RimWorld

RimWorld

55 ratings
Allow Animal Areas (No Pens)
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Mod, 1.4, 1.5, 1.6
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609.234 KB
15 Oct, 2023 @ 6:50am
21 Jun @ 2:30am
3 Change Notes ( view )

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Allow Animal Areas (No Pens)

Description
Makes animals use the old (v1.2) area designations, rather than the new (v1.3) pen system.

I've always hated the new system, that some animals require pens. Maybe it's just the good memories from pre-v1.3 where your animals could just roam wherever you wanted. Now those times are back.

Pretty fun when you want untrained animals to ambush raiders or something.

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INSTRUCTIONS FOR NEWBIES:
1) subscribe to the mod
2) enable the mod in-game (should possible to add or remove to existing games)
3) watch this video https://youtu.be/dtlfKijixDg
4) ???
5) tell your friends to subscribe to this workshop item

EDIT June 2025:
https://youtu.be/zLqjwJl-ZCM
30 Comments
HooXi, but silver  [author] 22 Jul @ 7:32am 
@Derpy Raikou

I've tried to do some testing but Tweaks Galore is somehow broken for me and crashes my game when added, causing it to say something has gone wrong so it didnt actually activate the mod. even if it's the only mod added.
Turns out I needed Harmony. Works just fine as far as I can see in v1.6
I've tried Harmony, CORE, AAA, TG as the load order and it just works as expected. Tried with TG and AAA swapped and it still works the same. So I'm not sure what's happening on your end unfortuantely.

Since it's compiled, I cant actually see what it's doing. My guess would be it's doing some custom stuff for animals and re-adding the tags per animal. Just a guess. But again, it's just working on my end...
Sorry I'm not of much help today :steamsad:
Latex Santa 21 Jul @ 4:06pm 
Yet another mandatory mod that fixes a bone-headed vanilla design decision. Thank you.
GrynnReaper 11 Jul @ 2:15pm 
Oh thank god, i hate the pens system
Evono 5 Jul @ 5:06pm 
Now which setting would break it ?
Derpy Raikou 4 Jul @ 8:42pm 
I found the incompatible mod! Tweaks Galore breaks it, only took a few hours to find it lol. I appreciate all you've done with this mod and helping me with suggestions on how to get it to work!!
HooXi, but silver  [author] 21 Jun @ 7:17am 
Howdy everyone, I've made sure the AAA patch is working on v1.6 for Odyssey
https://youtu.be/zLqjwJl-ZCM

Also, shows this working on v1.5 (Anomaly) from an existing save
HooXi, but silver  [author] 21 Jun @ 3:16am 
probably not the same issue, i think my issue was related to updating the mod for steam and it somehow being mismatched and just not working.
you can always try and unsubscribe to this mod, load a game, resubscribe and try that.
i seemingly load this mod as one of my last few mods if that helps.

but my previous suggestion about creating a new modlist, and adding little by little as you test is probably my best suggestion i can offer at the moment.
HooXi, but silver  [author] 21 Jun @ 3:05am 
actually, i think i've replicated this issue. investigating now :)
HooXi, but silver  [author] 21 Jun @ 2:47am 
@Derpy Raikou
It's possible that you have a mod that breaks compatibility somehow, or even some of the DLC may change the way things work. I only own the base game so it's not something I can really check or compare.

My suggestion to you (and others) would be to start a new map to do some testing with just RIMWORLD CORE plus AAA_NP to make sure the mod even works for you. From there, you can load the same map and save, with more mods to figure out what is causing the issue.
(inversely, you can use your current modlist and disable a few at a time until it works as expected)
I play normally with a longer list of mods, but that was just to show what should be happening or what to expect.

You can always try putting this mod at the bottom of the list too maybe? That and temporarily disabling mods.
HooXi, but silver  [author] 21 Jun @ 2:34am 
testing the patch on the 'unstable - public testing' v1.6 test branch of vanilla Rimworld. confirmed its working :)