Mar, 2024 @ 1:34pm 
1.5 update?
GVLT 20 Mar, 2024 @ 2:21am 
Hi, yes, like pawns with desabled social via their background. Haven't tested this on pawns without tongue yet.
MIS42NE  [author] 17 Mar, 2024 @ 3:25pm 
@GVLT, can you provide some context? There's a check of talking capability in the code. It is also configurable through the settings of the mod.
GVLT 17 Mar, 2024 @ 1:09pm 
Hi, nice idea and mod, but here is a bug: socially incapable pawns still can ask for reunion