RimWorld

RimWorld

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Medieval Fantasy Themed Relic Quests
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Mod, 1.4, 1.5, 1.6
File Size
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3.753 MB
14 Sep, 2023 @ 11:12am
22 Jun @ 9:46am
10 Change Notes ( view )
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Medieval Fantasy Themed Relic Quests

Description



I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough. This mod aims to give the quests and everything associated with them a more fitting theme for that kind of playthrough.


Compatibility

The mod should be compatible with most things as it doesn't actually add or remove anything, it just changes names, descriptions and textures of existing things.

As of the latest update, I believe Rimedieval has re-enabled the relic quests so it should now be compatible.

Mods that retexture any of the items covered in this mod are compatible, just make sure this mod is lower in the load order.


What's changed

Everything involved with the relic quests/generic complex quests has been given a new name, texture and description, the main things being:

Ancient terminal/worshipped terminal > Ancient texts/tablet
Ancient cryptosleep pod > Ancient sarcophagus
Ancient hermetic crate > Ancient treasure chest
Ancient security crate > Ancient lockbox
Ancient comms console > Ancient beacon
Ancient fuel node > Explosive barrel
Spacedrone > Stolen airship
Ancient enemy terminal > Suspicious pedestal

Same for all the ruined structures in and around the ancient complexes and ancient dangers.

Renamed the ancient complexes to "ancient outposts", changed the map icon and floor types.

As the standard shuttles and drop pods are involved, they've been changed to airships and balloons. This affects them outside of the relic quests.

All instances of hacking have been changed to "investigating"

Quests names/descriptions have been changed. I've tried to keep things relatively generic and similar to the vanilla quests.

I've also made a separate, optional mod that changes the Ancients (the guys that pop out of the cryptosleep pods/sarcophagi) to have a more medieval fantasy theme, check it out here.

New textures






Quest examples







100 Comments
Tinda 22 hours ago 
Ooh sweet! I have a whole collection going with things of this nature that I don't have to duplicate. This is going on it, thanks for mentioning!
Waffleman 23 hours ago 
@Metrod125 There is a mod option in Vanilla Textures Expanded that adds that shuttle texture. The toggle in the mod options for that mod should fix your problem.
Waffleman 23 hours ago 
@Tinda ViralReaction (current updater of Medieval Overhaul) is in the final stages of his own Fantasy Biotech mod. It's up on his github if you'd like to take a look and see what he's done. That should cover most of the Biotech DLC. I know he's retheme'd mechanoids to resemble Dwemer technology from the Elder Scrolls. There's also a fantasy version of deathrest technology and gene modification in there too. He should hopefully have a full release in the next few weeks, I know he was calling for some testers to play around with the mod and make him some aesthetic screenshots for the steam page.
Tinda 27 Jun @ 7:22am 
Yes, it's a gigantic project. I'm going to break it into pieces, and do the most prominent ones first. I was planning on starting with electricity.

Thanks for permission to use your textures!
Botch_Job  [author] 26 Jun @ 1:54pm 
@Muad'dib, Metrod That is very strange, I've just tested it myself and all the textures seem to be displaying as they should. The only thing I can think of is is something might be changing the texture path of the shuttle, if you can try and disable all other mods besides this mod and see if you still get the issue.

@Tinda Hey, glad you're enjoying the mods. Some good ideas there but it would be a huge amount of work, a year or two ago I might have been able to commit to it but I don't have the time these days.

If you want to use some of my textures for your own project though you're free to do so.
Tinda 25 Jun @ 12:17am 
Hello Botch_Job!
I love this little series of mods, and I think it can be taken further.
There is a lot of content in the vanilla game that players like me (us?) who basically only play medieval fantasy themed rimworld, simply miss out on. What if we could fantasy-theme the entire game?
Turn mechs into golems, firearms into wands, spaceships into spelljammers, electricity into arcane power conduits, computers into thinking rune machines, TV:s into scrying orbs. The possibilities are endless; I propose a collaboration!
Are you in?
(Please)

If you're not in, do I have your permission to use some of your textures for this project?
Specifically I'm thinking about the broken-down chemfuel reactor(I think it is?)—and do you have an intact version of that, to retexture the working version that can be built?

If you want, my discount name is same as my steam name :)
Metrod125 17 Jun @ 5:21pm 
I've also encountered the red & black ship with this mod without VE Empire enabled and cant seem to find a fix for it.
Mine however only assumes the texture form when it lands, yet it turns into the proper airship when it takes off, and hacked shuttles from relic quests look as they should in the infographs.
Muad'dib 28 May @ 2:20pm 
For some reason I'm seeing a red and black crashed shuttle from empire quests even with this mod loaded at the bottom. The weirdest thing of all is from what I can tell is that only Vanilla Expanded Empire should be using that texture but I don't even have that mod enabled anymore. I've not used it in like a year and it's not been installed since back in 1.4.

Any clue why I'm seeing wrong texture and how to fix? Like I said, I'd assume this being last would have changed it. I do know this mod is at least partially working because I saw names change in the quests and such.
Botch_Job  [author] 19 Mar @ 1:03pm 
Thanks for the heads up Joe, I'll add it in a bit later today.
JoeOwnage 19 Mar @ 11:17am 
and tidal.morevanilla.textures