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In the mod settings you can control chances as well as others settings(Unwavering loyalty etc.).
Maybe I'm a hopeless romantic, maybe I'm a masochist. But I kind of wish that when a pawn's lover/spouse is unwaveringly loyal, there was an option for my pawn to defect to their lover's faction. Or maybe, for unwaveringly loyal pawns, we could still try to recruit them, but there was a chance of them taking the colony pawn with them on failure.
I'm confused does this mod targets prisoners? Or just random wanderers?
Leaving a log in case it's helpful: https://gist.github.com/HugsLibRecordKeeper/9e5507c068fb23fe075a82a332fe7257
I bet they would appreciate a place to stay, despite techincally having a faction, their backstory says that they are extremely depressed about their home being destroyed and now they seek food and beer to drink their sorrows away, would this be the perfect setup to offer them a home?
Anyway for some reason I cannot invite any beggar to stay
Just Reporting bug:
if you try to recruit someone from a Bestowing ceremony party (i.e.; one of the guards) the following happens:
1. If recruitment is success: the ceremony is cancelled and the party boards the shuttle.
2. The Shuttle WILL NOT depart until the recruited pawn boards.
3. If two or more pawns in the party are recruitable (related to your pawns) and one attempt is success, the second attempt will fail.
I looks like it works fine but the ceremony party glitches out and never leaves if the recruited pawn doesn't board the shuttle; you may board the shuttle manually with the new pawn and he will just be gone :(