Total War: WARHAMMER III

Total War: WARHAMMER III

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MB's Scarlet Empire SFO (outdated, might update next year)
   
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Tags: mod
File Size
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193.438 KB
19 Oct, 2023 @ 9:16am
4 Nov, 2023 @ 2:59am
3 Change Notes ( view )

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MB's Scarlet Empire SFO (outdated, might update next year)

Description
Balances the Scarlet Empire Units for SFO.

Vampire Counts already have a lot of chaff (and yes, even graveguard are basicly chaff units) most Scarlet Empire units will be turned into more elite Units, with better stats and less models than vanilla SFO vampire units!



Finished:
- Increase unit model health, bringing it more in line with other vampire counts units.
- Increased Stats for all Bloody Rose and Challenger units
- Decreased models for all Bloody Rose and Challenger units
- Adding garrison units to recruitment buildings
- Adding income reduction to defense buildings
- Modifying defense building garrisons to be more in line with SFO



TODO:
- Further stat-balancing
- Cost-balancing
- Adding Unitcaps for T4 and T5 units at minimum

Feedback, specially for balancing, is desired!
Changes can be found in the changelog (top right, next to the picture)

Sub_Mod:
Secrets of Nagash for the Scarlet Empire SFO
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3046478878
Popular Discussions View All (1)
0
4 Nov, 2023 @ 7:01am
PINNED: Update 04.11.2023 - Feedback
Moonshine_Brew
14 Comments
JazzMonk 9 Jul @ 9:54pm 
How about now? :p
Moonshine_Brew  [author] 1 Nov, 2024 @ 8:18am 
Yeah, the mod hasn't been updated in a year and i won't be able to update it in the forseeable future.

I might be able to update it early next year. Before that, no chance.
juggernaut3131 23 Oct, 2024 @ 11:47am 
love your content, but i am having problems with SFO conversion, when i enter the lord recruit tab the game turns off. . .i don't know if you are still updating if you are thanks for everything
Moonshine_Brew  [author] 28 Aug, 2024 @ 9:20am 
Yeah, the last update of TWW3 changed a lot of stuff and i didn't have time yet to update this submod.
FullAutoAttack 27 Aug, 2024 @ 8:50pm 
For me, when this mod is activated, the game crashes whenever I try to use the Unit Browser.
IIMPERII 3 Nov, 2023 @ 8:32am 
good idea)
Moonshine_Brew  [author] 3 Nov, 2023 @ 8:24am 
Well, my current idea is turning some of them into more elite units (less models, better stats), as counts already have all the chaff they could ever need.

Sadly, as there are no techs for them atm and i currently don't know how to add a unit to an existing tech, balancing is gonna be difficult.
IIMPERII 3 Nov, 2023 @ 8:17am 
well, never mind, take your time and think about how to change them based on similar detachments from the SFO)
Moonshine_Brew  [author] 3 Nov, 2023 @ 8:14am 
All units need some tweaks, especially as they aren't affected by any tech nor skill trees (besides the single LL).
I'll be totally honest, that this is at the moment a quick and dirty mod to make the units at least somewhat useable.
IIMPERII 3 Nov, 2023 @ 8:09am 
and also give some infantry units resistance to shots)