Total War: WARHAMMER III

Total War: WARHAMMER III

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Smirks_blood_P+.pack
   
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graphical
Tags: mod
File Size
Posted
70.685 MB
22 Sep, 2023 @ 2:34am
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Smirks_blood_P+.pack

Description
Note: NO LONGER NEEDED OR UPDATED. Use version in link below and set VFX settings to low to have blood disappear at default low setting times.

This mod creates new textures for all the blood spurts and ground decals. I created blood puffs for the average hit rather than the explosion in a paint factory that happens by default. There are many more spurts, sprays and splashes added as well as 16 unique ground splats.

Not compatible with anything that changes the blood textures or the blood VFX xmls.

THIS IS THE LIGHT VERSION SEE HERE FOR MOD PROPER AND SCREENSHOTS: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859448403
Ground blood remain time:
All settings: approx 1-2 mins

You can change these to whatever you want by following the information below.




HOW TO CHANGE HOW LONG THE GROUND BLOOD STAYS
Find 'Smirks Blood' in your workshop files. The path will be something like: 'C:\Program Files (x86)\Steam\steamapps\workshop\content\*long number*\'.

Open the mod with Rusted PackFile Manager and navigate to the VFX folder to find the file: 'wh_dlc02_lib_blood_decals.xml'.

The file has three sections of entry. The first set of entries at the TOP, separated by their name (e.g: <emitter type="continuous_mesh" id="decal_blood_puddle">), have three entries each within them called ‘lifetime’ followed by “quality” 0, 1, or 2 (e.g: <ranged_property name="LifeTime" quality="0" min="1800.00" max="2000.00"/>).

Change the “min” and “max” settings to the seconds amount you want the decals to fade between. Quality 0 being the highest setting and quality 2 being the lowest. I think, could be the other way around. I would just change them all to the same number of seconds as it is for your use only.
12 Comments
Grimm  [author] 24 Aug, 2024 @ 3:15pm 
You have to change THREE sections. You don't change the quality numbers themselves (0/1/2), you change the min max entries within the THREE lines that have the quality 0, quality 1, and quality 2 settings in them. THREE separate min max entries on THREE separate lines.
Ligma Bababooey 24 Aug, 2024 @ 2:54pm 
out of curosity how did you get those changes to work, I tried doing it myself I set min="100.00" max="150.00" and tried quality= from 0 to 2 and blood still didin't wanted to dispaer
Hondo 10 May, 2024 @ 3:26am 
Thanks again, for releasing a light Version. Best Blood mod to date.
Bigger en arder 3 Jan, 2024 @ 5:06pm 
Happy new year, can u update this ?
Grimm  [author] 26 Sep, 2023 @ 9:21am 
Would kind of defeat the point.
MINOS 26 Sep, 2023 @ 8:27am 
@ 71 [author] :

Possibility of you creating this Mod as a Potatoe Version without lowering the Time ?
For Example less VFX, lower Resolution Blood etc.
Grimm  [author] 26 Sep, 2023 @ 8:09am 
You can change it to whatever you want. 1-2 mins was specifically asked for so I did it. I prefer the 30 min one.
MINOS 26 Sep, 2023 @ 6:12am 
90 % + of Battles and smaller Skirmishes last around 4-5 Minutes aka Time shown 56:00.

I think that this should be the Time to be aimed at.
Grimm  [author] 24 Sep, 2023 @ 5:33am 
No, and you wouldn’t want it to. No matter what your computer setup that would very likely get it a swift kick to the groin and a double fist to the back of the head.

If you want the blood to stay longer use the original mod in the link above, that will have the blood stay around 30 mins, or you can use the instructions above to change the settings to something silly. But you will most likely regret that.
sigmars_disciple 23 Sep, 2023 @ 7:00pm 
Can this also be combined with the simple mod "Permanent Blood" instead of the RFPM edits, I wonder?