Total War: WARHAMMER III

Total War: WARHAMMER III

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Animals for Wood Elves - SFO Submod
   
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652.735 KB
15 Nov, 2023 @ 9:30pm
29 Jan @ 10:16pm
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Animals for Wood Elves - SFO Submod

Description
This is an SFO submod of Calm&NormalTime's excellent mod Animals for Wood Elves.

This submod should be used along with the original mod (and SFO).

All credit to Calm&NormalTime for their excellent mod.

Balance:
I've balanced the units to be as close as possible to similar units in SFO. Specifically:
-Wolves balance is the same as in SFO. Boars are an armour piercing sidegrade. Wildcats are an anti-infantry sidegrade with stalk.
-Elks are balanced to be slightly weaker than melee Glade Riders. They lack shields and do slightly less damage, but they're cheaper to recruit and replace.
-White Wolves (giant wolves) have the speed of Hounds of Pestilence, but the stats of Skin Wolves.
-Tigers are balanced around the HEF White Lion RoR
-Giant Boars are balanced around BST Razorback Packs
-Great Stags are balanced to be weaker than melee Great Stag Knights. They lack shields and do slightly less damage, but they can be recruited earlier.
-Griffons are balanced to be similar to BST Giant Feral Manticores. They lack the flaming attacks and poison, but are faster and have a demoralizing aura.
-Lake Dragons are slightly upgraded Forest Dragons. Their stats are a touch higher across the board, and they have a melee attack boosting aura. They're slightly weaker than Star Dragons.

Where units overlap (Wolves, Bears), I've opted to use Calm's units with SFO balancing. This has the bonus of allowing them to be upgraded using the upgrade unit system. I've removed Wolves, Bears, Giant Hawks, and Feral Manticores from Drycha's default recruitment so that Calm's units are added to the mercenary pool instead. They become available in the mercenary recruitment windows when you build the animal recruitment building.
32 Comments
Barmaley 24 Apr @ 8:27am 
Everything loaded. Started for the sisters. There is a branch of animals.
Uledrith 16 Apr @ 10:15am 
This mod causes crash to desktop upon starting the game.
RedDragonX 11 Dec, 2024 @ 7:49pm 
Anybody figure out how to recruit dragons is there a tech or unique building you need to do it or something?
酉京都 4 Oct, 2024 @ 7:33pm 
The cavalry building does not increase the capacity of hawk rider.Please fix it.
Tevesh 9 Sep, 2024 @ 3:40am 
The new rules for populating wild spirits pool seem to override the default behavior and the benefits from battle site markers in provinces without major settlements/new building chain. The spirits pool also displays the vanilla units that are not available for recruiting with this mod.
AShinyBreloom 8 Sep, 2024 @ 3:39am 
Amazing mod, its made the wild elves playable again for me. But, I'm having an issue finding where to recruit the forest dragons from, ive gotten thebuilding up to 5, but they don't appear in the pool and I cant find their recruitment anywhere.
☝🤓 12 Aug, 2024 @ 8:34pm 
The cavalry building does not increase the capacity of hawk rider.
Nuck Chorris 12 Aug, 2024 @ 7:09am 
Can't recruit dragons atm, they just don't show in the Wild Spirts menu. Could it be because of unit caps?
Ricketybob  [author] 4 Jul, 2024 @ 9:57pm 
Updated. Fixed the issue with the hawk riders not being recruitable.
General Vibes 10 Apr, 2024 @ 12:31pm 
is this working or does it need update?