RimWorld

RimWorld

Medieval Fantasy Themed Relic Quests
100 Comments
Tinda 12 Jul @ 9:48am 
Ooh sweet! I have a whole collection going with things of this nature that I don't have to duplicate. This is going on it, thanks for mentioning!
Waffleman 12 Jul @ 9:03am 
@Metrod125 There is a mod option in Vanilla Textures Expanded that adds that shuttle texture. The toggle in the mod options for that mod should fix your problem.
Waffleman 12 Jul @ 9:02am 
@Tinda ViralReaction (current updater of Medieval Overhaul) is in the final stages of his own Fantasy Biotech mod. It's up on his github if you'd like to take a look and see what he's done. That should cover most of the Biotech DLC. I know he's retheme'd mechanoids to resemble Dwemer technology from the Elder Scrolls. There's also a fantasy version of deathrest technology and gene modification in there too. He should hopefully have a full release in the next few weeks, I know he was calling for some testers to play around with the mod and make him some aesthetic screenshots for the steam page.
Tinda 27 Jun @ 7:22am 
Yes, it's a gigantic project. I'm going to break it into pieces, and do the most prominent ones first. I was planning on starting with electricity.

Thanks for permission to use your textures!
Botch_Job  [author] 26 Jun @ 1:54pm 
@Muad'dib, Metrod That is very strange, I've just tested it myself and all the textures seem to be displaying as they should. The only thing I can think of is is something might be changing the texture path of the shuttle, if you can try and disable all other mods besides this mod and see if you still get the issue.

@Tinda Hey, glad you're enjoying the mods. Some good ideas there but it would be a huge amount of work, a year or two ago I might have been able to commit to it but I don't have the time these days.

If you want to use some of my textures for your own project though you're free to do so.
Tinda 25 Jun @ 12:17am 
Hello Botch_Job!
I love this little series of mods, and I think it can be taken further.
There is a lot of content in the vanilla game that players like me (us?) who basically only play medieval fantasy themed rimworld, simply miss out on. What if we could fantasy-theme the entire game?
Turn mechs into golems, firearms into wands, spaceships into spelljammers, electricity into arcane power conduits, computers into thinking rune machines, TV:s into scrying orbs. The possibilities are endless; I propose a collaboration!
Are you in?
(Please)

If you're not in, do I have your permission to use some of your textures for this project?
Specifically I'm thinking about the broken-down chemfuel reactor(I think it is?)—and do you have an intact version of that, to retexture the working version that can be built?

If you want, my discount name is same as my steam name :)
Metrod125 17 Jun @ 5:21pm 
I've also encountered the red & black ship with this mod without VE Empire enabled and cant seem to find a fix for it.
Mine however only assumes the texture form when it lands, yet it turns into the proper airship when it takes off, and hacked shuttles from relic quests look as they should in the infographs.
Muad'dib 28 May @ 2:20pm 
For some reason I'm seeing a red and black crashed shuttle from empire quests even with this mod loaded at the bottom. The weirdest thing of all is from what I can tell is that only Vanilla Expanded Empire should be using that texture but I don't even have that mod enabled anymore. I've not used it in like a year and it's not been installed since back in 1.4.

Any clue why I'm seeing wrong texture and how to fix? Like I said, I'd assume this being last would have changed it. I do know this mod is at least partially working because I saw names change in the quests and such.
Botch_Job  [author] 19 Mar @ 1:03pm 
Thanks for the heads up Joe, I'll add it in a bit later today.
JoeOwnage 19 Mar @ 11:17am 
and tidal.morevanilla.textures
JoeOwnage 19 Mar @ 11:14am 
needs a loadAfter VanillaExpanded.VTEXE
Ben'wah 16 Oct, 2024 @ 10:23pm 
I really love your fantasy themed mods, as its enable me to basically have a seamless DnD style playthrough, but i find the quests in the game to be more geared towards permanent settlements. have you ever considered custom quests geared towards something like that? even if some of them are just like fetch quests that would be pretty neat i think
Kurugane 4 Oct, 2024 @ 2:46am 
Is it possible to request a patch Vanilla Ideology Expanded - Relics and Artifacts?
Gooby King 24 Aug, 2024 @ 6:44pm 
to those that have problem with old textures showing up it's either a load order issue, move this below potential offenders, or you have texture caching on in vanilla textures expanded.
zeus57007 21 May, 2024 @ 2:15pm 
instead of the medieval one*
zeus57007 21 May, 2024 @ 2:15pm 
A large amount of people use VFE Empire with Medieval Overhaul Royalty, so I wonder how many people are getting the regular shuttle instead of the imperial one, and how it can be patched?
Yuva 12 May, 2024 @ 4:50am 
@Hemlock, @Batch_Job i found out that Vanilla Textures Expanded also causes this Bug. I also had this bug but all my shuttles where looking like the empire shuttles and not the vanilla ones. Found out that Vanilla Textures Expanded replaced them all no matter where in my load order and after uninstalling it, everything works perfectly fine
Botch_Job  [author] 9 May, 2024 @ 8:23am 
Just updated with some cleaned up and in some cases remade textures that I wasn't too happy with.

Also adjusted the scale of certain buildings and items which IMO makes them look a bit better.

Grab the update for the shiny new textures!
Botch_Job  [author] 28 Apr, 2024 @ 6:50am 
Are you using the VFE Empire mod? I think that mod has it's own separate shuttle which might be what's happening there.
Hemlock 27 Apr, 2024 @ 6:26am 
I have this mod at the bottom of my load order, so, in theory, it would over-write anything, yet, I still get the high tech spaceships for the various ships in the game when they're landed

During the arrival and takeoff, they turn back into a blimp
Zalera 13 Apr, 2024 @ 9:34am 
I tried to disable a lot of my other mods and could not seem to figure out what was causing it. At first I thought it may have been Rimedieval as they change the textures of the cryosleep containers. But the textures were still stretched after removing it. Not really a bid deal as the mod works fine otherwise. If you are unable to replicate it, it's likely on my end somewhere. I'll do more testing on the weekend and let you know if I find any incompatibilities.
Botch_Job  [author] 12 Apr, 2024 @ 2:52pm 
Just taken a look and it seems fine to me, do you have any other mods that retexture the crate?
Zalera 12 Apr, 2024 @ 1:23pm 
I'm uncertain if this was fixed in your update yesterday but I noticed the hermetic crate sprite gets stretched when appearing in the top-down rotation. I am still on 1.4 though.
Troublesomeknight 4 Mar, 2024 @ 3:38pm 
The first is a reskin of the second to be clear, though that is mentioned in the mod description lol
Troublesomeknight 4 Mar, 2024 @ 3:37pm 
@Criz I just use this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2886500964
and this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2046222331 to replace oribital traders. It's more or less what you're desctibing.
Criz 29 Feb, 2024 @ 6:59pm 
i love your work, i really love that you dont remove anything from the game.
any chance of you making a mod covering the orbitals?

like orbital trader is airship trader. ship part crash(defoliator/psychic) is airship parts etc
trasport crash is parachuter and so on?
Botch_Job  [author] 10 Feb, 2024 @ 5:15am 
No worries, glad you got it sorted.
Giveth 10 Feb, 2024 @ 4:09am 
It was a load order issue on my end seems like, after removing some outdated mods and sorting my load order with rimPy everything is working smoothly-- false alarm. My bad!
Botch_Job  [author] 8 Feb, 2024 @ 9:40am 
@Giveth Just had a look and it seems fine on my end. Specifically which quest or event has the high tech texture?
Giveth 6 Feb, 2024 @ 4:13pm 
Unfortunately biotech retextures ship animations- so while the ship when landed looks like one of your (btw beautifully made) ships, once it flies away it turns into a high tech ship again
Botch_Job  [author] 4 Feb, 2024 @ 5:09am 
No worries. Just had a look and it seems like the crashed shuttle from VEE is actually a "Shuttle chunk" which is a separate thing to the vanilla crashed shuttle with it's own texture.
Troublesomeknight 4 Feb, 2024 @ 4:09am 
I'm sorry I didn't mention that. I forgot it came from that mod lol.
Troublesomeknight 4 Feb, 2024 @ 4:08am 
No, it was an event generated by Vanilla Events Expanded with a non-empire group.
Botch_Job  [author] 4 Feb, 2024 @ 3:35am 
Was it the empire quest where the shuttle crashes and you have to defend them for a bit?
Troublesomeknight 4 Feb, 2024 @ 12:07am 
I had a shuttle crash event (the one where a shuttle containing pawns from a friendly faction crashes on the map and you can rescue the ones that survive) where the shuttle crashed shuttle was just the regular vanilla one and not the retexture. This one is definitely base game and not the VFEE one.
Botch_Job  [author] 27 Nov, 2023 @ 2:00pm 
I think the issue is that the armoured shuttle from VFE is its own thing whereas this mod just retextures the vanilla shuttle.

I believe the textures expanded mod has a higher res texture for the shuttle aswell so whichever is lower in your mod list would overwrite the other.
ZiomekBBT 27 Nov, 2023 @ 11:19am 
@Botch_Job shuttle from vanilla expanded empire, but i don't turn this mod on, which is strange. From vanilla expanded i have only psycasts, Ideology, Royalty & Ideology patches and Vanilla Textures Expanded which i think may cause the problem.
Botch_Job  [author] 27 Nov, 2023 @ 8:08am 
@ZiomekBBT Do you mean the upgraded shuttle from vanilla expanded empire or the regular one?

@Nin Unfortunately there's not much I can do about it, it seems like the last Rimedieval update re-enabled the relic quest itself and allowed the terminals etc to spawn but still blocks the sub quests.
Arvalaan 27 Nov, 2023 @ 6:29am 
Is there any chance we can get this working for Relics with Rimedieval? Do you know what's going wrong per say? Spawning the quest itself works however the follow ups do not. You can reproduce easily by spawning it in with Dev Tools.

It appears that the follow up quest is being generated as a null relic which causes the errors.

<saveable Class="QuestPart_SubquestGenerator_RelicHunt">
<inSignalEnable>Quest2.Initiate</inSignalEnable>
<subquestDefs />
<maxActiveSubquests>2</maxActiveSubquests>
<relic>null</relic> <--- This is I believe the error
<questQueue />
<useMapParentThreatPoints>null</useMapParentThreatPoints>
</saveable>
ZiomekBBT 27 Nov, 2023 @ 5:13am 
Hello, I have strange issue, empire shuttle (red ship) have proper baloon skin till its landed. When its landed i see normal sci fi red empire shuttle. Don't know how to fix it (mod is loaded at the end of the list).

Any ideas?
Botch_Job  [author] 20 Nov, 2023 @ 1:03pm 
Just updated, it shouldn't throw any more errors if running alongside regrowth now. Let me know if there's any other issues.
Botch_Job  [author] 20 Nov, 2023 @ 9:10am 
Just had a look and it seems like there's a conflict as both mods patch the same thing, I'll update with a fix when I get the chance.
Aledroid 20 Nov, 2023 @ 12:29am 
This is the error more specificly:

"[ReGrowth: Core - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/ComplexRoomDef[@Name="UtilityRoom"]/floorTypes/li[text()="Concrete"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=4
[End of stack trace]
"
Aledroid 20 Nov, 2023 @ 12:28am 
I´m getting a problem with Regrowth mod and this. Not sure which on which side it is:
https://gist.github.com/HugsLibRecordKeeper/ec131d6f610e5e048189c290be8c97a4
DigiDragoon 13 Nov, 2023 @ 10:31am 
This a wonderful mod. I was wondering if you could give other vanilla items a similar treatment? Like meals and furniture?
pota 9 Nov, 2023 @ 2:56pm 
seems to be all okie now, thanks for the quick response and fix! ^-^
Botch_Job  [author] 9 Nov, 2023 @ 2:10pm 
I did actually fix the patch error but apparently forgot to update on the workshop, just updated now. Let me know if you still get any errors.
pota 9 Nov, 2023 @ 1:37pm 
hi! im getting two errors related to this mod. one to do with ancient cryptosleep caskets, and the other about failing to find rimedieval (which i am also using) for a patch

https://gist.github.com/HugsLibRecordKeeper/5d6b37753c13b8bef03a84c966dbddb2
vandujr 6 Nov, 2023 @ 6:32pm 
HUH, funny seeing YOU here
Elmano 1 Nov, 2023 @ 8:42am 
could you also change the texture of the war spider/vehicles remains that we found on ideology? those kinda destroy my immersion on a medieval playthough