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Thanks for permission to use your textures!
@Tinda Hey, glad you're enjoying the mods. Some good ideas there but it would be a huge amount of work, a year or two ago I might have been able to commit to it but I don't have the time these days.
If you want to use some of my textures for your own project though you're free to do so.
I love this little series of mods, and I think it can be taken further.
There is a lot of content in the vanilla game that players like me (us?) who basically only play medieval fantasy themed rimworld, simply miss out on. What if we could fantasy-theme the entire game?
Turn mechs into golems, firearms into wands, spaceships into spelljammers, electricity into arcane power conduits, computers into thinking rune machines, TV:s into scrying orbs. The possibilities are endless; I propose a collaboration!
Are you in?
(Please)
If you're not in, do I have your permission to use some of your textures for this project?
Specifically I'm thinking about the broken-down chemfuel reactor(I think it is?)—and do you have an intact version of that, to retexture the working version that can be built?
If you want, my discount name is same as my steam name :)
Mine however only assumes the texture form when it lands, yet it turns into the proper airship when it takes off, and hacked shuttles from relic quests look as they should in the infographs.
Any clue why I'm seeing wrong texture and how to fix? Like I said, I'd assume this being last would have changed it. I do know this mod is at least partially working because I saw names change in the quests and such.