Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Plati's City States
   
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Type: Mod
File Size
Posted
Updated
15.143 MB
4 Nov, 2023 @ 3:02pm
1 Feb @ 9:12am
5 Change Notes ( view )

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Plati's City States

In 1 collection by Plati
Plati's Modlist (VI)
144 items
Description
Adds a diverse selection of 22 City-states, that is:
- Assur
- Ambrosiana
- Algiers
- Alamut
- Burgundy (Dijon)
- Chittor
- Tortuga
- Saaremaa
- Lanfang
- Mitau
- Jomsborg
- Shiraz
- Taungu
- Fayyum
- Mysore
- Riga
- Theodoro

Conditional city-states:
- Cape Town available with JNR Great Explorers
- Kagoshima available with JNR Dojo unique building
- Vienna available with Great Diplomats
- Los Angeles available with Great Entertainers
- Macau available with Monopolies and Corporations gamemode

Also adds city-state exclusive 6 Luxury Resources. See screenshots for more details.
24 Comments
The Wombatman 4 Apr @ 10:05am 
Sorry for so many comments. Can confirm that unselected city states will show up in game. I forgot to list it in my first comment, but Riga also doesn't show in the city state picker, but appears in game even if it isn't on the chosen list. Had this problem with Port Lime's Ottomans rework - Tunis showed up in every game I played with that mod enabled.
The Wombatman 4 Apr @ 9:29am 
Second smaller issue - the text on some luxury based city states is getting squashed on the selection screen (e.g. Chittor, Lan Fang). The second line of text loads fine "which provides +6 amenities each" but the top line has text only on the left side, overlapping itself. Not an obstacle to gameplay.
The Wombatman 4 Apr @ 9:29am 
Not sure if this is an issue specific to my setup, but I can't get your versions of Vienna, LA, Ambrosiana, or Theodoro to show up in the city state selection screen. I can see Vienna and Ambrosiana, but their text is different from the Civilopedia data. When I load into a game, I can see all of these options in the Civilopedia, including LA, but I can't select them. Not sure if they'd load into game.

I have the Dojo, Great Diplomats, and Great Entertainers enabled. I am also running CIVITAS City States (which I think is where the version of Vienna I'm seeing comes from, as a consular city state.) I have all DLC, and I have (to my knowledge) 0 mods that change the game creation screen. My full enabled modlist is pretty long, but I can post it if it would be helpful.

Excited to play with your mod! Let me know if any other information would be helpful.
Plati  [author] 30 Jan @ 1:05am 
@Nye, yes it should be. Apart from some city states potentially duplicating, there is unlikely to be code related errors
Nye 29 Jan @ 7:33pm 
Compatible with CIVITAS City States?
Plati  [author] 28 Jan @ 9:18pm 
@BlizzardWizard, thanks for feedback, very valuable. I indeed wanted to update the mod and your suggestion will be noted :approve:
BlizzardWizard 28 Jan @ 8:18am 
Excellent mod, I've had some very fun games with Tortuga's extra Great Admiral charges. And Merrick's Venice with Fayyum.
__

A Balancing consideration; Mitau's bonus can get pretty out of hand, especially after using relevant Policy Cards. If you focus on coastal you can entirely forgo the need for Domestic Routes. IMO it's better than Auckland.

Design-wise the Bonus is a good incentive (with risk) to send your Traders to newly-established cities on foreign continents, which will often be coastal on most map types. But that benefit it outweighed by turbocharging your earlier, safer cities.

Rework could be limiting the present Bonus to cities not on your Capital's continent (maybe not ideal, game can spawn you on continental splits + Dido), or make it apply to Domestic routes instead.

That way Domestic routes may be more tempting over International in your older coastals, and far-off cities benefit more even if they don't have districts nearby.
Plati  [author] 7 Jan @ 1:58am 
@NuDDen, I think so. They can overlap (if you dont mind two alamuts in your game), but the code should be compatible - I always put 'PLATI_' whenever I script new stuff into the game to avoid mod incompatibility.
NuDDen 6 Jan @ 4:07pm 
Nice collection! Is this copatible with "Phantagonist's City-States - Silk Road and Beyond" since both of u add Alamut as CS?
Cheers
Plati  [author] 3 Jan @ 3:32am 
I will be updating this mod soon - new content and fixes. Expect savegame incompatibility.